AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_doctor Class Reference
Inheritance diagram for npc_doctor:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_doctorAI
 

Public Member Functions

 npc_doctor ()
 
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_doctor()

npc_doctor::npc_doctor ( )
inline
908: CreatureScript("npc_doctor") { }
Definition: CreatureScript.h:25

Referenced by AddSC_npcs_special().

Member Function Documentation

◆ GetAI()

CreatureAI * npc_doctor::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

1041 {
1042 return new npc_doctorAI(creature);
1043 }

◆ OnQuestAccept()

bool npc_doctor::OnQuestAccept ( Player player,
Creature creature,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1033 {
1034 if ((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622))
1035 CAST_AI(npc_doctor::npc_doctorAI, creature->AI())->BeginEvent(player);
1036
1037 return true;
1038 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:136
Definition: npcs_special.cpp:911

References Creature::AI(), CAST_AI, and Quest::GetQuestId().