AzerothCore 3.3.5a
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boss_anomalus::boss_anomalusAI Struct Reference
Inheritance diagram for boss_anomalus::boss_anomalusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_anomalusAI (Creature *creature)
 
void Reset () override
 
uint32 GetData (uint32 data) const override
 
void SetData (uint32 type, uint32) override
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
bool CheckEvadeIfOutOfCombatArea () const override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool achievement
 
uint16 activeRifts
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_anomalusAI()

boss_anomalus::boss_anomalusAI::boss_anomalusAI ( Creature creature)
inline
82 : BossAI(creature, DATA_ANOMALUS_EVENT)
83 {
84 }
@ DATA_ANOMALUS_EVENT
Definition: nexus.h:36
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ CheckEvadeIfOutOfCombatArea()

bool boss_anomalus::boss_anomalusAI::CheckEvadeIfOutOfCombatArea ( ) const
inlineoverridevirtual

Reimplemented from ScriptedAI.

198 {
199 return me->GetHomePosition().GetExactDist2d(me) > 60.0f;
200 }
Creature * me
Definition: ScriptedCreature.h:282
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330

References Creature::GetHomePosition(), and ScriptedAI::me.

◆ GetData()

uint32 boss_anomalus::boss_anomalusAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

97 {
98 if (data == me->GetEntry())
99 return achievement;
100 return 0;
101 }
uint32 GetEntry() const
Definition: Object.h:109
bool achievement
Definition: boss_anomalus.cpp:86

References achievement, Object::GetEntry(), and ScriptedAI::me.

◆ JustDied()

void boss_anomalus::boss_anomalusAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

138 {
140 BossAI::JustDied(killer);
142 }
@ SAY_DEATH
Definition: boss_anomalus.cpp:37
@ SPELL_CLOSE_RIFTS
Definition: boss_anomalus.cpp:31
Talk
Definition: boss_fathomlord_karathress.cpp:23
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), BossAI::JustDied(), ScriptedAI::me, SAY_DEATH, and SPELL_CLOSE_RIFTS.

◆ JustEngagedWith()

void boss_anomalus::boss_anomalusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

124 {
127
128 activeRifts = 0;
129 events.SetTimer(45000);
130 events.ScheduleEvent(EVENT_ANOMALUS_SPARK, 5s);
131 events.ScheduleEvent(EVENT_ANOMALUS_HEALTH, 1s);
132 events.ScheduleEvent(EVENT_ANOMALUS_SPAWN_RIFT, IsHeroic() ? 15s : 25s);
133 if (IsHeroic())
134 events.ScheduleEvent(EVENT_ANOMALUS_ARCANE_ATTRACTION, 8s);
135 }
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_anomalus.cpp:36
@ EVENT_ANOMALUS_SPAWN_RIFT
Definition: boss_anomalus.cpp:48
@ EVENT_ANOMALUS_HEALTH
Definition: boss_anomalus.cpp:46
@ EVENT_ANOMALUS_SPARK
Definition: boss_anomalus.cpp:45
@ EVENT_ANOMALUS_ARCANE_ATTRACTION
Definition: boss_anomalus.cpp:47
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
uint16 activeRifts
Definition: boss_anomalus.cpp:87

References activeRifts, EVENT_ANOMALUS_ARCANE_ATTRACTION, EVENT_ANOMALUS_HEALTH, EVENT_ANOMALUS_SPARK, EVENT_ANOMALUS_SPAWN_RIFT, ScriptedAI::IsHeroic(), BossAI::JustEngagedWith(), and SAY_AGGRO.

◆ JustSummoned()

void boss_anomalus::boss_anomalusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

118 {
119 summons.Summon(summon);
120 activeRifts++;
121 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497

References activeRifts, SummonList::Summon(), and BossAI::summons.

◆ Reset()

void boss_anomalus::boss_anomalusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

90 {
92 achievement = true;
94 }
void Reset() override
Definition: ScriptedCreature.h:482

References achievement, Unit::CastSpell(), ScriptedAI::me, BossAI::Reset(), and SPELL_CLOSE_RIFTS.

◆ SetData()

void boss_anomalus::boss_anomalusAI::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

104 {
105 if (type == me->GetEntry())
106 {
107 if (activeRifts > 0 && --activeRifts == 0 && me->HasAura(SPELL_RIFT_SHIELD))
108 {
109 events.DelayEvents(me->GetAura(SPELL_RIFT_SHIELD)->GetDuration() - 46000);
112 }
113 achievement = false;
114 }
115 }
@ SPELL_RIFT_SHIELD
Definition: boss_anomalus.cpp:27
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5499
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
int32 GetDuration() const
Definition: SpellAuras.h:133

References achievement, activeRifts, Unit::GetAura(), Aura::GetDuration(), Object::GetEntry(), Unit::HasAura(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::RemoveAura(), and SPELL_RIFT_SHIELD.

◆ UpdateAI()

void boss_anomalus::boss_anomalusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

145 {
146 if (!UpdateVictim())
147 return;
148
149 events.Update(diff);
151 return;
152
153 switch (events.ExecuteEvent())
154 {
156 me->CastSpell(me->GetVictim(), SPELL_SPARK, false);
157 events.ScheduleEvent(EVENT_ANOMALUS_SPARK, 5s);
158 break;
160 if (me->HealthBelowPct(51))
161 {
162 //First time we reach 51%, the next rift going to be empowered following timings.
165 break;
166 }
167 events.ScheduleEvent(EVENT_ANOMALUS_HEALTH, 1s);
168 break;
170 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
171 me->CastSpell(target, SPELL_ARCANE_ATTRACTION, false);
172 events.ScheduleEvent(EVENT_ANOMALUS_ARCANE_ATTRACTION, 15s);
173 break;
175 Talk(SAY_RIFT);
178 //Once we hit 51% hp mark, after each rift we spawn an empowered
180 break;
182 Talk(SAY_RIFT);
184
188 events.DelayEvents(46s);
189 //As we just spawned an empowered spawn a normal one
190 events.ScheduleEvent(EVENT_ANOMALUS_SPAWN_RIFT, IsHeroic() ? 15s : 25s);
191 break;
192 }
193
195 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EMOTE_RIFT
Definition: boss_anomalus.cpp:39
@ SAY_RIFT
Definition: boss_anomalus.cpp:38
@ SPELL_SPARK
Definition: boss_anomalus.cpp:26
@ SPELL_ARCANE_ATTRACTION
Definition: boss_anomalus.cpp:30
@ SPELL_CREATE_RIFT
Definition: boss_anomalus.cpp:29
@ EVENT_ANOMALUS_SPAWN_RIFT_EMPOWERED
Definition: boss_anomalus.cpp:49
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
EventProcessor m_Events
Definition: Unit.h:2094
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Definition: boss_anomalus.cpp:53

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_RIFT, EVENT_ANOMALUS_ARCANE_ATTRACTION, EVENT_ANOMALUS_HEALTH, EVENT_ANOMALUS_SPARK, EVENT_ANOMALUS_SPAWN_RIFT, EVENT_ANOMALUS_SPAWN_RIFT_EMPOWERED, Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::IsHeroic(), Unit::m_Events, ScriptedAI::me, SAY_RIFT, UnitAI::SelectTarget(), SPELL_ARCANE_ATTRACTION, SPELL_CREATE_RIFT, SPELL_RIFT_SHIELD, SPELL_SPARK, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ achievement

bool boss_anomalus::boss_anomalusAI::achievement

Referenced by GetData(), Reset(), and SetData().

◆ activeRifts

uint16 boss_anomalus::boss_anomalusAI::activeRifts