AzerothCore 3.3.5a
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boss_tharon_ja::boss_tharon_jaAI Struct Reference
Inheritance diagram for boss_tharon_ja::boss_tharon_jaAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_tharon_jaAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *) override
 
void DoAction (int32 param) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_tharon_jaAI()

boss_tharon_ja::boss_tharon_jaAI::boss_tharon_jaAI ( Creature creature)
inline
81 : BossAI(creature, DATA_THARON_JA)
82 {
83 }
@ DATA_THARON_JA
Definition: drak_tharon_keep.h:35
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ DoAction()

void boss_tharon_ja::boss_tharon_jaAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

114 {
115 if (param == ACTION_TURN_BONES && me->IsAlive())
116 {
118 events.Reset();
119 events.ScheduleEvent(EVENT_TURN_BONES_REAL, 3s);
120 }
121 }
events
Definition: boss_sartura.cpp:43
@ EVENT_TURN_BONES_REAL
Definition: boss_tharon_ja.cpp:65
@ ACTION_TURN_BONES
Definition: boss_tharon_ja.cpp:55
@ SAY_SKELETON
Definition: boss_tharon_ja.cpp:28
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * me
Definition: ScriptedCreature.h:282
bool IsAlive() const
Definition: Unit.h:1822

References ACTION_TURN_BONES, EVENT_TURN_BONES_REAL, Unit::IsAlive(), ScriptedAI::me, and SAY_SKELETON.

◆ JustDied()

void boss_tharon_ja::boss_tharon_jaAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

124 {
126 BossAI::JustDied(killer);
130 {
133 }
134 }
@ SAY_DEATH
Definition: boss_tharon_ja.cpp:29
@ SPELL_CLEAR_GIFT
Definition: boss_tharon_ja.cpp:48
@ SPELL_ACHIEVEMENT_CHECK
Definition: boss_tharon_ja.cpp:50
@ SPELL_FLESH_VISUAL
Definition: boss_tharon_ja.cpp:47
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3422
uint32 GetDisplayId() const
Definition: Unit.h:2182
uint32 GetNativeDisplayId() const
Definition: Unit.h:2184
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), Unit::GetDisplayId(), Unit::GetNativeDisplayId(), BossAI::JustDied(), ScriptedAI::me, SAY_DEATH, Creature::SetDisplayId(), SPELL_ACHIEVEMENT_CHECK, SPELL_CLEAR_GIFT, and SPELL_FLESH_VISUAL.

◆ JustEngagedWith()

void boss_tharon_ja::boss_tharon_jaAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

95 {
98 events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 5s);
99 events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 14s, 18s);
100 events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, 8s, 10s);
101 events.ScheduleEvent(EVENT_SPELL_TURN_FLESH, 1s);
102 }
@ EVENT_SPELL_TURN_FLESH
Definition: boss_tharon_ja.cpp:63
@ EVENT_SPELL_SHADOW_VOLLEY
Definition: boss_tharon_ja.cpp:59
@ EVENT_SPELL_CURSE_OF_LIFE
Definition: boss_tharon_ja.cpp:57
@ EVENT_SPELL_RAIN_OF_FIRE
Definition: boss_tharon_ja.cpp:58
@ SAY_AGGRO
Definition: boss_tharon_ja.cpp:25
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References EVENT_SPELL_CURSE_OF_LIFE, EVENT_SPELL_RAIN_OF_FIRE, EVENT_SPELL_SHADOW_VOLLEY, EVENT_SPELL_TURN_FLESH, BossAI::JustEngagedWith(), and SAY_AGGRO.

◆ KilledUnit()

void boss_tharon_ja::boss_tharon_jaAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

105 {
106 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
107 {
108 Talk(SAY_KILL);
109 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
110 }
111 }
@ EVENT_KILL_TALK
Definition: boss_tharon_ja.cpp:66
@ SAY_KILL
Definition: boss_tharon_ja.cpp:26

References EVENT_KILL_TALK, and SAY_KILL.

◆ Reset()

void boss_tharon_ja::boss_tharon_jaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

86 {
92 }
@ SPELL_EFFECT_KNOCK_BACK_DEST
Definition: SharedDefines.h:922
@ SPELL_EFFECT_KNOCK_BACK
Definition: SharedDefines.h:876
@ IMMUNITY_EFFECT
Definition: SharedDefines.h:1394
void Reset() override
Definition: ScriptedCreature.h:496
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13383

References Unit::ApplySpellImmune(), Unit::CastSpell(), Unit::GetNativeDisplayId(), IMMUNITY_EFFECT, ScriptedAI::me, BossAI::Reset(), Creature::SetDisplayId(), SPELL_CLEAR_GIFT, SPELL_EFFECT_KNOCK_BACK, and SPELL_EFFECT_KNOCK_BACK_DEST.

◆ UpdateAI()

void boss_tharon_ja::boss_tharon_jaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

137 {
138 if (!UpdateVictim())
139 return;
140
141 events.Update(diff);
143 return;
144
145 switch (events.ExecuteEvent())
146 {
148 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
149 me->CastSpell(target, SPELL_CURSE_OF_LIFE, false);
150 events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 13s);
151 break;
153 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true))
154 me->CastSpell(target, SPELL_RAIN_OF_FIRE, false);
155 events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 16s);
156 break;
159 events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, 9s);
160 break;
162 if (me->HealthBelowPct(50))
163 {
166 me->CastSpell((Unit*)nullptr, SPELL_TURN_FLESH, false);
167
168 events.Reset();
169 events.ScheduleEvent(EVENT_TURN_FLESH_REAL, 3s);
170 return;
171 }
172 events.ScheduleEvent(EVENT_SPELL_TURN_FLESH, 1s);
173 break;
175 me->CastSpell(me, SPELL_DUMMY, true);
176
178 events.ScheduleEvent(EVENT_SPELL_EYE_BEAM, 11s);
179 events.ScheduleEvent(EVENT_SPELL_LIGHTNING_BREATH, 3s);
180 events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 6s);
181 break;
183 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true))
184 me->CastSpell(target, SPELL_EYE_BEAM, false);
185 break;
188 events.ScheduleEvent(EVENT_SPELL_LIGHTNING_BREATH, 8s);
189 break;
191 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true))
192 me->CastSpell(target, SPELL_POISON_CLOUD, false);
193 events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 10s);
194 break;
199 events.Reset();
200 events.ScheduleEvent(EVENT_SPELL_CURSE_OF_LIFE, 1s);
201 events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, 12s, 14s);
202 events.ScheduleEvent(EVENT_SPELL_SHADOW_VOLLEY, 8s, 10s);
203 break;
204 }
205
207 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EVENT_SPELL_EYE_BEAM
Definition: boss_tharon_ja.cpp:60
@ EVENT_SPELL_LIGHTNING_BREATH
Definition: boss_tharon_ja.cpp:61
@ EVENT_TURN_FLESH_REAL
Definition: boss_tharon_ja.cpp:64
@ EVENT_SPELL_POISON_CLOUD
Definition: boss_tharon_ja.cpp:62
@ SAY_FLESH
Definition: boss_tharon_ja.cpp:27
@ SPELL_SHADOW_VOLLEY
Definition: boss_tharon_ja.cpp:36
@ SPELL_DUMMY
Definition: boss_tharon_ja.cpp:46
@ SPELL_EYE_BEAM
Definition: boss_tharon_ja.cpp:39
@ SPELL_CURSE_OF_LIFE
Definition: boss_tharon_ja.cpp:34
@ SPELL_RAIN_OF_FIRE
Definition: boss_tharon_ja.cpp:35
@ SPELL_TURN_FLESH
Definition: boss_tharon_ja.cpp:43
@ SPELL_LIGHTNING_BREATH
Definition: boss_tharon_ja.cpp:40
@ SPELL_POISON_CLOUD
Definition: boss_tharon_ja.cpp:41
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void ResetAllThreat()
Definition: ThreatMgr.cpp:651
Definition: Unit.h:1302
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_CURSE_OF_LIFE, EVENT_SPELL_EYE_BEAM, EVENT_SPELL_LIGHTNING_BREATH, EVENT_SPELL_POISON_CLOUD, EVENT_SPELL_RAIN_OF_FIRE, EVENT_SPELL_SHADOW_VOLLEY, EVENT_SPELL_TURN_FLESH, EVENT_TURN_BONES_REAL, EVENT_TURN_FLESH_REAL, Unit::GetMotionMaster(), Unit::GetNativeDisplayId(), Unit::GetThreatMgr(), Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, MotionMaster::MoveChase(), ThreatMgr::ResetAllThreat(), SAY_FLESH, UnitAI::SelectTarget(), Creature::SetDisplayId(), SPELL_CLEAR_GIFT, SPELL_CURSE_OF_LIFE, SPELL_DUMMY, SPELL_EYE_BEAM, SPELL_FLESH_VISUAL, SPELL_LIGHTNING_BREATH, SPELL_POISON_CLOUD, SPELL_RAIN_OF_FIRE, SPELL_SHADOW_VOLLEY, SPELL_TURN_FLESH, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().