AzerothCore 3.3.5a
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instance_mechanar::instance_mechanar_InstanceMapScript Struct Reference
Inheritance diagram for instance_mechanar::instance_mechanar_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_mechanar_InstanceMapScript (Map *map)
 
void OnGameObjectCreate (GameObject *gameObject) override
 
void OnGameObjectRemove (GameObject *gameObject) override
 
void OnCreatureCreate (Creature *creature) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid _pathaleonGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_mechanar_InstanceMapScript()

instance_mechanar::instance_mechanar_InstanceMapScript::instance_mechanar_InstanceMapScript ( Map map)
inline
38 : InstanceScript(map)
39 {
44
45 }
#define DataHeader
Definition: blackrock_depths.h:23
@ MAX_DATA_INDEXES
Definition: icecrown_citadel.h:156
#define MAX_ENCOUNTER
Definition: violet_hold.h:21
static DoorData const doorData[]
Definition: instance_mechanar.cpp:23
Definition: InstanceScript.h:141
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:271
void SetPersistentDataCount(uint32 number)
Definition: InstanceScript.h:272
void LoadDoorData(DoorData const *data)
Definition: InstanceScript.cpp:160
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137

References DataHeader, doorData, InstanceScript::LoadDoorData(), MAX_DATA_INDEXES, MAX_ENCOUNTER, InstanceScript::SetBossNumber(), InstanceScript::SetHeaders(), and InstanceScript::SetPersistentDataCount().

Member Function Documentation

◆ OnCreatureCreate()

void instance_mechanar::instance_mechanar_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

76 {
77 if (creature->GetEntry() == NPC_PATHALEON_THE_CALCULATOR)
78 _pathaleonGUID = creature->GetGUID();
79 }
@ NPC_PATHALEON_THE_CALCULATOR
Definition: mechanar.h:49
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid _pathaleonGUID
Definition: instance_mechanar.cpp:82

References _pathaleonGUID, Object::GetEntry(), Object::GetGUID(), and NPC_PATHALEON_THE_CALCULATOR.

◆ OnGameObjectCreate()

void instance_mechanar::instance_mechanar_InstanceMapScript::OnGameObjectCreate ( GameObject gameObject)
inlineoverridevirtual

Reimplemented from InstanceScript.

48 {
49 switch (gameObject->GetEntry())
50 {
51 case GO_DOOR_MOARG_1:
52 case GO_DOOR_MOARG_2:
54 AddDoor(gameObject);
55 break;
56 default:
57 break;
58 }
59 }
@ GO_DOOR_MOARG_1
Definition: mechanar.h:54
@ GO_DOOR_MOARG_2
Definition: mechanar.h:55
@ GO_DOOR_NETHERMANCER
Definition: mechanar.h:56
void AddDoor(GameObject *door, bool add=true)
Definition: InstanceScript.cpp:306

References InstanceScript::AddDoor(), Object::GetEntry(), GO_DOOR_MOARG_1, GO_DOOR_MOARG_2, and GO_DOOR_NETHERMANCER.

◆ OnGameObjectRemove()

void instance_mechanar::instance_mechanar_InstanceMapScript::OnGameObjectRemove ( GameObject gameObject)
inlineoverridevirtual

Reimplemented from InstanceScript.

62 {
63 switch (gameObject->GetEntry())
64 {
65 case GO_DOOR_MOARG_1:
66 case GO_DOOR_MOARG_2:
68 RemoveDoor(gameObject);
69 break;
70 default:
71 break;
72 }
73 }
void RemoveDoor(GameObject *door)
Definition: InstanceScript.cpp:328

References Object::GetEntry(), GO_DOOR_MOARG_1, GO_DOOR_MOARG_2, GO_DOOR_NETHERMANCER, and InstanceScript::RemoveDoor().

Member Data Documentation

◆ _pathaleonGUID

ObjectGuid instance_mechanar::instance_mechanar_InstanceMapScript::_pathaleonGUID
private

Referenced by OnCreatureCreate().