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boss_skarvald_the_constructor::boss_skarvald_the_constructorAI Struct Reference
Inheritance diagram for boss_skarvald_the_constructor::boss_skarvald_the_constructorAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_skarvald_the_constructorAI (Creature *c)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_skarvald_the_constructorAI()

boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::boss_skarvald_the_constructorAI ( Creature c)
inline
81 : ScriptedAI(c)
82 {
84 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_skarvald_dalronn.cpp:86

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

111 {
112 switch (param)
113 {
114 case 1:
115 events.RescheduleEvent(EVENT_MATE_DIED, 3500ms);
116 break;
117 }
118 }
events
Definition: boss_sartura.cpp:43
@ EVENT_MATE_DIED
Definition: boss_skarvald_dalronn.cpp:66

References EVENT_MATE_DIED.

◆ JustDied()

void boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

156 {
157 if (me->GetEntry() != NPC_SKARVALD)
158 return;
159
160 if (pInstance)
161 {
163 {
164 if (dalronn->isDead())
165 {
169 return;
170 }
171 else
172 {
174 dalronn->AI()->DoAction(1);
175 }
176 }
177 }
178 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_SKARVALD_GHOST, true);
179 }
@ DONE
Definition: InstanceScript.h:60
@ YELL_SKARVALD_DAL_DIED
Definition: boss_skarvald_dalronn.cpp:26
@ YELL_SKARVALD_SKA_DIEDFIRST
Definition: boss_skarvald_dalronn.cpp:27
@ SPELL_SUMMON_SKARVALD_GHOST
Definition: boss_skarvald_dalronn.cpp:45
@ NPC_SKARVALD
Definition: utgarde_keep.h:70
@ DATA_DALRONN
Definition: utgarde_keep.h:33
@ DATA_UNLOCK_SKARVALD_LOOT
Definition: utgarde_keep.h:43
@ DATA_DALRONN_AND_SKARVALD
Definition: utgarde_keep.h:29
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References Unit::CastSpell(), DATA_DALRONN, DATA_DALRONN_AND_SKARVALD, DATA_UNLOCK_SKARVALD_LOOT, DONE, Map::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), InstanceScript::instance, ScriptedAI::me, NPC_SKARVALD, pInstance, ZoneScript::SetData(), SPELL_SUMMON_SKARVALD_GHOST, YELL_SKARVALD_DAL_DIED, and YELL_SKARVALD_SKA_DIEDFIRST.

◆ JustEngagedWith()

void boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

121 {
122 events.Reset();
123 events.RescheduleEvent(EVENT_SHARVALD_CHARGE, 5s);
124 events.RescheduleEvent(EVENT_STONE_STRIKE, 10s);
125 if (me->GetEntry() == NPC_SKARVALD)
126 {
128 if (IsHeroic())
129 {
130 events.ScheduleEvent(EVENT_ENRAGE, 1s);
131 }
132 }
133 if (pInstance)
134 {
137 {
138 if (!dalronn->IsInCombat() && who)
139 {
140 dalronn->AddThreat(who, 0.0f);
141 dalronn->AI()->AttackStart(who);
142 }
143 }
144 }
145 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ EVENT_STONE_STRIKE
Definition: boss_skarvald_dalronn.cpp:58
@ EVENT_SHARVALD_CHARGE
Definition: boss_skarvald_dalronn.cpp:57
@ EVENT_ENRAGE
Definition: boss_skarvald_dalronn.cpp:59
@ YELL_SKARVALD_AGGRO
Definition: boss_skarvald_dalronn.cpp:25
bool IsHeroic() const
Definition: ScriptedCreature.h:391

References DATA_DALRONN, DATA_DALRONN_AND_SKARVALD, EVENT_ENRAGE, EVENT_SHARVALD_CHARGE, EVENT_STONE_STRIKE, Map::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), IN_PROGRESS, InstanceScript::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_SKARVALD, pInstance, ZoneScript::SetData(), and YELL_SKARVALD_AGGRO.

◆ KilledUnit()

void boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

148 {
149 if (me->GetEntry() == NPC_SKARVALD)
150 {
152 }
153 }
@ YELL_SKARVALD_KILL
Definition: boss_skarvald_dalronn.cpp:28

References Object::GetEntry(), ScriptedAI::me, NPC_SKARVALD, and YELL_SKARVALD_KILL.

◆ Reset()

void boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

90 {
91 me->SetLootMode(0);
92 events.Reset();
93 if (me->GetEntry() == NPC_SKARVALD)
94 {
95 if (pInstance)
96 {
98 }
99 }
100 else // NPC_SKARVALD_GHOST
101 {
102 if (Unit* target = me->SelectNearestTarget(50.0f))
103 {
104 me->AddThreat(target, 0.0f);
105 AttackStart(target);
106 }
107 }
108 }
@ NOT_STARTED
Definition: InstanceScript.h:57
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2323
void SetLootMode(uint16 lootMode)
Definition: Creature.h:236
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639

References Unit::AddThreat(), ScriptedAI::AttackStart(), DATA_DALRONN_AND_SKARVALD, Object::GetEntry(), ScriptedAI::me, NOT_STARTED, NPC_SKARVALD, pInstance, Creature::SelectNearestTarget(), ZoneScript::SetData(), and Creature::SetLootMode().

◆ UpdateAI()

void boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

182 {
183 if (!UpdateVictim())
184 return;
185
186 events.Update(diff);
187
189 return;
190
191 switch (events.ExecuteEvent())
192 {
193 case 0:
194 break;
195 case EVENT_MATE_DIED:
197 break;
199 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, (IsHeroic() ? 100.0f : 30.0f), true))
200 {
202 me->AddThreat(target, 10000.0f);
203 me->CastSpell(target, SPELL_CHARGE, false);
204 }
205 events.Repeat(5s, 10s);
206 break;
209 {
211 events.Repeat(5s, 10s);
212 }
213 else
214 {
215 events.Repeat(3s);
216 }
217 break;
218 case EVENT_ENRAGE:
219 if (me->GetHealthPct() <= 60)
220 {
221 me->CastSpell(me, SPELL_ENRAGE, true);
222 break;
223 }
224 events.Repeat(1s);
225 break;
226 }
228 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ YELL_SKARVALD_DAL_DIEDFIRST
Definition: boss_skarvald_dalronn.cpp:29
@ SPELL_ENRAGE
Definition: boss_skarvald_dalronn.cpp:44
@ SPELL_CHARGE
Definition: boss_skarvald_dalronn.cpp:42
@ SPELL_STONE_STRIKE
Definition: boss_skarvald_dalronn.cpp:43
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
float GetHealthPct() const
Definition: Unit.h:1462
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::AddThreat(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EVENT_ENRAGE, EVENT_MATE_DIED, EVENT_SHARVALD_CHARGE, EVENT_STONE_STRIKE, Unit::GetHealthPct(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::IsHeroic(), Unit::IsWithinMeleeRange(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_CHARGE, SPELL_ENRAGE, SPELL_STONE_STRIKE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and YELL_SKARVALD_DAL_DIEDFIRST.

Member Data Documentation

◆ events

EventMap boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::events

◆ pInstance

InstanceScript* boss_skarvald_the_constructor::boss_skarvald_the_constructorAI::pInstance