AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_salsalabim Class Reference
Inheritance diagram for npc_salsalabim:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_salsalabimAI
 

Public Member Functions

 npc_salsalabim ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_salsalabim()

npc_salsalabim::npc_salsalabim ( )
inline
145: CreatureScript("npc_salsalabim") { }
Definition: ScriptMgr.h:719

Member Function Documentation

◆ GetAI()

CreatureAI * npc_salsalabim::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

164 {
165 return new npc_salsalabimAI(creature);
166 }

◆ OnGossipHello()

bool npc_salsalabim::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

148 {
150 {
151 creature->SetFaction(FACTION_DEMON);
152 creature->AI()->AttackStart(player);
153 }
154 else
155 {
156 if (creature->IsQuestGiver())
157 player->PrepareQuestMenu(creature->GetGUID());
158 SendGossipMenuFor(player, player->GetGossipTextId(creature), creature->GetGUID());
159 }
160 return true;
161 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_10004
Definition: zone_shattrath_city.cpp:136
@ FACTION_DEMON
Definition: SharedDefines.h:180
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
CreatureAI * AI() const
Definition: Creature.h:135
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:38
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:405
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
bool IsQuestGiver() const
Definition: Unit.h:1653

References Creature::AI(), UnitAI::AttackStart(), FACTION_DEMON, Player::GetGossipTextId(), Object::GetGUID(), Player::GetQuestStatus(), Unit::IsQuestGiver(), Player::PrepareQuestMenu(), QUEST_10004, QUEST_STATUS_INCOMPLETE, SendGossipMenuFor(), and Unit::SetFaction().