AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI Struct Reference
Inheritance diagram for npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_expedition_engineerAI (Creature *pCreature)
 
void Reset () override
 
void SetData (uint32 id, uint32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
bool working
 
uint16 timer
 
ObjectGuid fixingGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_expedition_engineerAI()

npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::npc_ulduar_expedition_engineerAI ( Creature pCreature)
inline
838 : NullCreatureAI(pCreature)
839 {
841 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_razorscale.cpp:843

References WorldObject::GetInstanceScript(), CreatureAI::me, and pInstance.

Member Function Documentation

◆ Reset()

void npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

849 {
850 working = false;
851 timer = 0;
853 }
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid fixingGUID
Definition: boss_razorscale.cpp:846

References ObjectGuid::Clear(), fixingGUID, timer, and working.

Referenced by SetData(), and UpdateAI().

◆ SetData()

void npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

856 {
857 switch (id)
858 {
859 case 1: // start/resume repairing
860 working = true;
861 timer = 0;
863 break;
864 case 2: // stop repairing
865 Reset();
868 break;
869 }
870 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ EMOTE_STATE_STAND
Definition: SharedDefines.h:1890
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MoveTargetedHome(bool walk=false)
Definition: MotionMaster.cpp:251
void Reset() override
Definition: boss_razorscale.cpp:848

References ObjectGuid::Clear(), EMOTE_STATE_STAND, fixingGUID, Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MoveTargetedHome(), Reset(), Object::SetUInt32Value(), timer, UNIT_NPC_EMOTESTATE, and working.

◆ UpdateAI()

void npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

873 {
874 if (working)
875 {
876 if (timer <= diff)
877 {
878 timer = 3000;
879
880 if (fixingGUID)
881 {
883 if (me->GetExactDist2dSq(c) <= 25.0f)
884 {
887
888 if (std::fabs(me->GetOrientation() - me->GetAngle(c)) > M_PI / 4)
890
891 c->AI()->SetData(2, 0);
892 if (c->AI()->GetData(2))
894 }
895 }
896
897 if (!fixingGUID)
898 {
899 Creature* razorscale = nullptr;
901 razorscale = ObjectAccessor::GetCreature(*me, rsGUID);
902
903 if( !razorscale || !razorscale->IsInCombat() )
904 {
905 Reset();
907 return;
908 }
909
910 for( int i = 0; i < 4; ++i )
912 if( Creature* fs = ObjectAccessor::GetCreature(*me, fs_GUID) )
913 if (!fs->AI()->GetData(2))
914 {
915 float a = rand_norm() * M_PI;
916 me->GetMotionMaster()->MovePoint(0, fs->GetPositionX() + 3.0f * cos(a), fs->GetPositionY() + 3.0f * std::sin(a), fs->GetPositionZ());
917 fixingGUID = fs->GetGUID();
918 return;
919 }
920
921 Reset(); // all harpoons repaired
923 }
924 }
925 else
926 timer -= diff;
927 }
930 }
double rand_norm()
Definition: Random.cpp:77
@ DATA_HARPOON_FIRE_STATE_1
Definition: ulduar.h:65
@ TYPE_RAZORSCALE
Definition: ulduar.h:37
@ EMOTE_STATE_WORK
Definition: SharedDefines.h:1925
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
Definition: ObjectGuid.h:120
float GetExactDist2dSq(const float x, const float y) const
Definition: Position.h:157
float GetOrientation() const
Definition: Position.h:120
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
bool IsInCombat() const
Definition: Unit.h:1688
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References ObjectGuid::Clear(), DATA_HARPOON_FIRE_STATE_1, EMOTE_STATE_STAND, EMOTE_STATE_WORK, fixingGUID, Position::GetAngle(), ObjectAccessor::GetCreature(), Position::GetExactDist2dSq(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetOrientation(), Object::GetUInt32Value(), Unit::IsInCombat(), CreatureAI::me, MotionMaster::MovePoint(), MotionMaster::MoveTargetedHome(), pInstance, rand_norm(), Reset(), Unit::SetFacingToObject(), Object::SetUInt32Value(), timer, TYPE_RAZORSCALE, UNIT_NPC_EMOTESTATE, and working.

Member Data Documentation

◆ fixingGUID

ObjectGuid npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::fixingGUID

Referenced by Reset(), SetData(), and UpdateAI().

◆ pInstance

InstanceScript* npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::pInstance

◆ timer

uint16 npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::timer

Referenced by Reset(), SetData(), and UpdateAI().

◆ working

bool npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::working

Referenced by Reset(), SetData(), and UpdateAI().