AzerothCore 3.3.5a
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npc_wounded_skirmisher Struct Reference
Inheritance diagram for npc_wounded_skirmisher:
CreatureAI UnitAI

Public Member Functions

 npc_wounded_skirmisher (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wounded_skirmisher()

npc_wounded_skirmisher::npc_wounded_skirmisher ( Creature creature)
inline
540 : CreatureAI(creature)
541 {
542 Initialize();
543 }
Definition: CreatureAI.h:71
void Initialize()
Definition: zone_grizzly_hills.cpp:545

References Initialize().

Member Function Documentation

◆ Initialize()

void npc_wounded_skirmisher::Initialize ( )
inline
546 {
548 }
@ REACT_DEFENSIVE
Definition: Unit.h:1036
Creature *const me
Definition: CreatureAI.h:73
void SetReactState(ReactStates st)
Definition: Creature.h:90

References CreatureAI::me, REACT_DEFENSIVE, and Creature::SetReactState().

Referenced by npc_wounded_skirmisher(), and Reset().

◆ JustEngagedWith()

void npc_wounded_skirmisher::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

557 {
558 events.ScheduleEvent(EVENT_CLEAVE, 1s, 7s);
559 events.ScheduleEvent(EVENT_HAMSTRING, 5s, 12s);
560 events.ScheduleEvent(EVENT_MORTAL_STRIKE, 5s, 10s);
561 }
events
Definition: boss_sartura.cpp:43
@ EVENT_HAMSTRING
Definition: zone_grizzly_hills.cpp:528
@ EVENT_CLEAVE
Definition: zone_grizzly_hills.cpp:527
@ EVENT_MORTAL_STRIKE
Definition: zone_grizzly_hills.cpp:529

References EVENT_CLEAVE, EVENT_HAMSTRING, and EVENT_MORTAL_STRIKE.

◆ Reset()

void npc_wounded_skirmisher::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

551 {
552 Initialize();
554 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496

References Initialize(), CreatureAI::me, Unit::RemoveUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ SpellHit()

void npc_wounded_skirmisher::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

564 {
565 Player* playerCaster = caster->ToPlayer();
566 if (!playerCaster)
567 return;
568
570 {
571 me->SetFacingToObject(caster);
573 Talk(SAY_RANDOM, caster);
574 DoCast(caster, SPELL_KILL_CREDIT);
575
576 if (!me->IsStandState())
577 {
580 events.ScheduleEvent(EVENT_WOUNDED_MOVE, 3s);
581 }
582 }
583 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ SPELL_KILL_CREDIT
Definition: zone_grizzly_hills.cpp:517
@ EVENT_WOUNDED_MOVE
Definition: zone_grizzly_hills.cpp:526
@ QUEST_OVERWHELMED
Definition: zone_grizzly_hills.cpp:513
@ SPELL_RENEW_SKIRMISHER
Definition: zone_grizzly_hills.cpp:516
@ SAY_RANDOM
Definition: zone_grizzly_hills.cpp:523
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ EMOTE_ONESHOT_CHEER
Definition: SharedDefines.h:1898
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1056
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
bool IsStandState() const
Definition: Unit.cpp:16988
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
void SetStandState(uint8 state)
Definition: Unit.cpp:16994

References UnitAI::DoCast(), EMOTE_ONESHOT_CHEER, EVENT_WOUNDED_MOVE, Player::GetQuestStatus(), Unit::HandleEmoteCommand(), SpellInfo::Id, Unit::IsStandState(), CreatureAI::me, QUEST_OVERWHELMED, QUEST_STATUS_INCOMPLETE, SAY_RANDOM, Unit::SetFacingToObject(), Unit::SetStandState(), Unit::SetUnitFlag(), SPELL_KILL_CREDIT, SPELL_RENEW_SKIRMISHER, Object::ToPlayer(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void npc_wounded_skirmisher::UpdateAI ( uint32  diff)
inlineoverridevirtual

Implements UnitAI.

586 {
587 events.Update(diff);
588
589 switch (events.ExecuteEvent())
590 {
592 if (me->GetPositionY() == -2835.11f)
593 {
595 me->DespawnOrUnsummon(20000);
596 }
597 if (me->GetPositionY() == -2981.89f)
598 {
600 me->DespawnOrUnsummon(18000);
601 }
602 if (me->GetPositionY() == -2934.44f)
603 {
605 me->DespawnOrUnsummon(9000);
606 }
607 if (me->GetPositionY() == -3020.99f)
608 {
610 me->DespawnOrUnsummon(22000);
611 }
612 if (me->GetPositionY() == -2964.73f)
613 {
615 me->DespawnOrUnsummon(15000);
616 }
617 if (me->GetPositionY() == -2940.50f)
618 {
620 me->DespawnOrUnsummon(20000);
621 }
622 if (me->GetPositionY() == -2847.93f)
623 {
625 me->DespawnOrUnsummon(30000);
626 }
627 if (me->GetPositionY() == -2835.31f)
628 {
630 me->DespawnOrUnsummon(27000);
631 }
632 if (me->GetPositionY() == -2822.20f)
633 {
635 me->DespawnOrUnsummon(25000);
636 }
637 if (me->GetPositionY() == -2846.31f)
638 {
640 me->DespawnOrUnsummon(21000);
641 }
642 if (me->GetPositionY() == -2897.23f)
643 {
645 me->DespawnOrUnsummon(15000);
646 }
647 if (me->GetPositionY() == -2886.01f)
648 {
650 me->DespawnOrUnsummon(25000);
651 }
652 if (me->GetPositionY() == -2906.89f)
653 {
655 me->DespawnOrUnsummon(25000);
656 }
657 if (me->GetPositionY() == -3048.94f)
658 {
660 me->DespawnOrUnsummon(30000);
661 }
662 if (me->GetPositionY() == -2961.08f)
663 {
665 me->DespawnOrUnsummon(25000);
666 }
667 break;
668 case EVENT_CLEAVE:
669 me->CastSpell(me->GetVictim(), SPELL_CLEAVE, false);
670 events.Repeat(7s, 15s);
671 break;
672 case EVENT_HAMSTRING:
674 events.Repeat(9s, 15s);
675 break;
678 events.Repeat(10s, 15s);
679 break;
680 }
681
682 if (!UpdateVictim())
683 return;
684
686 }
@ SPELL_HAMSTRING
Definition: zone_grizzly_hills.cpp:519
@ SPELL_CLEAVE
Definition: zone_grizzly_hills.cpp:518
@ WOUNDED_MOVE_3
Definition: zone_grizzly_hills.cpp:534
@ WOUNDED_MOVE_2
Definition: zone_grizzly_hills.cpp:533
@ WOUNDED_MOVE_1
Definition: zone_grizzly_hills.cpp:532
@ SPELL_MORTAL_STRIKE
Definition: zone_grizzly_hills.cpp:520
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:800

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EVENT_CLEAVE, EVENT_HAMSTRING, EVENT_MORTAL_STRIKE, EVENT_WOUNDED_MOVE, Unit::GetMotionMaster(), Position::GetPositionY(), Unit::GetVictim(), CreatureAI::me, MotionMaster::MovePath(), SPELL_CLEAVE, SPELL_HAMSTRING, SPELL_MORTAL_STRIKE, CreatureAI::UpdateVictim(), WOUNDED_MOVE_1, WOUNDED_MOVE_2, and WOUNDED_MOVE_3.