AzerothCore 3.3.5a
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npc_freed_protodrake::npc_freed_protodrakeAI Struct Reference
Inheritance diagram for npc_freed_protodrake::npc_freed_protodrakeAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_freed_protodrakeAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_freed_protodrakeAI()

npc_freed_protodrake::npc_freed_protodrakeAI::npc_freed_protodrakeAI ( Creature creature)
inline
840: VehicleAI(creature) { }
Definition: CombatAI.h:99

Member Function Documentation

◆ MovementInform()

void npc_freed_protodrake::npc_freed_protodrakeAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

851 {
852 if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized())
853 events.ScheduleEvent(EVENT_REACHED_HOME, 2s);
854 }
@ ESCORT_MOTION_TYPE
Definition: MotionMaster.h:55
events
Definition: boss_sartura.cpp:43
@ EVENT_REACHED_HOME
Definition: zone_storm_peaks.cpp:830
Creature *const me
Definition: CreatureAI.h:72
Movement::MoveSpline * movespline
Definition: Unit.h:2440
bool Finalized() const
Definition: MoveSpline.h:116

References ESCORT_MOTION_TYPE, EVENT_REACHED_HOME, Movement::MoveSpline::Finalized(), CreatureAI::me, and Unit::movespline.

◆ Reset()

void npc_freed_protodrake::npc_freed_protodrakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

845 {
846 events.ScheduleEvent(EVENT_CHECK_AREA, 5s);
847 me->SetSpeed(MOVE_RUN, 2.0f);
848 }
@ MOVE_RUN
Definition: Unit.h:379
@ EVENT_CHECK_AREA
Definition: zone_storm_peaks.cpp:829
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323

References EVENT_CHECK_AREA, CreatureAI::me, MOVE_RUN, and Unit::SetSpeed().

◆ UpdateAI()

void npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

857 {
858 events.Update(diff);
859
860 switch (events.ExecuteEvent())
861 {
862 case EVENT_CHECK_AREA:
864 {
865 if (Vehicle* vehicle = me->GetVehicleKit())
866 if (Unit* passenger = vehicle->GetPassenger(0))
867 {
868 Talk(TEXT_EMOTE, passenger);
869
870 Movement::PointsArray pathPoints;
871 pathPoints.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
872
873 WaypointPath const* i_path = sWaypointMgr->GetPath(NPC_DRAKE);
874 for (uint8 i = 0; i < i_path->size(); ++i)
875 {
876 WaypointData const* node = i_path->at(i);
877 pathPoints.push_back(G3D::Vector3(node->x, node->y, node->z));
878 }
879
880 me->GetMotionMaster()->MoveSplinePath(&pathPoints);
881 }
882 }
883 else
884 events.ScheduleEvent(EVENT_CHECK_AREA, 5s);
885 break;
887 if (Vehicle* vehicle = me->GetVehicleKit())
888 if (Unit* player = vehicle->GetPassenger(0))
889 if (player->GetTypeId() == TYPEID_PLAYER)
890 {
891 // for each prisoner on drake, give credit
892 for (uint8 i = 1; i < 4; ++i)
893 if (Unit* prisoner = me->GetVehicleKit()->GetPassenger(i))
894 {
895 if (prisoner->GetTypeId() != TYPEID_UNIT)
896 return;
897 prisoner->CastSpell(player, SPELL_KILL_CREDIT_PRISONER, true);
898 prisoner->CastSpell(prisoner, SPELL_SUMMON_LIBERATED, true);
899 prisoner->ExitVehicle();
900 }
902 player->ExitVehicle();
903 }
904 break;
905 }
906 }
std::uint8_t uint8
Definition: Define.h:110
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
std::vector< WaypointData * > WaypointPath
Definition: WaypointMgr.h:46
#define sWaypointMgr
Definition: WaypointMgr.h:77
@ AREA_VALLEY_OF_ANCIENT_WINTERS
Definition: zone_storm_peaks.cpp:821
@ TEXT_EMOTE
Definition: zone_storm_peaks.cpp:823
@ SPELL_SUMMON_LIBERATED
Definition: zone_storm_peaks.cpp:826
@ NPC_DRAKE
Definition: zone_storm_peaks.cpp:819
@ SPELL_KILL_CREDIT_PRISONER
Definition: zone_storm_peaks.cpp:825
@ SPELL_KILL_CREDIT_DRAKE
Definition: zone_storm_peaks.cpp:827
Talk
Definition: boss_fathomlord_karathress.cpp:23
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
uint32 GetAreaId() const
Definition: Object.cpp:3083
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
Definition: Vehicle.h:30
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:226
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:409
Definition: WaypointMgr.h:36
float z
Definition: WaypointMgr.h:38
float x
Definition: WaypointMgr.h:38
float y
Definition: WaypointMgr.h:38

References AREA_VALLEY_OF_ANCIENT_WINTERS, Unit::CastSpell(), EVENT_CHECK_AREA, EVENT_REACHED_HOME, WorldObject::GetAreaId(), Unit::GetMotionMaster(), Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_DRAKE, SPELL_KILL_CREDIT_DRAKE, SPELL_KILL_CREDIT_PRISONER, SPELL_SUMMON_LIBERATED, sWaypointMgr, TEXT_EMOTE, TYPEID_PLAYER, TYPEID_UNIT, WaypointData::x, WaypointData::y, and WaypointData::z.

Member Data Documentation

◆ events

EventMap npc_freed_protodrake::npc_freed_protodrakeAI::events