AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_jaina_proudmoore Class Reference
Inheritance diagram for npc_jaina_proudmoore:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_jaina_proudmoore ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_jaina_proudmoore()

npc_jaina_proudmoore::npc_jaina_proudmoore ( )
inline
53: CreatureScript("npc_jaina_proudmoore") { }
Definition: ScriptMgr.h:719

Member Function Documentation

◆ GetAI()

CreatureAI * npc_jaina_proudmoore::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

103 {
104 if (!creature->GetInstanceScript())
105 return nullptr;
106
107 hyjalAI* ai = new hyjalAI(creature);
108
109 ai->Reset();
110 ai->EnterEvadeMode();
111
113 ai->Spells[0].Cooldown = urand(15000, 35000);
115
117 ai->Spells[1].Cooldown = urand(5500, 9500);
119
121 ai->Spells[2].Cooldown = urand(15000, 45000);
123
124 return ai;
125 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_PYROBLAST
Definition: boss_pyroguard_emberseer.cpp:44
@ TARGETTYPE_RANDOM
Definition: hyjalAI.h:104
@ TARGETTYPE_SELF
Definition: hyjalAI.h:103
@ SPELL_SUMMON_ELEMENTALS
Definition: hyjalAI.h:35
#define SPELL_BLIZZARD
Definition: boss_cyanigosa.cpp:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: hyjalAI.h:120
struct hyjalAI::Spell Spells[HYJAL_AI_MAX_SPELLS]
void Reset() override
Definition: hyjalAI.cpp:346
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: hyjalAI.cpp:409
uint32 TargetType
Definition: hyjalAI.h:201
uint32 Cooldown
Definition: hyjalAI.h:200
uint32 SpellId
Definition: hyjalAI.h:199

References hyjalAI::Spell::Cooldown, hyjalAI::EnterEvadeMode(), WorldObject::GetInstanceScript(), hyjalAI::Reset(), SPELL_BLIZZARD, SPELL_PYROBLAST, SPELL_SUMMON_ELEMENTALS, hyjalAI::Spell::SpellId, hyjalAI::Spells, hyjalAI::Spell::TargetType, TARGETTYPE_RANDOM, TARGETTYPE_SELF, and urand().

◆ OnGossipHello()

bool npc_jaina_proudmoore::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

81 {
82 hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
83 if (ai->EventBegun)
84 return false;
85
87 uint32 AnetheronEncounter = ai->GetInstanceData(DATA_ANETHERONEVENT);
88 if (RageEncounter == NOT_STARTED)
90 else if (RageEncounter == DONE && AnetheronEncounter == NOT_STARTED)
92 else if (RageEncounter == DONE && AnetheronEncounter == DONE)
94
95 if (player->IsGameMaster())
97
98 SendGossipMenuFor(player, 907, creature->GetGUID());
99 return true;
100 }
std::uint32_t uint32
Definition: Define.h:108
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ GOSSIP_ICON_TRAINER
Definition: GossipDef.h:63
@ DONE
Definition: InstanceScript.h:59
@ NOT_STARTED
Definition: InstanceScript.h:56
#define GOSSIP_ITEM_RETREAT
Definition: hyjal.cpp:43
#define GOSSIP_ITEM_ANETHERON
Definition: hyjal.cpp:38
#define GOSSIP_ITEM_BEGIN_ALLY
Definition: hyjal.cpp:37
#define GOSSIP_ITEM_GM1
Definition: hyjal.cpp:48
@ DATA_RAGEWINTERCHILLEVENT
Definition: hyjal.h:47
@ DATA_ANETHERONEVENT
Definition: hyjal.h:38
CreatureAI * AI() const
Definition: Creature.h:135
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool IsGameMaster() const
Definition: Player.h:1136
bool EventBegun
Definition: hyjalAI.h:173
uint32 GetInstanceData(uint32 Event)
Definition: hyjalAI.cpp:599

References AddGossipItemFor(), Creature::AI(), CAST_AI, DATA_ANETHERONEVENT, DATA_RAGEWINTERCHILLEVENT, DONE, hyjalAI::EventBegun, Object::GetGUID(), hyjalAI::GetInstanceData(), GOSSIP_ACTION_INFO_DEF, GOSSIP_ICON_CHAT, GOSSIP_ICON_TRAINER, GOSSIP_ITEM_ANETHERON, GOSSIP_ITEM_BEGIN_ALLY, GOSSIP_ITEM_GM1, GOSSIP_ITEM_RETREAT, GOSSIP_SENDER_MAIN, Player::IsGameMaster(), NOT_STARTED, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_jaina_proudmoore::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

56 {
57 ClearGossipMenuFor(player);
58 hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
59 switch (action)
60 {
62 ai->StartEvent(player);
63 break;
65 ai->FirstBossDead = true;
66 ai->WaveCount = 9;
67 ai->StartEvent(player);
68 break;
70 ai->Retreat();
71 break;
73 ai->Debug = !ai->Debug;
74 //LOG_DEBUG("scripts", "HyjalAI - Debug mode has been toggled");
75 break;
76 }
77 return true;
78 }
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
bool Debug
Definition: hyjalAI.h:178
bool FirstBossDead
Definition: hyjalAI.h:174
void StartEvent(Player *player)
Definition: hyjalAI.cpp:576
void Retreat()
Definition: hyjalAI.cpp:604
uint32 WaveCount
Definition: hyjalAI.h:167

References Creature::AI(), CAST_AI, ClearGossipMenuFor(), hyjalAI::Debug, hyjalAI::FirstBossDead, GOSSIP_ACTION_INFO_DEF, hyjalAI::Retreat(), hyjalAI::StartEvent(), and hyjalAI::WaveCount.