1002 {
1005 {
1006 return;
1007 }
1008
1010 {
1014 }
1015
1020 }
std::int32_t int32
Definition: Define.h:104
@ SPELLVALUE_BASE_POINT0
Definition: SpellDefines.h:114
#define sSpellMgr
Definition: SpellMgr.h:818
@ EFFECT_0
Definition: SharedDefines.h:30
uint32 GetDamage() const
Definition: Unit.h:795
Unit * GetActionTarget() const
Definition: Unit.h:859
DamageInfo * GetDamageInfo() const
Definition: Unit.h:868
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
uint32 GetHealth() const
Definition: Unit.h:1440
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1449
Definition: SpellInfo.h:314
uint32 Id
Definition: SpellInfo.h:318
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
void PreventDefaultAction()
Definition: SpellScript.cpp:985
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:1005
uint8 GetStackAmount() const
Definition: SpellScript.cpp:1125