AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_blackened_urn Class Reference
Inheritance diagram for go_blackened_urn:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_blackened_urn ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_blackened_urn()

go_blackened_urn::go_blackened_urn ( )
inline
435: GameObjectScript("go_blackened_urn") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_blackened_urn::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

438 {
439 if (InstanceScript* pInstance = go->GetInstanceScript())
440 {
441 if (pInstance->GetData(DATA_NIGHTBANE) != DONE && !go->FindNearestCreature(NPC_NIGHTBANE, 40.0f))
442 if (Creature* cr = ObjectAccessor::GetCreature(*player, pInstance->GetGuidData(DATA_NIGHTBANE)))
443 cr->GetMotionMaster()->MovePoint(0, IntroWay[0][0], IntroWay[0][1], IntroWay[0][2]);
444 }
445
446 return false;
447 }
@ DONE
Definition: InstanceScript.h:59
float IntroWay[8][3]
Definition: boss_nightbane.cpp:55
@ NPC_NIGHTBANE
Definition: karazhan.h:90
@ DATA_NIGHTBANE
Definition: karazhan.h:41
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Definition: InstanceScript.h:140

References DATA_NIGHTBANE, DONE, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), IntroWay, and NPC_NIGHTBANE.