|
| instance_auchenai_crypts () |
|
InstanceScript * | GetInstanceScript (InstanceMap *map) const override |
|
bool | IsDatabaseBound () const override |
|
void | checkValidity () override |
|
virtual InstanceScript * | GetInstanceScript (InstanceMap *) const |
|
virtual bool | IsDatabaseBound () const |
|
virtual bool | isAfterLoadScript () const |
|
virtual void | checkValidity () |
|
const std::string & | GetName () const |
|
void | checkMap () |
|
MapEntry const * | GetEntry () |
|
virtual void | OnCreate (InstanceMap *) |
|
virtual void | OnDestroy (InstanceMap *) |
|
virtual void | OnLoadGridMap (InstanceMap *, GridMap *, uint32, uint32) |
|
virtual void | OnUnloadGridMap (InstanceMap *, GridMap *, uint32, uint32) |
|
virtual void | OnPlayerEnter (InstanceMap *, Player *) |
|
virtual void | OnPlayerLeave (InstanceMap *, Player *) |
|
void | OnUpdate (InstanceMap *, uint32) override |
|
virtual void | OnUpdate (TObject *, uint32) |
|