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boss_thaddius::boss_thaddiusAI Struct Reference
Inheritance diagram for boss_thaddius::boss_thaddiusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thaddiusAI (Creature *c)
 
void DoAction (int32 param) override
 
void Reset () override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *killer) override
 
void JustSummoned (Creature *cr) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
uint32 summonTimer {}
 
uint32 reviveTimer {}
 
uint32 resetTimer {}
 
bool ballLightningEnabled
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thaddiusAI()

boss_thaddius::boss_thaddiusAI::boss_thaddiusAI ( Creature c)
inlineexplicit
124 {
126 }
@ BOSS_THADDIUS
Definition: naxxramas.h:39
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool ballLightningEnabled
Definition: boss_thaddius.cpp:134
SummonList summons
Definition: boss_thaddius.cpp:130
InstanceScript * pInstance
Definition: boss_thaddius.cpp:128

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ DoAction()

void boss_thaddius::boss_thaddiusAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

137 {
138 if (param == ACTION_SUMMON_DIED)
139 {
140 if (summonTimer)
141 {
142 summonTimer = 0;
143 reviveTimer = 1;
144 return;
145 }
146 summonTimer = 1;
147 }
148 }
@ ACTION_SUMMON_DIED
Definition: boss_thaddius.cpp:104
uint32 reviveTimer
Definition: boss_thaddius.cpp:132
uint32 summonTimer
Definition: boss_thaddius.cpp:131

References ACTION_SUMMON_DIED, reviveTimer, and summonTimer.

◆ JustDied()

void boss_thaddius::boss_thaddiusAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

222 {
223 BossAI::JustDied(killer);
225 if (pInstance)
226 {
232 {
233 go->SetGoState(GO_STATE_ACTIVE);
234 }
235 }
236 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ SAY_DEATH
Definition: boss_thaddius.cpp:45
@ SPELL_POSITIVE_POLARITY
Definition: boss_thaddius.cpp:82
@ SPELL_POSITIVE_CHARGE_STACK
Definition: boss_thaddius.cpp:79
@ SPELL_NEGATIVE_CHARGE_STACK
Definition: boss_thaddius.cpp:81
@ SPELL_NEGATIVE_POLARITY
Definition: boss_thaddius.cpp:83
@ DATA_THADDIUS_GATE
Definition: naxxramas.h:60
Talk
Definition: boss_fathomlord_karathress.cpp:23
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298

References DATA_THADDIUS_GATE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_ACTIVE, BossAI::JustDied(), ScriptedAI::me, pInstance, SAY_DEATH, SPELL_NEGATIVE_CHARGE_STACK, SPELL_NEGATIVE_POLARITY, SPELL_POSITIVE_CHARGE_STACK, and SPELL_POSITIVE_POLARITY.

◆ JustEngagedWith()

void boss_thaddius::boss_thaddiusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

244 {
249 }
@ NPC_FEUGEN
Definition: naxxramas.h:137
@ NPC_STALAGG
Definition: naxxramas.h:136
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:36
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
void SetInCombatWithZone()
Definition: Creature.cpp:2723

References SummonList::DoZoneInCombat(), BossAI::JustEngagedWith(), ScriptedAI::me, NPC_FEUGEN, NPC_STALAGG, Creature::SetInCombatWithZone(), and summons.

◆ JustSummoned()

void boss_thaddius::boss_thaddiusAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from BossAI.

239 {
240 summons.Summon(cr);
241 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_thaddius::boss_thaddiusAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

210 {
211 if (who->GetTypeId() != TYPEID_PLAYER)
212 return;
213
214 Talk(SAY_SLAY);
215 if (pInstance)
216 {
218 }
219 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_thaddius.cpp:43
@ DATA_IMMORTAL_FAIL
Definition: naxxramas.h:73
TypeID GetTypeId() const
Definition: Object.h:121
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_IMMORTAL_FAIL, Object::GetTypeId(), pInstance, SAY_SLAY, ZoneScript::SetData(), and TYPEID_PLAYER.

◆ Reset()

void boss_thaddius::boss_thaddiusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

151 {
153 events.Reset();
157 summonTimer = 0;
158 reviveTimer = 0;
159 resetTimer = 1;
161 ballLightningEnabled = false;
162
163 me->SummonCreature(NPC_STALAGG, 3450.45f, -2931.42f, 312.091f, 5.49779f);
164 me->SummonCreature(NPC_FEUGEN, 3508.14f, -2988.65f, 312.092f, 2.37365f);
165 if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3527.34f, -2951.56f, 318.75f, 0.0f))
166 {
167 cr->RemoveAllAuras();
168 cr->InterruptNonMeleeSpells(true);
169 cr->CastSpell(cr, SPELL_FEUGEN_CHAIN, false);
170 cr->SetDisableGravity(true);
171 cr->SetImmuneToPC(false);
172 cr->SetControlled(true, UNIT_STATE_ROOT);
173 }
174 if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3487.04f, -2911.68f, 318.75f, 0.0f))
175 {
176 cr->RemoveAllAuras();
177 cr->InterruptNonMeleeSpells(true);
178 cr->CastSpell(cr, SPELL_STALAGG_CHAIN, false);
179 cr->SetDisableGravity(true);
180 cr->SetImmuneToPC(false);
181 cr->SetControlled(true, UNIT_STATE_ROOT);
182 }
183
185 {
186 go->SetGoState(GO_STATE_ACTIVE);
187 }
189 {
190 go->SetGoState(GO_STATE_ACTIVE);
191 }
192 if (pInstance)
193 {
195 {
197 {
198 go->SetGoState(GO_STATE_ACTIVE);
199 }
200 }
201 }
202
207 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ DONE
Definition: InstanceScript.h:59
events
Definition: boss_sartura.cpp:43
@ GO_TESLA_COIL_LEFT
Definition: boss_thaddius.cpp:106
@ NPC_TESLA_COIL
Definition: boss_thaddius.cpp:108
@ GO_TESLA_COIL_RIGHT
Definition: boss_thaddius.cpp:107
@ SPELL_FEUGEN_CHAIN
Definition: boss_thaddius.cpp:67
@ SPELL_STALAGG_CHAIN
Definition: boss_thaddius.cpp:62
@ BOSS_GLUTH
Definition: naxxramas.h:32
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void Reset() override
Definition: ScriptedCreature.h:482
Definition: Creature.h:46
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
uint32 resetTimer
Definition: boss_thaddius.cpp:133

References ballLightningEnabled, BOSS_GLUTH, DATA_THADDIUS_GATE, SummonList::DespawnAll(), DONE, InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), WorldObject::FindNearestGameObject(), InstanceScript::GetBossState(), Map::GetGameObject(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), WorldObject::GetMap(), GO_STATE_ACTIVE, GO_TESLA_COIL_LEFT, GO_TESLA_COIL_RIGHT, ScriptedAI::me, NPC_FEUGEN, NPC_STALAGG, NPC_TESLA_COIL, pInstance, Unit::RemoveAllAuras(), BossAI::Reset(), resetTimer, reviveTimer, Unit::SetControlled(), Creature::SetPosition(), Unit::SetUnitFlag(), SPELL_FEUGEN_CHAIN, SPELL_NEGATIVE_CHARGE_STACK, SPELL_NEGATIVE_POLARITY, SPELL_POSITIVE_CHARGE_STACK, SPELL_POSITIVE_POLARITY, SPELL_STALAGG_CHAIN, WorldObject::SummonCreature(), summons, summonTimer, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_ROOT.

◆ UpdateAI()

void boss_thaddius::boss_thaddiusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

252 {
253 if (resetTimer)
254 {
255 resetTimer += diff;
256 if (resetTimer > 1000)
257 {
258 resetTimer = 0;
260 }
261 return;
262 }
263 if (reviveTimer)
264 {
265 reviveTimer += diff;
266 if (reviveTimer >= 12000)
267 {
268 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
269 {
270 if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
271 {
272 if (cr->GetEntry() == NPC_TESLA_COIL)
273 {
274 cr->AI()->Talk(EMOTE_TESLA_OVERLOAD);
275 cr->CastSpell(me, SPELL_SHOCK_VISUAL, true);
276 }
277 }
278 }
279 reviveTimer = 0;
280 events.ScheduleEvent(EVENT_THADDIUS_INIT, 750ms);
281 }
282 return;
283 }
284
285 if (!UpdateVictim())
286 return;
287
288 events.Update(diff);
290 return;
291
292 if (summonTimer) // Revive
293 {
294 summonTimer += diff;
295 if (summonTimer >= 5000)
296 {
298 summonTimer = 0;
299 }
300 }
301
302 switch (events.ExecuteEvent())
303 {
305 {
308 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
309 {
310 if (Creature* cr = ObjectAccessor::GetCreature(*me, (*itr)))
311 {
312 if (cr->GetEntry() == NPC_TESLA_COIL)
313 {
314 Unit::Kill(cr, cr);
315 }
316 }
317 }
319 {
320 go->SetGoState(GO_STATE_READY);
321 }
323 {
324 go->SetGoState(GO_STATE_READY);
325 }
327 events.ScheduleEvent(EVENT_THADDIUS_ENTER_COMBAT, 1s);
328 break;
329 }
335 events.ScheduleEvent(EVENT_THADDIUS_CHAIN_LIGHTNING, 14s);
336 events.ScheduleEvent(EVENT_THADDIUS_BERSERK, 6min);
337 events.ScheduleEvent(EVENT_THADDIUS_POLARITY_SHIFT, 30s);
338 events.ScheduleEvent(EVENT_ALLOW_BALL_LIGHTNING, 5s);
339 return;
341 me->CastSpell(me, SPELL_BERSERK, true);
342 break;
345 events.Repeat(15s);
346 break;
349 events.Repeat(30s);
350 break;
353 break;
354 }
355
357 {
359 }
360 else if (ballLightningEnabled)
361 {
362 if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat))
363 {
364 me->CastSpell(target, SPELL_BALL_LIGHTNING, false);
365 }
366 }
367 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ SAY_AGGRO
Definition: boss_thaddius.cpp:42
@ EMOTE_TESLA_OVERLOAD
Definition: boss_thaddius.cpp:50
@ ACTION_RESTORE
Definition: boss_thaddius.cpp:105
@ SPELL_POLARITY_SHIFT
Definition: boss_thaddius.cpp:70
@ SPELL_BALL_LIGHTNING
Definition: boss_thaddius.cpp:71
@ SPELL_CHAIN_LIGHTNING_25
Definition: boss_thaddius.cpp:73
@ SPELL_SHOCK_VISUAL
Definition: boss_thaddius.cpp:57
@ SPELL_CHAIN_LIGHTNING_10
Definition: boss_thaddius.cpp:72
@ SPELL_BERSERK
Definition: boss_thaddius.cpp:74
@ SPELL_THADDIUS_SPAWN_STUN
Definition: boss_thaddius.cpp:76
@ SPELL_THADDIUS_VISUAL_LIGHTNING
Definition: boss_thaddius.cpp:75
@ EVENT_THADDIUS_ENTER_COMBAT
Definition: boss_thaddius.cpp:94
@ EVENT_THADDIUS_INIT
Definition: boss_thaddius.cpp:93
@ EVENT_THADDIUS_POLARITY_SHIFT
Definition: boss_thaddius.cpp:97
@ EVENT_ALLOW_BALL_LIGHTNING
Definition: boss_thaddius.cpp:98
@ EVENT_THADDIUS_CHAIN_LIGHTNING
Definition: boss_thaddius.cpp:95
@ EVENT_THADDIUS_BERSERK
Definition: boss_thaddius.cpp:96
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
void SetReactState(ReactStates st)
Definition: Creature.h:89
Definition: Unit.h:1290
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References ACTION_RESTORE, ballLightningEnabled, SummonList::begin(), Unit::CastSpell(), SummonList::DoAction(), UnitAI::DoMeleeAttackIfReady(), EMOTE_TESLA_OVERLOAD, SummonList::end(), EVENT_ALLOW_BALL_LIGHTNING, EVENT_THADDIUS_BERSERK, EVENT_THADDIUS_CHAIN_LIGHTNING, EVENT_THADDIUS_ENTER_COMBAT, EVENT_THADDIUS_INIT, EVENT_THADDIUS_POLARITY_SHIFT, WorldObject::FindNearestGameObject(), ObjectAccessor::GetCreature(), Unit::GetVictim(), GO_STATE_READY, GO_TESLA_COIL_LEFT, GO_TESLA_COIL_RIGHT, Unit::HasUnitState(), Unit::IsWithinMeleeRange(), Unit::Kill(), ScriptedAI::me, NPC_TESLA_COIL, ScriptedAI::RAID_MODE(), REACT_AGGRESSIVE, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), resetTimer, reviveTimer, SAY_AGGRO, UnitAI::SelectTarget(), Unit::SetControlled(), Creature::SetReactState(), SPELL_BALL_LIGHTNING, SPELL_BERSERK, SPELL_CHAIN_LIGHTNING_10, SPELL_CHAIN_LIGHTNING_25, SPELL_POLARITY_SHIFT, SPELL_SHOCK_VISUAL, SPELL_THADDIUS_SPAWN_STUN, SPELL_THADDIUS_VISUAL_LIGHTNING, summons, summonTimer, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ballLightningEnabled

bool boss_thaddius::boss_thaddiusAI::ballLightningEnabled

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_thaddius::boss_thaddiusAI::events

◆ pInstance

InstanceScript* boss_thaddius::boss_thaddiusAI::pInstance

◆ resetTimer

uint32 boss_thaddius::boss_thaddiusAI::resetTimer {}

Referenced by Reset(), and UpdateAI().

◆ reviveTimer

uint32 boss_thaddius::boss_thaddiusAI::reviveTimer {}

Referenced by DoAction(), Reset(), and UpdateAI().

◆ summons

SummonList boss_thaddius::boss_thaddiusAI::summons

◆ summonTimer

uint32 boss_thaddius::boss_thaddiusAI::summonTimer {}

Referenced by DoAction(), Reset(), and UpdateAI().