800 {
801 if (player && player->
IsAlive())
802 {
804 {
805 bool transformHasStarted = creature->AI()->GetData(0) == 1;
807 {
808
811 {
814 return true;
815 }
816 }
817 }
818 }
819 return false;
820 }
@ NPC_SCARSHIELD_INFILTRATOR
Definition: blackrock_spire.h:84
@ ITEM_UNADORNED_SEAL
Definition: blackrock_spire.h:106
@ SAY_SCARSHIELD_INF_WHISPER
Definition: instance_blackrock_spire.cpp:58
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:686
bool IsAlive() const
Definition: Unit.h:1808
uint8 GetLevel() const
Definition: Unit.h:1420
GuidList whisperedTargets
Definition: instance_blackrock_spire.cpp:822