AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_julianne Struct Reference
Inheritance diagram for boss_julianne:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_julianne (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void ScheduleCombat ()
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustReachedHome () override
 
void SpellHit (Unit *, SpellInfo const *Spell) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void EnterEvadeMode (EvadeReason reason) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
uint32 phase
 
bool isFakingDeath
 
bool summonedRomulo
 
bool romuloDied
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Private Attributes

TaskScheduler _scheduler
 
TaskScheduler _resurrectScheduler
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_julianne()

boss_julianne::boss_julianne ( Creature creature)
inline
982 : ScriptedAI(creature)
983 {
984 instance = creature->GetInstanceScript();
985 isFakingDeath = false;
986 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool isFakingDeath
Definition: bosses_opera.cpp:992
InstanceScript * instance
Definition: bosses_opera.cpp:988

References WorldObject::GetInstanceScript(), instance, and isFakingDeath.

Member Function Documentation

◆ AttackStart()

void boss_julianne::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1106 {
1108 return;
1109
1111 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1492

References ScriptedAI::AttackStart(), Unit::HasUnitFlag(), ScriptedAI::me, and UNIT_FLAG_NON_ATTACKABLE.

◆ DamageTaken()

void boss_julianne::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1151 {
1152 if (damage < me->GetHealth())
1153 {
1154 return;
1155 }
1156
1157 //anything below only used if incoming damage will kill
1158
1159 if (phase == PHASE_JULIANNE)
1160 {
1161 damage = 0;
1162
1163 //this means already drinking, so return
1164 if (isFakingDeath)
1165 {
1166 return;
1167 }
1168
1171
1172 me->GetMotionMaster()->Clear();
1173
1174 isFakingDeath = true;
1175 return;
1176 }
1177
1178 if (phase == PHASE_ROMULO)
1179 {
1180 //LOG_ERROR("scripts", "boss_julianneAI: cannot take damage in PHASE_ROMULO, why was i here?");
1181 damage = 0;
1182 return;
1183 }
1184
1185 if (phase == PHASE_BOTH)
1186 {
1187 //if this is true then we have to kill romulo too
1188 if (romuloDied)
1189 {
1190 if (Creature* Romulo = instance->GetCreature(DATA_ROMULO))
1191 {
1194 Romulo->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
1195 Romulo->GetMotionMaster()->Clear();
1196 Romulo->setDeathState(JUST_DIED);
1197 Romulo->CombatStop(true);
1198 Romulo->GetThreatMgr().ClearAllThreat();
1199 Romulo->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
1200 //this does not seem to really work - the lootable dynamic flags
1201 }
1202
1203 return;
1204 }
1205
1206 //if not already returned, then romulo is alive and we can pretend die
1207 if (Creature* Romulo = instance->GetCreature(DATA_ROMULO))
1208 {
1210 isFakingDeath = true;
1211 Romulo->AI()->DoAction(ACTION_EARLY_REVIVE);
1212 _scheduler.Schedule(10050ms, [this](TaskContext)
1213 {
1214 Resurrect(me);
1215 isFakingDeath = false;
1216 });
1217 damage = 0;
1218 return;
1219 }
1220 }
1221 //LOG_ERROR("scripts", "boss_julianneAI: DamageTaken reach end of code, that should not happen.");
1222 }
@ JUST_DIED
Definition: Unit.h:317
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_DRINK_POISON
Definition: bosses_opera.cpp:911
@ PHASE_BOTH
Definition: bosses_opera.cpp:930
@ PHASE_JULIANNE
Definition: bosses_opera.cpp:928
@ PHASE_ROMULO
Definition: bosses_opera.cpp:929
@ ACTION_EARLY_REVIVE
Definition: bosses_opera.cpp:946
void Resurrect(Creature *target)
Definition: bosses_opera.cpp:963
void PretendToDie(Creature *creature)
Definition: bosses_opera.cpp:950
@ DATA_ROMULO
Definition: karazhan.h:73
phase
Definition: boss_skadi.cpp:102
@ UNIT_DYNFLAG_LOOTABLE
Definition: SharedDefines.h:3093
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:33
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:220
Definition: TaskScheduler.h:406
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Definition: Creature.h:46
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4071
MotionMaster * GetMotionMaster()
Definition: Unit.h:2274
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99
void Clear(bool reset=true)
Definition: MotionMaster.h:165
TaskScheduler _resurrectScheduler
Definition: bosses_opera.cpp:1264
TaskScheduler _scheduler
Definition: bosses_opera.cpp:1263
bool romuloDied
Definition: bosses_opera.cpp:994

References _resurrectScheduler, _scheduler, ACTION_EARLY_REVIVE, TaskScheduler::CancelAll(), MotionMaster::Clear(), DATA_ROMULO, UnitAI::DoCast(), InstanceScript::GetCreature(), Unit::GetMotionMaster(), instance, Unit::InterruptNonMeleeSpells(), isFakingDeath, JUST_DIED, ScriptedAI::me, PHASE_BOTH, PHASE_JULIANNE, PHASE_ROMULO, PretendToDie(), Resurrect(), romuloDied, TaskScheduler::Schedule(), SPELL_DRINK_POISON, UNIT_DYNFLAG_LOOTABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void boss_julianne::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1024 {
1025 switch(action)
1026 {
1028 romuloDied = true;
1029 break;
1031 romuloDied = true;
1033 {
1035 romuloDied = false;
1036 });
1037 break;
1038 case ACTION_PHASE_SET:
1039 phase = PHASE_BOTH;
1040 isFakingDeath = false;
1041 break;
1043 isFakingDeath = false;
1044 break;
1047 break;
1050 {
1051 if (Creature* Romulo = instance->GetCreature(DATA_ROMULO))
1052 {
1053 Talk(SAY_JULIANNE_RESURRECT);
1054 Resurrect(Romulo);
1055 Romulo->AI()->DoAction(ACTION_FAKING_DEATH);
1056 romuloDied = false;
1057 }
1058 });
1059 break;
1062 break;
1063 }
1064 }
@ SAY_JULIANNE_RESURRECT
Definition: bosses_opera.cpp:898
@ ACTION_COMBAT_SCHEDULE
Definition: bosses_opera.cpp:944
@ ACTION_DO_RESURRECT
Definition: bosses_opera.cpp:945
@ ACTION_DIED_ANNOUNCE
Definition: bosses_opera.cpp:941
@ ACTION_FAKING_DEATH
Definition: bosses_opera.cpp:943
@ ACTION_PHASE_SET
Definition: bosses_opera.cpp:942
@ ACTION_CANCEL_COMBAT
Definition: bosses_opera.cpp:947
@ GROUP_COMBAT
Definition: bosses_opera.cpp:935
Talk
Definition: boss_fathomlord_karathress.cpp:23
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:41
void ScheduleCombat()
Definition: bosses_opera.cpp:1066

References _resurrectScheduler, _scheduler, ACTION_CANCEL_COMBAT, ACTION_COMBAT_SCHEDULE, ACTION_DIED_ANNOUNCE, ACTION_DO_RESURRECT, ACTION_EARLY_REVIVE, ACTION_FAKING_DEATH, ACTION_PHASE_SET, TaskScheduler::CancelGroup(), DATA_ROMULO, InstanceScript::GetCreature(), GROUP_COMBAT, instance, isFakingDeath, PHASE_BOTH, romuloDied, SAY_JULIANNE_RESURRECT, TaskScheduler::Schedule(), and ScheduleCombat().

◆ EnterEvadeMode()

void boss_julianne::EnterEvadeMode ( EvadeReason  reason)
inlineoverridevirtual

Reimplemented from CreatureAI.

1225 {
1227
1229 {
1232 }
1233 }
@ FAIL
Definition: InstanceScript.h:58
@ DATA_OPERA_PERFORMANCE
Definition: karazhan.h:34
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:320

References DATA_OPERA_PERFORMANCE, Creature::DespawnOrUnsummon(), CreatureAI::EnterEvadeMode(), FAIL, Unit::HasUnitFlag(), instance, ScriptedAI::me, InstanceScript::SetBossState(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_julianne::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1236 {
1238
1240 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_JULIANNE_DEATH02
Definition: bosses_opera.cpp:897

References DATA_OPERA_PERFORMANCE, DONE, instance, SAY_JULIANNE_DEATH02, and InstanceScript::SetBossState().

◆ JustEngagedWith()

void boss_julianne::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1101 {
1103 }

References ScheduleCombat().

◆ JustReachedHome()

void boss_julianne::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1122 {
1124 }

References Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ KilledUnit()

void boss_julianne::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1243 {
1245 }
@ SAY_JULIANNE_SLAY
Definition: bosses_opera.cpp:899

References SAY_JULIANNE_SLAY.

◆ MoveInLineOfSight()

void boss_julianne::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1114 {
1116 return;
1117
1119 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References Unit::HasUnitFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

void boss_julianne::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

997 {
999
1000 if (isFakingDeath)
1001 {
1002 Resurrect(me);
1003 isFakingDeath = false;
1004 }
1005
1006 summonedRomulo = false;
1007 romuloDied = false;
1008 me->SetImmuneToPC(true);
1009
1010 //intro sequence
1011 _scheduler.Schedule(1s, [this](TaskContext)
1012 {
1014 }).Schedule(10s, [this](TaskContext)
1015 {
1018 me->SetImmuneToPC(false);
1020 });
1021 }
@ SAY_JULIANNE_ENTER
Definition: bosses_opera.cpp:895
@ SAY_JULIANNE_AGGRO
Definition: bosses_opera.cpp:894
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13593
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1494
bool summonedRomulo
Definition: bosses_opera.cpp:993

References _scheduler, isFakingDeath, ScriptedAI::me, PHASE_JULIANNE, Unit::RemoveUnitFlag(), Resurrect(), romuloDied, SAY_JULIANNE_AGGRO, SAY_JULIANNE_ENTER, TaskScheduler::Schedule(), Unit::SetImmuneToPC(), Creature::SetInCombatWithZone(), summonedRomulo, and UNIT_FLAG_NON_ATTACKABLE.

◆ ScheduleCombat()

void boss_julianne::ScheduleCombat ( )
inline
1067 {
1068 _scheduler.Schedule(30s, GROUP_COMBAT, [this](TaskContext context)
1069 {
1071 context.Repeat(30s, 45s);
1072 }).Schedule(15s, GROUP_COMBAT, [this](TaskContext context)
1073 {
1075 context.Repeat(15s, 45s);
1076 }).Schedule(5s, GROUP_COMBAT, [this](TaskContext context)
1077 {
1079 context.Repeat(5s, 30s);
1080 }).Schedule(25s, GROUP_COMBAT, [this](TaskContext context)
1081 {
1082 if (urand(0, 1) && summonedRomulo)
1083 {
1084 if (Creature* Romulo = instance->GetCreature(DATA_ROMULO))
1085 {
1086 if (Romulo->IsAlive() && !romuloDied)
1087 {
1089 }
1090 }
1091 }
1092 else
1093 {
1095 }
1096 context.Repeat(45s, 60s);
1097 });
1098 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SPELL_ETERNAL_AFFECTION
Definition: bosses_opera.cpp:909
@ SPELL_BLINDING_PASSION
Definition: bosses_opera.cpp:907
@ SPELL_POWERFUL_ATTRACTION
Definition: bosses_opera.cpp:910
@ SPELL_DEVOTION
Definition: bosses_opera.cpp:908
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:476
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:257

References _scheduler, DATA_ROMULO, UnitAI::DoCast(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), InstanceScript::GetCreature(), GROUP_COMBAT, instance, ScriptedAI::me, TaskContext::Repeat(), romuloDied, TaskScheduler::Schedule(), SPELL_BLINDING_PASSION, SPELL_DEVOTION, SPELL_ETERNAL_AFFECTION, SPELL_POWERFUL_ATTRACTION, summonedRomulo, and urand().

Referenced by DoAction(), and JustEngagedWith().

◆ SpellHit()

void boss_julianne::SpellHit ( Unit ,
SpellInfo const *  Spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1127 {
1128 if (Spell->Id == SPELL_DRINK_POISON)
1129 {
1132 _scheduler.Schedule(2500ms, GROUP_RP, [this](TaskContext)
1133 {
1134 //will do this 2secs after spell hit. this is time to display visual as expected
1138 {
1140 {
1141 pRomulo->AI()->DoAction(ACTION_PHASE_SET);
1142 pRomulo->SetInCombatWithZone();
1143 }
1144 summonedRomulo = true;
1145 });
1146 });
1147 }
1148 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto HOUR
Definition: Common.h:57
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:42
@ CREATURE_ROMULO
Definition: bosses_opera.cpp:921
@ ROMULO_Y
Definition: bosses_opera.cpp:923
@ ROMULO_X
Definition: bosses_opera.cpp:922
@ SAY_JULIANNE_DEATH01
Definition: bosses_opera.cpp:896
@ GROUP_RP
Definition: bosses_opera.cpp:936
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
Definition: Spell.h:284

References _scheduler, TaskScheduler::CancelGroup(), CREATURE_ROMULO, Position::GetPositionZ(), GROUP_COMBAT, GROUP_RP, HOUR, IN_MILLISECONDS, ScriptedAI::me, PHASE_ROMULO, PretendToDie(), ROMULO_X, ROMULO_Y, SAY_JULIANNE_DEATH01, TaskScheduler::Schedule(), SPELL_DRINK_POISON, WorldObject::SummonCreature(), summonedRomulo, and TEMPSUMMON_TIMED_OR_DEAD_DESPAWN.

◆ UpdateAI()

void boss_julianne::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1248 {
1249 _scheduler.Update(diff);
1251
1252 if (!UpdateVictim())
1253 {
1254 return;
1255 }
1256
1257 if (!isFakingDeath)
1258 {
1260 }
1261 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References _resurrectScheduler, _scheduler, UnitAI::DoMeleeAttackIfReady(), isFakingDeath, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _resurrectScheduler

TaskScheduler boss_julianne::_resurrectScheduler
private

Referenced by DamageTaken(), DoAction(), and UpdateAI().

◆ _scheduler

TaskScheduler boss_julianne::_scheduler
private

◆ instance

◆ isFakingDeath

bool boss_julianne::isFakingDeath

◆ phase

uint32 boss_julianne::phase

◆ romuloDied

bool boss_julianne::romuloDied

◆ summonedRomulo

bool boss_julianne::summonedRomulo

Referenced by Reset(), ScheduleCombat(), and SpellHit().