1227 {
1229 {
1231 switch (creatureTarget->GetEntry())
1232 {
1235 break;
1238 break;
1241 break;
1242 }
1243 if (uiNewEntry)
1244 creatureTarget->UpdateEntry(uiNewEntry);
1245 }
1246 }
std::uint32_t uint32
Definition: Define.h:108
@ NPC_REANIMATED_FROSTWYRM
Definition: spell_quest.cpp:1212
@ NPC_WEAK_REANIMATED_FROSTWYRM
Definition: spell_quest.cpp:1213
@ NPC_TURGID
Definition: spell_quest.cpp:1215
@ NPC_DEATHGAZE
Definition: spell_quest.cpp:1218
@ NPC_WEAK_DEATHGAZE
Definition: spell_quest.cpp:1219
@ NPC_WEAK_TURGID
Definition: spell_quest.cpp:1216
Definition: Creature.h:46
Creature * GetHitCreature()
Definition: SpellScript.cpp:458