AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_toc_dk::npc_toc_dkAI Struct Reference
Inheritance diagram for npc_toc_dk::npc_toc_dkAI:
boss_faction_championsAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc_dkAI (Creature *pCreature)
 
bool myCanCast ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from boss_faction_championsAI
 boss_faction_championsAI (Creature *pCreature, uint32 aitype)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *who) override
 
float GetThreatMod (float dist, float, uint32 health, uint32, Unit *target)
 
void RecalculateThreat ()
 
void EventMapGCD (EventMap &e, uint32 delay, uint32 gcd=0)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
bool IsCCed ()
 
CreatureSelectTarget_MostHPLostFriendlyMissingBuff (uint32 spell, float range)
 
uint32 EnemiesInRange (float distance)
 
UnitSelectEnemyCaster (bool casting, float range)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from boss_faction_championsAI
InstanceScriptpInstance
 
uint32 mAIType
 
uint32 threatTimer
 
uint32 powerTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc_dkAI()

npc_toc_dk::npc_toc_dkAI::npc_toc_dkAI ( Creature pCreature)
inline
1723 {
1724 SetEquipmentSlots(false, 47518, 51021, EQUIP_NO_CHANGE);
1725 events.Reset();
1726 events.RescheduleEvent(EVENT_SPELL_CHAINS_OF_ICE, 3s, 10s);
1727 events.RescheduleEvent(EVENT_SPELL_DEATH_COIL, 3s, 10s);
1728 events.RescheduleEvent(EVENT_SPELL_DEATH_GRIP, 0ms);
1729 events.RescheduleEvent(EVENT_SPELL_FROST_STRIKE, 3s, 10s);
1730 events.RescheduleEvent(EVENT_SPELL_ICEBOUND_FORTITUDE, 10s);
1731 events.RescheduleEvent(EVENT_SPELL_ICY_TOUCH, 3s, 10s);
1732 events.RescheduleEvent(EVENT_SPELL_STRANGULATE, 20s, 30s);
1733 }
@ EQUIP_NO_CHANGE
Definition: CreatureAI.h:65
events
Definition: boss_sartura.cpp:43
@ AI_MELEE
Definition: boss_faction_champions.cpp:26
@ EVENT_SPELL_ICY_TOUCH
Definition: boss_faction_champions.cpp:1706
@ EVENT_SPELL_DEATH_GRIP
Definition: boss_faction_champions.cpp:1703
@ EVENT_SPELL_FROST_STRIKE
Definition: boss_faction_champions.cpp:1704
@ EVENT_SPELL_DEATH_COIL
Definition: boss_faction_champions.cpp:1702
@ EVENT_SPELL_STRANGULATE
Definition: boss_faction_champions.cpp:1707
@ EVENT_SPELL_CHAINS_OF_ICE
Definition: boss_faction_champions.cpp:1701
@ EVENT_SPELL_ICEBOUND_FORTITUDE
Definition: boss_faction_champions.cpp:1705
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:495
Definition: boss_faction_champions.cpp:39

References EQUIP_NO_CHANGE, EVENT_SPELL_CHAINS_OF_ICE, EVENT_SPELL_DEATH_COIL, EVENT_SPELL_DEATH_GRIP, EVENT_SPELL_FROST_STRIKE, EVENT_SPELL_ICEBOUND_FORTITUDE, EVENT_SPELL_ICY_TOUCH, EVENT_SPELL_STRANGULATE, and ScriptedAI::SetEquipmentSlots().

Member Function Documentation

◆ myCanCast()

bool npc_toc_dk::npc_toc_dkAI::myCanCast ( )
inline
1738 {
1739 return !(me->HasUnitState(UNIT_STATE_CASTING) || IsCCed());
1740 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool IsCCed()
Definition: boss_faction_champions.cpp:144

References Unit::HasUnitState(), boss_faction_championsAI::IsCCed(), ScriptedAI::me, and UNIT_STATE_CASTING.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_toc_dk::npc_toc_dkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from boss_faction_championsAI.

1743 {
1745 if( !UpdateVictim() )
1746 return;
1747
1748 events.Update(diff);
1749
1750 if( !myCanCast() )
1751 return;
1752
1753 switch( events.ExecuteEvent() )
1754 {
1755 case 0:
1756 break;
1758 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 25.0f )
1759 {
1761 events.Repeat(10s, 15s);
1762 EventMapGCD(events, 1500);
1763 }
1764 else
1765 events.Repeat(5s);
1766 break;
1768 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 30.0f )
1769 {
1771 events.Repeat(5s, 8s);
1772 EventMapGCD(events, 1500);
1773 }
1774 else
1775 events.Repeat(5s);
1776 break;
1778 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) <= 30.0f && me->GetDistance2d(me->GetVictim()) >= 12.0f )
1779 {
1781 Position pos;
1782 float x, y, z;
1783 me->GetClosePoint(x, y, z, 3.0f);
1784 pos.Relocate(x, y, z);
1785 me->GetVictim()->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), 49575, true);
1786 events.Repeat(35s);
1787 EventMapGCD(events, 2000);
1788 }
1789 else
1790 events.Repeat(5s);
1791 break;
1794 {
1795 events.Repeat(5s);
1796 break;
1797 }
1798 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 5.0f )
1799 {
1801 events.Repeat(6s, 10s);
1802 EventMapGCD(events, 1500);
1803 }
1804 else
1805 events.Repeat(5s);
1806 break;
1808 if( HealthBelowPct(50) )
1809 {
1811 events.Repeat(1min);
1812 EventMapGCD(events, 1500);
1813 }
1814 else
1815 events.Repeat(6s);
1816 break;
1818 if( me->GetVictim() && me->GetDistance2d(me->GetVictim()) < 20.0f )
1819 {
1821 events.Repeat(10s, 15s);
1822 EventMapGCD(events, 1500);
1823 }
1824 else
1825 events.Repeat(5s);
1826 break;
1828 if(SelectEnemyCaster(false, 30.0f))
1829 {
1831 events.Repeat(2min);
1832 EventMapGCD(events, 1500);
1833 }
1834 else
1835 events.Repeat(5s);
1836 break;
1837 }
1838
1840 }
@ UNIT_FLAG_DISARMED
Definition: Unit.h:469
@ SPELL_STRANGULATE
Definition: boss_faction_champions.cpp:1696
@ SPELL_DEATH_COIL
Definition: boss_faction_champions.cpp:1691
@ SPELL_ICEBOUND_FORTITUDE
Definition: boss_faction_champions.cpp:1694
@ SPELL_ICY_TOUCH
Definition: boss_faction_champions.cpp:1695
@ SPELL_DEATH_GRIP
Definition: boss_faction_champions.cpp:1692
@ SPELL_FROST_STRIKE
Definition: boss_faction_champions.cpp:1693
@ SPELL_CHAINS_OF_ICE
Definition: boss_faction_champions.cpp:1690
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition: Object.cpp:2662
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void Relocate(float x, float y)
Definition: Position.h:73
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
void UpdateAI(uint32 diff) override
Definition: boss_faction_champions.cpp:206
Unit * SelectEnemyCaster(bool casting, float range)
Definition: boss_faction_champions.cpp:193
void EventMapGCD(EventMap &e, uint32 delay, uint32 gcd=0)
Definition: boss_faction_champions.cpp:121
bool myCanCast()
Definition: boss_faction_champions.cpp:1737

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_CHAINS_OF_ICE, EVENT_SPELL_DEATH_COIL, EVENT_SPELL_DEATH_GRIP, EVENT_SPELL_FROST_STRIKE, EVENT_SPELL_ICEBOUND_FORTITUDE, EVENT_SPELL_ICY_TOUCH, EVENT_SPELL_STRANGULATE, boss_faction_championsAI::EventMapGCD(), WorldObject::GetClosePoint(), WorldObject::GetDistance2d(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitFlag(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, myCanCast(), Position::Relocate(), boss_faction_championsAI::SelectEnemyCaster(), SPELL_CHAINS_OF_ICE, SPELL_DEATH_COIL, SPELL_DEATH_GRIP, SPELL_FROST_STRIKE, SPELL_ICEBOUND_FORTITUDE, SPELL_ICY_TOUCH, SPELL_STRANGULATE, UNIT_FLAG_DISARMED, boss_faction_championsAI::UpdateAI(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_toc_dk::npc_toc_dkAI::events