AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_item_blood_draining_enchant Class Reference
Inheritance diagram for spell_item_blood_draining_enchant:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_item_blood_draining_enchant)
 
void HandleProc (AuraEffect const *, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleProc()

void spell_item_blood_draining_enchant::HandleProc ( AuraEffect const *  ,
ProcEventInfo eventInfo 
)
inlineprivate
1002 {
1004 if (!eventInfo.GetActionTarget() || !eventInfo.GetDamageInfo() || (eventInfo.GetActionTarget()->GetHealth() - eventInfo.GetDamageInfo()->GetDamage()) >= eventInfo.GetActionTarget()->CountPctFromMaxHealth(35))
1005 {
1006 return;
1007 }
1008
1009 if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(64569 /*SPELL_BLOOD_RESERVE*/))
1010 {
1011 int32 basepoints = spellInfo->Effects[EFFECT_0].CalcValue() * this->GetStackAmount();
1012 eventInfo.GetActionTarget()->CastCustomSpell(spellInfo->Id, SPELLVALUE_BASE_POINT0, basepoints, eventInfo.GetActionTarget(), true);
1013 eventInfo.GetActionTarget()->RemoveAurasDueToSpell(GetSpellInfo()->Id); // Remove rest auras
1014 }
1015
1016 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(64569 /*SPELL_BLOOD_RESERVE*/);
1017 int32 basepoints = spellInfo->Effects[EFFECT_0].CalcValue() * this->GetStackAmount();
1018 eventInfo.GetActionTarget()->CastCustomSpell(spellInfo->Id, SPELLVALUE_BASE_POINT0, basepoints, eventInfo.GetActionTarget(), true);
1019 eventInfo.GetActionTarget()->RemoveAurasDueToSpell(GetSpellInfo()->Id); // Remove rest auras
1020 }
std::int32_t int32
Definition: Define.h:104
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:114
#define sSpellMgr
Definition: SpellMgr.h:818
@ EFFECT_0
Definition: SharedDefines.h:30
uint32 GetDamage() const
Definition: Unit.h:795
Unit * GetActionTarget() const
Definition: Unit.h:859
DamageInfo * GetDamageInfo() const
Definition: Unit.h:868
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
uint32 GetHealth() const
Definition: Unit.h:1440
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1449
Definition: SpellInfo.h:314
uint32 Id
Definition: SpellInfo.h:318
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
void PreventDefaultAction()
Definition: SpellScript.cpp:985
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:1005
uint8 GetStackAmount() const
Definition: SpellScript.cpp:1125

References Unit::CastCustomSpell(), Unit::CountPctFromMaxHealth(), EFFECT_0, SpellInfo::Effects, ProcEventInfo::GetActionTarget(), DamageInfo::GetDamage(), ProcEventInfo::GetDamageInfo(), Unit::GetHealth(), AuraScript::GetSpellInfo(), AuraScript::GetStackAmount(), SpellInfo::Id, AuraScript::PreventDefaultAction(), Unit::RemoveAurasDueToSpell(), SPELLVALUE_BASE_POINT0, and sSpellMgr.

Referenced by Register().

◆ PrepareAuraScript()

spell_item_blood_draining_enchant::PrepareAuraScript ( spell_item_blood_draining_enchant  )
private

◆ Register()

void spell_item_blood_draining_enchant::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1023 {
1025 }
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition: SpellAuraDefines.h:105
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
void HandleProc(AuraEffect const *, ProcEventInfo &eventInfo)
Definition: spell_item.cpp:1001

References AuraEffectProcFn, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_PROC_TRIGGER_SPELL.