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npc_nerubian_burrower::npc_nerubian_burrowerAI Struct Reference
Inheritance diagram for npc_nerubian_burrower::npc_nerubian_burrowerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_nerubian_burrowerAI (Creature *pCreature)
void Reset () override
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
bool CanAIAttack (Unit const *target) const override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_nerubian_burrowerAI()

npc_nerubian_burrower::npc_nerubian_burrowerAI::npc_nerubian_burrowerAI ( Creature pCreature)
613 : ScriptedAI(pCreature)
614 {
615 // I am summoned by another npc (SPELL_EFFECT_FORCE_CAST), inform Anub'arak
616 if (InstanceScript* pInstance = me->GetInstanceScript())
617 if (ObjectGuid guid = pInstance->GetGuidData(TYPE_ANUBARAK))
618 if (Creature* anub = pInstance->instance->GetCreature(guid))
619 CAST_AI(boss_anubarak_trial::boss_anubarak_trialAI, anub->AI())->JustSummoned(me);
620 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
Definition: trial_of_the_crusader.h:45
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: ObjectGuid.h:120
Definition: InstanceScript.h:140
Definition: boss_anubarak_trial.cpp:154

References CAST_AI, WorldObject::GetInstanceScript(), ScriptedAI::me, and TYPE_ANUBARAK.

Member Function Documentation

◆ CanAIAttack()

bool npc_nerubian_burrower::npc_nerubian_burrowerAI::CanAIAttack ( Unit const *  target) const

Reimplemented from UnitAI.

714 {
715 return target->GetEntry() != NPC_FROST_SPHERE;
716 }
Definition: boss_anubarak_trial.cpp:42

References Object::GetEntry(), and NPC_FROST_SPHERE.

◆ JustDied()

void npc_nerubian_burrower::npc_nerubian_burrowerAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

709 {
711 }
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
EventProcessor m_Events
Definition: Unit.h:2094
Definition: boss_anubarak_trial.cpp:70

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::m_Events, and ScriptedAI::me.

◆ Reset()

void npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset ( )

Reimplemented from ScriptedAI.

625 {
626 me->SetCorpseDelay(10 * 60);
629 events.Reset();
630 events.RescheduleEvent(EVENT_SUBMERGE, 30s);
631 if( IsHeroic() )
632 events.RescheduleEvent(EVENT_SPELL_SHADOW_STRIKE, 30s, 45s);
633 if( Unit* target = me->SelectNearestTarget(250.0f) )
634 {
635 AttackStart(target);
637 }
638 }
Definition: boss_sartura.cpp:43
Definition: boss_anubarak_trial.cpp:122
Definition: boss_anubarak_trial.cpp:121
Definition: boss_anubarak_trial.cpp:135
Definition: boss_anubarak_trial.cpp:139
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
void SetCorpseDelay(uint32 delay)
Definition: Creature.h:72
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2314
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References ScriptedAI::AttackStart(), Unit::CastSpell(), CreatureAI::DoZoneInCombat(), EVENT_SPELL_SHADOW_STRIKE, EVENT_SUBMERGE, ScriptedAI::IsHeroic(), ScriptedAI::me, Creature::SelectNearestTarget(), Creature::SetCorpseDelay(), SPELL_EXPOSE_WEAKNESS, and SPELL_SPIDER_FRENZY.

◆ SpellHitTarget()

void npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 

Reimplemented from ScriptedAI.

641 {
642 if( !target || !spell )
643 return;
645 if( spell->Id == SPELL_SHADOW_STRIKE )
646 {
647 float o = target->GetOrientation();
648 if( o >= M_PI )
649 o -= M_PI;
650 else
651 o += M_PI;
652 me->NearTeleportTo(target->GetPositionX() + cos(o) * 5.0f, target->GetPositionY() + std::sin(o) * 5.0f, target->GetPositionZ() + 0.6f, target->GetOrientation());
653 AttackStart(target);
654 me->GetMotionMaster()->MoveChase(target);
655 events.DelayEvents(3000);
656 }
657 }
Definition: boss_anubarak_trial.cpp:123
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20148
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References ScriptedAI::AttackStart(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MoveChase(), Unit::NearTeleportTo(), and SPELL_SHADOW_STRIKE.

◆ UpdateAI()

void npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

660 {
661 if( !UpdateVictim() )
662 return;
664 events.Update(diff);
667 return;
669 switch( events.ExecuteEvent() )
670 {
671 case 0:
672 break;
674 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 250.0f, true) )
675 me->CastSpell(target, SPELL_SHADOW_STRIKE, false);
676 events.Repeat(30s, 45s);
677 break;
679 if( HealthBelowPct(80) && !me->HasAura(RAID_MODE(66193, 67855, 67856, 67857)) ) // not having permafrost - allow submerge
680 {
686 me->CastSpell(me, SPELL_SUBMERGE, false);
688 events.DelayEvents(15s);
689 events.RescheduleEvent(EVENT_EMERGE, 10s);
690 }
691 else
692 events.Repeat(3s);
693 break;
694 case EVENT_EMERGE:
698 me->CastSpell(me, SPELL_EMERGE, false);
701 events.RescheduleEvent(EVENT_SUBMERGE, 30s);
702 break;
703 }
706 }
Definition: Unit.h:340
Definition: Unit.h:473
Definition: boss_anubarak_trial.cpp:88
Definition: boss_anubarak_trial.cpp:87
Definition: boss_anubarak_trial.cpp:136
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
uint32 GetMaxHealth() const
Definition: Unit.h:1441
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void MoveIdle()
Definition: MotionMaster.cpp:231

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_EMERGE, EVENT_SPELL_SHADOW_STRIKE, EVENT_SUBMERGE, Unit::GetMaxHealth(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), ScriptedAI::RAID_MODE(), Unit::RemoveAllAuras(), Unit::RemoveAura(), Unit::RemoveUnitFlag(), UnitAI::SelectTarget(), Unit::SetHealth(), Unit::SetUnitFlag(), SPELL_EMERGE, SPELL_EXPOSE_WEAKNESS, SPELL_SHADOW_STRIKE, SPELL_SPIDER_FRENZY, SPELL_SUBMERGE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_nerubian_burrower::npc_nerubian_burrowerAI::events