AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_bonker_togglevolt Class Reference
Inheritance diagram for npc_bonker_togglevolt:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_bonker_togglevoltAI
 

Public Member Functions

 npc_bonker_togglevolt ()
 
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_bonker_togglevolt()

npc_bonker_togglevolt::npc_bonker_togglevolt ( )
inline
911: CreatureScript("npc_bonker_togglevolt") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_bonker_togglevolt::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

971 {
972 return new npc_bonker_togglevoltAI(creature);
973 }

◆ OnQuestAccept()

bool npc_bonker_togglevolt::OnQuestAccept ( Player player,
Creature creature,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

914 {
915 if (quest->GetQuestId() == QUEST_GET_ME_OUTA_HERE)
916 {
918 creature->AI()->Talk(SAY_BONKER_2, player);
919 CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, player->GetGUID());
920 }
921 return true;
922 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ QUEST_GET_ME_OUTA_HERE
Definition: zone_borean_tundra.cpp:902
@ SAY_BONKER_2
Definition: zone_borean_tundra.cpp:905
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
Definition: ScriptedEscortAI.h:53
CreatureAI * AI() const
Definition: Creature.h:136
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetStandState(uint8 state)
Definition: Unit.cpp:16994

References Creature::AI(), CAST_AI, Object::GetGUID(), Quest::GetQuestId(), QUEST_GET_ME_OUTA_HERE, SAY_BONKER_2, Unit::SetStandState(), CreatureAI::Talk(), and UNIT_STAND_STATE_STAND.