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boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI Struct Reference
Inheritance diagram for boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI:
TurretAI CreatureAI UnitAI

Public Member Functions

 boss_flame_leviathan_defense_turretAI (Creature *creature)
 
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustDied (Unit *killer) override
 
bool CanAIAttack (Unit const *who) const override
 
void UpdateAI (uint32 diff) override
 
void KilledUnit (Unit *who) override
 
- Public Member Functions inherited from TurretAI
 TurretAI (Creature *c)
 
bool CanAIAttack (Unit const *who) const override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript_instance
 
bool _setHealth
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from TurretAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from TurretAI
float m_minRange
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_flame_leviathan_defense_turretAI()

boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::boss_flame_leviathan_defense_turretAI ( Creature creature)
inline
791 : TurretAI(creature)
792 {
793 _setHealth = false;
794 _instance = creature->GetInstanceScript();
795 }
Definition: CombatAI.h:83
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_flame_leviathan.cpp:797

References WorldObject::GetInstanceScript().

Member Function Documentation

◆ CanAIAttack()

bool boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::CanAIAttack ( Unit const *  who) const
inlineoverridevirtual

Reimplemented from TurretAI.

823 {
824 if (!who || who->GetTypeId() != TYPEID_PLAYER || !who->GetVehicle() || who->GetVehicleBase()->GetEntry() != NPC_SEAT)
825 return false;
826 return true;
827 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ NPC_SEAT
Definition: boss_flame_leviathan.cpp:83

References Object::GetEntry(), Object::GetTypeId(), Unit::GetVehicle(), Unit::GetVehicleBase(), NPC_SEAT, and TYPEID_PLAYER.

◆ DamageTaken()

void boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::DamageTaken ( Unit who,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from UnitAI.

801 {
802 if (!CanAIAttack(who))
803 {
804 _setHealth = true;
805 damage = 0;
806 }
807 }
bool CanAIAttack(Unit const *who) const override
Definition: boss_flame_leviathan.cpp:822

◆ JustDied()

void boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from CreatureAI.

810 {
811 if (Player* player = killer->ToPlayer())
812 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, me);
813
814 if (Vehicle* vehicle = me->GetVehicle())
815 if (Unit* device = vehicle->GetPassenger(SEAT_DEVICE))
816 device->ReplaceAllUnitFlags(UNIT_FLAG_NONE); // unselectable
817
819 leviathan->AI()->DoAction(ACTION_DESTROYED_TURRET);
820 }
@ UNIT_FLAG_NONE
Definition: Unit.h:447
@ ACTION_DESTROYED_TURRET
Definition: boss_flame_leviathan.cpp:182
@ SEAT_DEVICE
Definition: boss_flame_leviathan.cpp:162
@ TYPE_LEVIATHAN
Definition: ulduar.h:35
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition: DBCEnums.h:176
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:46
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046
Definition: Unit.h:1290
Vehicle * GetVehicle() const
Definition: Unit.h:2354
Definition: Vehicle.h:30
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACTION_DESTROYED_TURRET, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), SEAT_DEVICE, Object::ToPlayer(), TYPE_LEVIATHAN, and UNIT_FLAG_NONE.

◆ KilledUnit()

void boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

841 {
842 if (Player* plr = who->ToPlayer()) // make sure that there's no death player on the seat.
843 if (plr->GetVehicle())
844 plr->ExitVehicle();
845 }

References Object::ToPlayer().

◆ UpdateAI()

void boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from TurretAI.

830 {
831 if (_setHealth)
832 {
833 me->SetHealth(std::min(me->GetHealth() + 1, me->GetMaxHealth()));
834 _setHealth = false;
835 }
836
837 TurretAI::UpdateAI(diff);
838 }
void UpdateAI(uint32 diff) override
Definition: CombatAI.cpp:254
uint32 GetMaxHealth() const
Definition: Unit.h:1441
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
uint32 GetHealth() const
Definition: Unit.h:1440

References TurretAI::UpdateAI().

Member Data Documentation

◆ _instance

InstanceScript* boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::_instance

◆ _setHealth

bool boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::_setHealth