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| npc_fairbanksAI (Creature *creature) |
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void | Reset () override |
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void | MoveInLineOfSight (Unit *who) override |
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| ~SmartAI () override |
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| SmartAI (Creature *c) |
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bool | IsAIControlled () const |
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void | StartPath (bool run=false, uint32 path=0, bool repeat=false, Unit *invoker=nullptr) |
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bool | LoadPath (uint32 entry) |
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void | PausePath (uint32 delay, bool forced=false) |
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void | StopPath (uint32 DespawnTime=0, uint32 quest=0, bool fail=false) |
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void | EndPath (bool fail=false) |
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void | ResumePath () |
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WayPoint * | GetNextWayPoint () |
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void | GenerateWayPointArray (Movement::PointsArray *points) |
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bool | HasEscortState (uint32 uiEscortState) |
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void | AddEscortState (uint32 uiEscortState) |
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bool | IsEscorted () override |
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void | RemoveEscortState (uint32 uiEscortState) |
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void | SetAutoAttack (bool on) |
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void | SetCombatMove (bool on) |
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bool | CanCombatMove () |
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void | SetFollow (Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0, bool aliveState=true) |
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void | StopFollow (bool complete) |
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void | SetScript9 (SmartScriptHolder &e, uint32 entry, Unit *invoker) |
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SmartScript * | GetScript () |
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bool | IsEscortInvokerInRange () |
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void | JustRespawned () override |
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void | JustReachedHome () override |
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void | JustEngagedWith (Unit *enemy) override |
| Called for reaction when initially engaged.
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void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override |
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void | JustDied (Unit *killer) override |
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void | KilledUnit (Unit *victim) override |
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void | JustSummoned (Creature *creature) override |
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void | SummonedCreatureDies (Creature *summon, Unit *killer) override |
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void | AttackStart (Unit *who) override |
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void | MoveInLineOfSight (Unit *who) override |
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void | SpellHit (Unit *unit, SpellInfo const *spellInfo) override |
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void | SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override |
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void | DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override |
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void | HealReceived (Unit *doneBy, uint32 &addhealth) override |
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void | UpdateAI (uint32 diff) override |
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void | ReceiveEmote (Player *player, uint32 textEmote) override |
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void | MovementInform (uint32 MovementType, uint32 Data) override |
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void | IsSummonedBy (WorldObject *summoner) override |
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void | DamageDealt (Unit *doneTo, uint32 &damage, DamageEffectType damagetyp) override |
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void | SummonedCreatureDespawn (Creature *unit) override |
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void | CorpseRemoved (uint32 &respawnDelay) override |
| == Triggered Actions Requested ==================
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void | PassengerBoarded (Unit *who, int8 seatId, bool apply) override |
| == Fields =======================================
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void | InitializeAI () override |
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void | OnCharmed (bool apply) override |
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bool | CanAIAttack (Unit const *who) const override |
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void | DoAction (int32 param=0) override |
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uint32 | GetData (uint32 id=0) const override |
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void | SetData (uint32 id, uint32 value) override |
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void | SetGUID (ObjectGuid guid, int32 id=0) override |
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ObjectGuid | GetGUID (int32 id=0) const override |
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void | MovepointReached (uint32 id) |
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void | SetRun (bool run=true) |
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void | SetFly (bool fly=true) |
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void | SetSwim (bool swim=true) |
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void | SetEvadeDisabled (bool disable=true) |
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void | SetInvincibilityHpLevel (uint32 level) |
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void | sGossipHello (Player *player) override |
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void | sGossipSelect (Player *player, uint32 sender, uint32 action) override |
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void | sGossipSelectCode (Player *player, uint32 sender, uint32 action, const char *code) override |
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void | sQuestAccept (Player *player, Quest const *quest) override |
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void | sQuestReward (Player *player, Quest const *quest, uint32 opt) override |
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void | sOnGameEvent (bool start, uint16 eventId) override |
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void | SetDespawnTime (uint32 t) |
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void | StartDespawn () |
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void | OnSpellClick (Unit *clicker, bool &result) override |
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void | SetWPPauseTimer (uint32 time) |
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void | SetForcedCombatMove (float dist) |
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void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
| Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
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void | Talk (uint8 id, Milliseconds delay) |
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| CreatureAI (Creature *creature) |
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| ~CreatureAI () override |
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void | MoveCircleChecks () |
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void | MoveBackwardsChecks () |
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void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At =================================
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void | TriggerAlert (Unit const *who) const |
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virtual bool | CanRespawn () |
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virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
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virtual void | JustEngagedWith (Unit *) |
| Called for reaction when initially engaged.
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virtual void | JustDied (Unit *) |
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virtual void | KilledUnit (Unit *) |
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virtual void | JustSummoned (Creature *) |
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virtual void | IsSummonedBy (WorldObject *) |
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virtual void | SummonedCreatureDespawn (Creature *) |
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virtual void | SummonedCreatureDies (Creature *, Unit *) |
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virtual void | SummonedCreatureDespawnAll () |
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virtual void | SpellHit (Unit *, SpellInfo const *) |
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virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
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virtual void | AttackedBy (Unit *) |
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virtual bool | IsEscorted () |
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virtual void | JustRespawned () |
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virtual void | MovementInform (uint32, uint32) |
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virtual void | PathEndReached (uint32) |
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void | OnCharmed (bool apply) override |
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virtual void | JustReachedHome () |
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void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
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virtual void | ReceiveEmote (Player *, uint32) |
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virtual void | OwnerAttackedBy (Unit *) |
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virtual void | OwnerAttacked (Unit *) |
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virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ==================
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virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields =======================================
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virtual bool | BeforeSpellClick (Unit *) |
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virtual void | OnSpellClick (Unit *, bool &) |
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virtual bool | CanSeeAlways (WorldObject const *) |
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virtual bool | CanBeSeen (Player const *) |
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virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
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virtual void | PetStopAttack () |
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virtual bool | CheckInRoom () |
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CreatureBoundary const * | GetBoundary () const |
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void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
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bool | IsInBoundary (Position const *who=nullptr) const |
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virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
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virtual bool | OnTeleportUnreacheablePlayer (Player *) |
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| UnitAI (Unit *unit) |
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virtual | ~UnitAI () |
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virtual bool | CanAIAttack (Unit const *) const |
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virtual void | AttackStart (Unit *) |
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virtual void | UpdateAI (uint32)=0 |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | OnCharmed (bool apply)=0 |
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virtual void | DoAction (int32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | SetGUID (ObjectGuid, int32=0) |
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virtual ObjectGuid | GetGUID (int32=0) const |
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Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
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template<class PREDICATE > |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
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virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
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virtual void | JustExitedCombat () |
| Called when the unit leaves combat.
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virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
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virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
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virtual void | HealReceived (Unit *, uint32 &) |
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virtual void | HealDone (Unit *, uint32 &) |
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void | AttackStartCaster (Unit *victim, float dist) |
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SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
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SpellCastResult | DoCast (uint32 spellId) |
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SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
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SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
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SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
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SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the max threat target, which may not always be the current victim.
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float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
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void | DoMeleeAttackIfReady () |
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bool | DoSpellAttackIfReady (uint32 spell) |
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void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
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virtual void | SummonMovementInform (Creature *, uint32, uint32) |
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virtual void | sGossipHello (Player *) |
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virtual void | sGossipSelect (Player *, uint32, uint32) |
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virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual void | sQuestAccept (Player *, Quest const *) |
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virtual void | sQuestSelect (Player *, Quest const *) |
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virtual void | sQuestComplete (Player *, Quest const *) |
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virtual void | sQuestReward (Player *, Quest const *, uint32) |
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virtual void | sOnGameEvent (bool, uint16) |
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virtual std::string | GetDebugInfo () const |
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