AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_sartharion_dragonAI Struct Reference
Inheritance diagram for boss_sartharion_dragonAI:
BossAI ScriptedAI CreatureAI UnitAI boss_sartharion_shadron::boss_sartharion_shadronAI boss_sartharion_tenebron::boss_sartharion_tenebronAI boss_sartharion_vesperon::boss_sartharion_vesperonAI

Public Member Functions

 boss_sartharion_dragonAI (Creature *pCreature, uint32 bossId)
 
void Reset () override
 
void DoAction (int32 param) final
 
void MoveInLineOfSight (Unit *who) final
 
void MovementInform (uint32 type, uint32 pointId) final
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) final
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) final
 
void UpdateAI (uint32 diff) final
 
virtual void ClearInstance ()
 
virtual void HandleExtraEvent (uint32 const)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Member Functions

void RemoveTwilightPortal ()
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Protected Attributes

EventMap extraEvents
 
ObjectGuid portalGUID
 
bool isCalledBySartharion
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sartharion_dragonAI()

boss_sartharion_dragonAI::boss_sartharion_dragonAI ( Creature pCreature,
uint32  bossId 
)
inline
722 : BossAI(pCreature, bossId), isCalledBySartharion(false)
723 {
724 }
Definition: ScriptedCreature.h:456
bool isCalledBySartharion
Definition: boss_sartharion.cpp:1009

Member Function Documentation

◆ ClearInstance()

virtual void boss_sartharion_dragonAI::ClearInstance ( )
inlinevirtual

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI, and boss_sartharion_vesperon::boss_sartharion_vesperonAI.

984 {
985 events.Reset();
987 // Remove phase shift
990 }
events
Definition: boss_sartura.cpp:43
@ SPELL_TWILIGHT_SHIFT
Definition: obsidian_sanctum.h:52
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
InstanceScript *const instance
Definition: ScriptedCreature.h:461
SummonList summons
Definition: ScriptedCreature.h:497
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587
void RemoveTwilightPortal()
Definition: boss_sartharion.cpp:994

References SummonList::DespawnAll(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, RemoveTwilightPortal(), SPELL_TWILIGHT_SHIFT, and BossAI::summons.

Referenced by boss_sartharion_tenebron::boss_sartharion_tenebronAI::ClearInstance(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::ClearInstance(), JustDied(), Reset(), and boss_sartharion_shadron::boss_sartharion_shadronAI::SummonedCreatureDies().

◆ DoAction()

void boss_sartharion_dragonAI::DoAction ( int32  param)
inlinefinalvirtual

Reimplemented from UnitAI.

742 {
744 {
747 }
748 }
@ ACTION_CALL_DRAGON
Definition: boss_sartharion.cpp:126
@ EVENT_MINIDRAKE_SPEECH
Definition: boss_sartharion.cpp:174
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
EventMap extraEvents
Definition: boss_sartharion.cpp:1007

References ACTION_CALL_DRAGON, EVENT_MINIDRAKE_SPEECH, extraEvents, isCalledBySartharion, and EventMap::RescheduleEvent().

◆ HandleExtraEvent()

virtual void boss_sartharion_dragonAI::HandleExtraEvent ( uint32 const  )
inlinevirtual

◆ JustDied()

void boss_sartharion_dragonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI.

860 {
861 //_JustDied();
862 events.Reset();
863
864 // Despawn minions only if not called by Sartharion
866 {
868 }
869
870 switch (me->GetEntry())
871 {
872 case NPC_TENEBRON:
873 {
876 {
878 }
879 break;
880 }
881 case NPC_SHADRON:
882 {
885 {
887 {
888 sartharion->RemoveAura(SPELL_GIFT_OF_TWILIGHT_FIRE);
889 }
890 }
891
893 {
895 }
896 break;
897 }
898 case NPC_VESPERON:
899 {
903 {
905 }
906 break;
907 }
908 }
909
911 {
913 }
914 else
915 {
917 {
918 sartharion->AI()->DoAction(ACTION_DRAKE_DIED);
919 }
920 }
921 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ DONE
Definition: InstanceScript.h:59
@ SAY_TENEBRON_DEATH
Definition: boss_sartharion.cpp:41
@ SAY_SHADRON_DEATH
Definition: boss_sartharion.cpp:49
@ SAY_VESPERON_DEATH
Definition: boss_sartharion.cpp:57
@ ACTION_DRAKE_DIED
Definition: boss_sartharion.cpp:127
@ SPELL_GIFT_OF_TWILIGHT_FIRE
Definition: boss_sartharion.cpp:95
@ ACTION_CLEAR_PORTAL
Definition: obsidian_sanctum.h:59
@ DATA_VESPERON
Definition: obsidian_sanctum.h:32
@ NPC_VESPERON
Definition: obsidian_sanctum.h:44
@ DATA_SARTHARION
Definition: obsidian_sanctum.h:30
@ NPC_SHADRON
Definition: obsidian_sanctum.h:43
@ NPC_TENEBRON
Definition: obsidian_sanctum.h:42
@ DATA_SHADRON
Definition: obsidian_sanctum.h:33
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
uint32 GetEntry() const
Definition: Object.h:109
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
virtual void DoAction(int32)
Definition: InstanceScript.h:262
virtual void ClearInstance()
Definition: boss_sartharion.cpp:983

References ACTION_CLEAR_PORTAL, ACTION_DRAKE_DIED, ClearInstance(), DATA_SARTHARION, DATA_SHADRON, DATA_VESPERON, SummonList::DespawnAll(), InstanceScript::DoAction(), DONE, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_SHADRON_DEATH, SAY_TENEBRON_DEATH, SAY_VESPERON_DEATH, InstanceScript::SetBossState(), SPELL_GIFT_OF_TWILIGHT_FIRE, and BossAI::summons.

Referenced by boss_sartharion_tenebron::boss_sartharion_tenebronAI::JustDied().

◆ JustEngagedWith()

void boss_sartharion_dragonAI::JustEngagedWith ( Unit )
inlinefinalvirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

812 {
813 me->setActive(true);
816
817 if (me->IsFlying())
818 {
819 me->SetSpeed(MOVE_FLIGHT, 1.0f);
820 me->SetCanFly(false);
821 }
822
824 {
825 switch (me->GetEntry())
826 {
827 case NPC_TENEBRON:
828 {
830 break;
831 }
832 case NPC_SHADRON:
833 {
835 break;
836 }
837 case NPC_VESPERON:
838 {
840 break;
841 }
842 }
843 }
844
846 {
847 me->SetLootMode(0);
848 }
849
851 {
852 if (Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, 1, 500, true))
853 {
854 AttackStart(target);
855 }
856 }
857 }
@ MOVE_FLIGHT
Definition: Unit.h:384
@ SAY_TENEBRON_AGGRO
Definition: boss_sartharion.cpp:39
@ DATA_TENEBRON
Definition: obsidian_sanctum.h:31
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
void SetLootMode(uint16 lootMode)
Definition: Creature.h:234
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Definition: Unit.h:1290
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
bool IsFlying() const
Definition: Unit.h:2385

References ScriptedAI::AttackStart(), DATA_SARTHARION, DATA_SHADRON, DATA_TENEBRON, DATA_VESPERON, DONE, CreatureAI::DoZoneInCombat(), InstanceScript::GetBossState(), Object::GetEntry(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, Unit::IsFlying(), ScriptedAI::me, MOVE_FLIGHT, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_TENEBRON_AGGRO, UnitAI::SelectTarget(), WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetCanFly(), Creature::SetLootMode(), and Unit::SetSpeed().

◆ JustSummoned()

void boss_sartharion_dragonAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

Reimplemented in boss_sartharion_tenebron::boss_sartharion_tenebronAI.

798 {
799 // Transfer summons to Sartharion
801 {
803 {
804 sartharion->AI()->JustSummoned(summon);
805 }
806 }
807
808 BossAI::JustSummoned(summon);
809 }
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:628

References DATA_SARTHARION, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, isCalledBySartharion, BossAI::JustSummoned(), and ScriptedAI::me.

◆ KilledUnit()

void boss_sartharion_dragonAI::KilledUnit ( Unit victim)
inlinefinalvirtual

Reimplemented from ScriptedAI.

924 {
925 if (victim->GetTypeId() != TYPEID_PLAYER || urand(0, 2))
926 {
927 return;
928 }
929
930 switch (me->GetEntry())
931 {
932 case NPC_TENEBRON:
933 {
935 break;
936 }
937 case NPC_SHADRON:
938 {
940 break;
941 }
942 case NPC_VESPERON:
943 {
945 break;
946 }
947 }
948 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SHADRON_SLAY
Definition: boss_sartharion.cpp:48
@ SAY_TENEBRON_SLAY
Definition: boss_sartharion.cpp:40
@ SAY_VESPERON_SLAY
Definition: boss_sartharion.cpp:56
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetEntry(), ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, SAY_SHADRON_SLAY, SAY_TENEBRON_SLAY, SAY_VESPERON_SLAY, TYPEID_PLAYER, and urand().

◆ MoveInLineOfSight()

void boss_sartharion_dragonAI::MoveInLineOfSight ( Unit who)
inlinefinalvirtual

Reimplemented from CreatureAI.

751 {
753 return;
754
756 }
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:158

References isCalledBySartharion, and CreatureAI::MoveInLineOfSight().

◆ MovementInform()

void boss_sartharion_dragonAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlinefinalvirtual

Reimplemented from ScriptedAI.

759 {
760 if (type != WAYPOINT_MOTION_TYPE)
761 {
762 return;
763 }
764
765 switch (me->GetEntry())
766 {
767 case NPC_TENEBRON:
768 {
769 if (pointId != POINT_FINAL_TENEBRON)
770 {
771 return;
772 }
773 break;
774 }
775 case NPC_SHADRON:
776 {
777 if (pointId != POINT_FINAL_SHADRON)
778 {
779 return;
780 }
781 break;
782 }
783 case NPC_VESPERON:
784 {
785 if (pointId != POINT_FINAL_VESPERON)
786 {
787 return;
788 }
789 break;
790 }
791 }
792
793 me->SetImmuneToNPC(false);
795 }
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ POINT_FINAL_SHADRON
Definition: boss_sartharion.cpp:131
@ POINT_FINAL_VESPERON
Definition: boss_sartharion.cpp:132
@ POINT_FINAL_TENEBRON
Definition: boss_sartharion.cpp:130
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13527

References Object::GetEntry(), ScriptedAI::me, NPC_SHADRON, NPC_TENEBRON, NPC_VESPERON, POINT_FINAL_SHADRON, POINT_FINAL_TENEBRON, POINT_FINAL_VESPERON, Unit::SetImmuneToNPC(), Creature::SetInCombatWithZone(), and WAYPOINT_MOTION_TYPE.

◆ RemoveTwilightPortal()

void boss_sartharion_dragonAI::RemoveTwilightPortal ( )
inlineprotected
995 {
996 if (portalGUID)
997 {
999 {
1000 gobj->Delete();
1001 }
1002
1003 portalGUID.Clear();
1004 }
1005 }
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
void Clear()
Definition: ObjectGuid.h:140
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298
ObjectGuid portalGUID
Definition: boss_sartharion.cpp:1008

References ObjectGuid::Clear(), Map::GetGameObject(), WorldObject::GetMap(), ScriptedAI::me, and portalGUID.

Referenced by ClearInstance(), and boss_sartharion_tenebron::boss_sartharion_tenebronAI::ExecuteEvent().

◆ Reset()

◆ UpdateAI()

void boss_sartharion_dragonAI::UpdateAI ( uint32  diff)
inlinefinalvirtual

Reimplemented from BossAI.

951 {
952 extraEvents.Update(diff);
953 while (uint32 const eventId = extraEvents.ExecuteEvent())
954 {
955 HandleExtraEvent(eventId);
956 }
957
958 if (!UpdateVictim())
959 {
960 return;
961 }
962
963 events.Update(diff);
964
966 {
967 return;
968 }
969
970 while (uint32 const eventId = events.ExecuteEvent())
971 {
972 ExecuteEvent(eventId);
973
975 {
976 return;
977 }
978 }
979
981 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void ExecuteEvent(uint32)
Definition: ScriptedCreature.h:478
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
virtual void HandleExtraEvent(uint32 const)
Definition: boss_sartharion.cpp:992

References UnitAI::DoMeleeAttackIfReady(), EventMap::ExecuteEvent(), BossAI::ExecuteEvent(), extraEvents, HandleExtraEvent(), Unit::HasUnitState(), ScriptedAI::me, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ extraEvents

EventMap boss_sartharion_dragonAI::extraEvents
protected

Referenced by DoAction(), and UpdateAI().

◆ isCalledBySartharion

◆ portalGUID