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npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI Struct Reference
Inheritance diagram for npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_conversing_with_the_depths_triggerAI (Creature *c)
 
CreatureGetOachanoa ()
 
PlayerGetPlayer ()
 
void Reset () override
 
void NextStep (const uint32 time)
 
void DespawnOachanoa ()
 
void UpdateAI (uint32 diff) override
 
void Start (ObjectGuid g)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool running
 
bool secondpart
 
bool canjump
 
int32 timer
 
uint8 step
 
ObjectGuid pGUID
 
ObjectGuid oachanoaGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_conversing_with_the_depths_triggerAI()

npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::npc_conversing_with_the_depths_triggerAI ( Creature c)
inline
77: ScriptedAI(c) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ DespawnOachanoa()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::DespawnOachanoa ( )
inline
108 {
109 if (Creature* c = GetOachanoa())
110 c->DespawnOrUnsummon();
111 }
Definition: Creature.h:46

References GetOachanoa().

Referenced by UpdateAI().

◆ GetOachanoa()

Creature * npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::GetOachanoa ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282

References ObjectAccessor::GetCreature(), ScriptedAI::me, and oachanoaGUID.

Referenced by DespawnOachanoa(), and UpdateAI().

◆ GetPlayer()

Player * npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::GetPlayer ( )
inline
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225

References ObjectAccessor::GetPlayer(), ScriptedAI::me, and pGUID.

Referenced by UpdateAI().

◆ NextStep()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::NextStep ( const uint32  time)
inline
102 {
103 step++;
104 timer = time;
105 }

References step, and timer.

Referenced by UpdateAI().

◆ Reset()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

91 {
92 running = false;
93 secondpart = false;
94 canjump = false;
95 timer = 0;
96 step = 0;
97 pGUID.Clear();
99 }
void Clear()
Definition: ObjectGuid.h:140

References canjump, ObjectGuid::Clear(), oachanoaGUID, pGUID, running, secondpart, step, and timer.

Referenced by UpdateAI().

◆ Start()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::Start ( ObjectGuid  g)
inline
270 {
271 running = true;
272 pGUID = g;
273 }

References pGUID, and running.

◆ UpdateAI()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

114 {
115 if (running)
116 {
117 if (Player* p = GetPlayer())
118 if (p->GetPositionZ() < 1.0f && !secondpart) // Player is in the water
119 {
120 if (p->HasAura(DEEPDIVING_PEARL_BUFF) && canjump)
121 {
122 NextStep(500);
123 secondpart = true;
124 }
125 else // Despawn and fail quest if player jumps too early
126 {
127 p->SendQuestFailed(QUEST_CONVERSING_WITH_THE_DEPTHS);
129 Reset();
130 }
131 }
132
133 if (timer != 0)
134 {
135 timer -= diff;
136 if (timer < 0)
137 timer = 0;
138 }
139 else
140 switch (step)
141 {
142 case 0:
143 NextStep(10000);
144 break;
145 case 1: // Oacha'noa being summoned
146 {
147 Creature* c = me->SummonCreature(NPC_OACHANOA, 2406.24f, 1701.98f, 0.1f, 0.3f, TEMPSUMMON_TIMED_DESPAWN, 90000, 0);
148 if (!c)
149 {
150 Reset();
151 return;
152 }
153 c->SetCanFly(true);
154 c->GetMotionMaster()->MovePoint(0, 2406.25f, 1701.98f, 0.1f);
155 oachanoaGUID = c->GetGUID();
156
157 NextStep(3000);
158 break;
159 }
160 case 2:
161 {
162 Player* p = GetPlayer();
163 if (!p)
164 {
165 Reset();
166 return;
167 }
168 if (Creature* c = GetOachanoa())
170
171 NextStep(6000);
172 break;
173 }
174 case 3:
175 {
176 if (Creature* c = GetOachanoa())
178
179 NextStep(6000);
180 break;
181 }
182 case 4:
183 {
184 if (Creature* c = GetOachanoa())
186 Player* p = GetPlayer();
187 if (!p)
188 {
189 Reset();
190 return;
191 }
192 p->CastSpell(p, DEEPDIVING_PEARL_BUFF, true);
193
194 NextStep(6000);
195 break;
196 }
197 case 5: // 20s countdown starts, the player can jump now
198 {
199 canjump = true;
200 if (Creature* c = GetOachanoa())
202
203 NextStep(20500);
204 break;
205 }
206 case 6: // If failed (player DOESN'T jump within 20 seconds)
207 {
208 Player* p = GetPlayer();
209 if (Creature* c = GetOachanoa())
210 c->AI()->Talk(SAY_OACHANOA_FAILED, p);
211
213 Reset();
214 break;
215 }
216 case 7: // If success (player jumps)
217 {
218 Player* p = GetPlayer();
219 if (!p)
220 {
221 Reset();
222 return;
223 }
224 if (Creature* c = GetOachanoa())
225 c->AI()->Talk(SAY_OACHANOA_SUCCESS, p);
226
227 NextStep(6000);
228 break;
229 }
230 case 8:
231 {
232 Player* p = GetPlayer();
233 if (Creature* c = GetOachanoa())
235
236 NextStep(6000);
237 break;
238 }
239 case 9:
240 {
241 Player* p = GetPlayer();
242 if (Creature* c = GetOachanoa())
244
245 NextStep(6000);
246 break;
247 }
248 case 10:
249 {
250 Player* p = GetPlayer();
251 if (!p)
252 {
253 Reset();
254 return;
255 }
256
257 if (Creature* c = GetOachanoa())
259
261
263 Reset();
264 }
265 }
266 }
267 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ DEEPDIVING_PEARL_BUFF
Definition: zone_dragonblight.cpp:41
@ QUEST_CONVERSING_WITH_THE_DEPTHS
Definition: zone_dragonblight.cpp:40
@ NPC_OACHANOA
Definition: zone_dragonblight.cpp:42
@ SAY_OACHANOA_SUMMONED_0
Definition: zone_dragonblight.cpp:49
@ SAY_OACHANOA_SUMMONED_3
Definition: zone_dragonblight.cpp:52
@ WHISPER_OACHANOA_SUCCESS_2
Definition: zone_dragonblight.cpp:59
@ WHISPER_OACHANOA_SUCCESS_0
Definition: zone_dragonblight.cpp:57
@ SAY_OACHANOA_SUCCESS
Definition: zone_dragonblight.cpp:56
@ SAY_OACHANOA_FAILED
Definition: zone_dragonblight.cpp:62
@ SAY_OACHANOA_SUMMONED_1
Definition: zone_dragonblight.cpp:50
@ SAY_OACHANOA_SUMMONED_2
Definition: zone_dragonblight.cpp:51
@ WHISPER_OACHANOA_SUCCESS_1
Definition: zone_dragonblight.cpp:58
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
CreatureAI * AI() const
Definition: Creature.h:135
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Player.h:1046
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1775
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void NextStep(const uint32 time)
Definition: zone_dragonblight.cpp:101

References Player::AreaExploredOrEventHappens(), canjump, Unit::CastSpell(), DEEPDIVING_PEARL_BUFF, DespawnOachanoa(), Object::GetGUID(), Unit::GetMotionMaster(), GetOachanoa(), GetPlayer(), ScriptedAI::me, MotionMaster::MovePoint(), NextStep(), NPC_OACHANOA, oachanoaGUID, QUEST_CONVERSING_WITH_THE_DEPTHS, Reset(), running, SAY_OACHANOA_FAILED, SAY_OACHANOA_SUCCESS, SAY_OACHANOA_SUMMONED_0, SAY_OACHANOA_SUMMONED_1, SAY_OACHANOA_SUMMONED_2, SAY_OACHANOA_SUMMONED_3, secondpart, Creature::SetCanFly(), step, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, timer, WHISPER_OACHANOA_SUCCESS_0, WHISPER_OACHANOA_SUCCESS_1, and WHISPER_OACHANOA_SUCCESS_2.

Member Data Documentation

◆ canjump

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::canjump

Referenced by Reset(), and UpdateAI().

◆ oachanoaGUID

ObjectGuid npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::oachanoaGUID

Referenced by GetOachanoa(), Reset(), and UpdateAI().

◆ pGUID

ObjectGuid npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::pGUID

Referenced by GetPlayer(), Reset(), and Start().

◆ running

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::running

Referenced by Reset(), Start(), and UpdateAI().

◆ secondpart

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::secondpart

Referenced by Reset(), and UpdateAI().

◆ step

uint8 npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::step

Referenced by NextStep(), Reset(), and UpdateAI().

◆ timer

int32 npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::timer

Referenced by NextStep(), Reset(), and UpdateAI().