AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_chromaggus::boss_chromaggusAI Struct Reference
Inheritance diagram for boss_chromaggus::boss_chromaggusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_chromaggusAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
bool CanAIAttack (Unit const *victim) const override
 
void SetGUID (ObjectGuid guid, int32 id) override
 
void PathEndReached (uint32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

std::list< uint32_breathSpells
 
bool Enraged
 
ObjectGuid _playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_chromaggusAI()

boss_chromaggus::boss_chromaggusAI::boss_chromaggusAI ( Creature creature)
inline
81 : BossAI(creature, DATA_CHROMAGGUS)
82 {
83 Initialize();
84
85 // Select the 2 breaths that we are going to use until despawned so we don't end up casting 2 of the same breath.
87
89
90 // Hack fix: This is here to prevent him from being pulled from the floor underneath, remove it once maps are fixed.
91 creature->SetImmuneToAll(true);
92 }
@ DATA_CHROMAGGUS
Definition: blackwing_lair.h:37
@ SPELL_IGNITEFLESH
Definition: boss_chromaggus.cpp:43
@ SPELL_FROSTBURN
Definition: boss_chromaggus.cpp:44
@ SPELL_TIMELAPSE
Definition: boss_chromaggus.cpp:41
@ SPELL_CORROSIVEACID
Definition: boss_chromaggus.cpp:42
@ SPELL_INCINERATE
Definition: boss_chromaggus.cpp:40
void RandomResize(C &container, std::size_t requestedSize)
Definition: Containers.h:81
Definition: ScriptedCreature.h:469
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1692
void Initialize()
Definition: boss_chromaggus.cpp:94
std::list< uint32 > _breathSpells
Definition: boss_chromaggus.cpp:222

References _breathSpells, Initialize(), Acore::Containers::RandomResize(), Unit::SetImmuneToAll(), SPELL_CORROSIVEACID, SPELL_FROSTBURN, SPELL_IGNITEFLESH, SPELL_INCINERATE, and SPELL_TIMELAPSE.

Member Function Documentation

◆ CanAIAttack()

bool boss_chromaggus::boss_chromaggusAI::CanAIAttack ( Unit const *  victim) const
inlineoverridevirtual

Reimplemented from UnitAI.

118 {
119 return !victim->HasAura(SPELL_TIMELAPSE);
120 }

References Unit::HasAura(), and SPELL_TIMELAPSE.

◆ Initialize()

void boss_chromaggus::boss_chromaggusAI::Initialize ( )
inline
95 {
96 Enraged = false;
97 }
bool Enraged
Definition: boss_chromaggus.cpp:223

References Enraged.

Referenced by boss_chromaggusAI(), and Reset().

◆ JustEngagedWith()

void boss_chromaggus::boss_chromaggusAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

107 {
109
110 events.ScheduleEvent(EVENT_SHIMMER, 1s);
111 events.ScheduleEvent(EVENT_BREATH, 30s);
112 events.ScheduleEvent(EVENT_BREATH, 60s);
113 events.ScheduleEvent(EVENT_AFFLICTION, 10s);
114 events.ScheduleEvent(EVENT_FRENZY, 15s);
115 }
@ EVENT_BREATH
Definition: boss_chromaggus.cpp:62
@ EVENT_AFFLICTION
Definition: boss_chromaggus.cpp:63
@ EVENT_FRENZY
Definition: boss_chromaggus.cpp:64
@ EVENT_SHIMMER
Definition: boss_chromaggus.cpp:61
events
Definition: boss_sartura.cpp:43
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497

References EVENT_AFFLICTION, EVENT_BREATH, EVENT_FRENZY, EVENT_SHIMMER, and BossAI::JustEngagedWith().

◆ PathEndReached()

void boss_chromaggus::boss_chromaggusAI::PathEndReached ( uint32  )
inlineoverridevirtual

Reimplemented from CreatureAI.

133 {
135 {
136 me->SetInCombatWith(player);
137 }
138 }
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Creature * me
Definition: ScriptedCreature.h:282
Definition: Unit.h:1302
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition: Unit.cpp:13575
ObjectGuid _playerGUID
Definition: boss_chromaggus.cpp:224

References _playerGUID, ObjectAccessor::GetUnit(), ScriptedAI::me, and Unit::SetInCombatWith().

◆ Reset()

void boss_chromaggus::boss_chromaggusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

100 {
101 _Reset();
102
103 Initialize();
104 }
void _Reset()
Definition: ScriptedCreature.cpp:604

References BossAI::_Reset(), and Initialize().

◆ SetGUID()

void boss_chromaggus::boss_chromaggusAI::SetGUID ( ObjectGuid  guid,
int32  id 
)
inlineoverridevirtual

Reimplemented from UnitAI.

123 {
124 if (id == GUID_LEVER_USER)
125 {
126 _playerGUID = guid;
127 // Hack fix: This is here to prevent him from being pulled from the floor underneath, remove it once maps are fixed.
128 me->SetImmuneToAll(false);
129 }
130 }
@ GUID_LEVER_USER
Definition: boss_chromaggus.cpp:69

References _playerGUID, GUID_LEVER_USER, ScriptedAI::me, and Unit::SetImmuneToAll().

◆ UpdateAI()

void boss_chromaggus::boss_chromaggusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

141 {
142 if (!UpdateVictim())
143 return;
144
145 events.Update(diff);
146
148 return;
149
150 while (uint32 eventId = events.ExecuteEvent())
151 {
152 switch (eventId)
153 {
154 case EVENT_SHIMMER:
155 {
156 // Cast new random vulnerabilty on self
159 events.ScheduleEvent(EVENT_SHIMMER, 17s, 25s);
160 break;
161 }
162 case EVENT_BREATH:
164 _breathSpells.reverse();
165 events.ScheduleEvent(EVENT_BREATH, 60s);
166 break;
167 case EVENT_AFFLICTION:
168 {
170 std::vector<Player*> playerTargets;
171 Map::PlayerList const& players = me->GetMap()->GetPlayers();
172 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
173 {
174 if (Player* player = itr->GetSource()->ToPlayer())
175 {
176 if (!player->IsGameMaster() && !player->IsSpectator() && player->IsAlive())
177 {
178 playerTargets.push_back(player);
179 }
180 }
181 }
182
183 if (playerTargets.size() > 12)
184 {
185 Acore::Containers::RandomResize(playerTargets, 12);
186 }
187
188 for (Player* player : playerTargets)
189 {
190 DoCast(player, afflictionSpellID, true);
191
192 if (player->HasAura(SPELL_BROODAF_BLUE) && player->HasAura(SPELL_BROODAF_BLACK) && player->HasAura(SPELL_BROODAF_RED) &&
193 player->HasAura(SPELL_BROODAF_BRONZE) && player->HasAura(SPELL_BROODAF_GREEN))
194 {
196 }
197 }
198 }
199 events.ScheduleEvent(EVENT_AFFLICTION, 10s);
200 break;
201 case EVENT_FRENZY:
203 events.ScheduleEvent(EVENT_FRENZY, 10s, 15s);
204 break;
205 }
206
208 return;
209 }
210
211 // Enrage if not already enraged and below 20%
212 if (!Enraged && HealthBelowPct(20))
213 {
215 Enraged = true;
216 }
217
219 }
std::uint32_t uint32
Definition: Define.h:108
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EMOTE_SHIMMER
Definition: boss_chromaggus.cpp:34
@ SPELL_ENRAGE
Definition: boss_chromaggus.cpp:56
@ SPELL_BROODAF_RED
Definition: boss_chromaggus.cpp:49
@ SPELL_BROODAF_BLACK
Definition: boss_chromaggus.cpp:48
@ SPELL_FRENZY
Definition: boss_chromaggus.cpp:55
@ SPELL_BROODAF_GREEN
Definition: boss_chromaggus.cpp:51
@ SPELL_ELEMENTAL_SHIELD
Definition: boss_chromaggus.cpp:54
@ SPELL_CHROMATIC_MUT_1
Definition: boss_chromaggus.cpp:52
@ SPELL_BROODAF_BLUE
Definition: boss_chromaggus.cpp:47
@ SPELL_BROODAF_BRONZE
Definition: boss_chromaggus.cpp:50
Talk
Definition: boss_fathomlord_karathress.cpp:25
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
Player * ToPlayer()
Definition: Object.h:195
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References _breathSpells, MapRefMgr::begin(), UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_SHIMMER, MapRefMgr::end(), Enraged, EVENT_AFFLICTION, EVENT_BREATH, EVENT_FRENZY, EVENT_SHIMMER, WorldObject::GetMap(), Map::GetPlayers(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, RAND(), Acore::Containers::RandomResize(), SPELL_BROODAF_BLACK, SPELL_BROODAF_BLUE, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN, SPELL_BROODAF_RED, SPELL_CHROMATIC_MUT_1, SPELL_ELEMENTAL_SHIELD, SPELL_ENRAGE, SPELL_FRENZY, Object::ToPlayer(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _breathSpells

std::list<uint32> boss_chromaggus::boss_chromaggusAI::_breathSpells
private

Referenced by boss_chromaggusAI(), and UpdateAI().

◆ _playerGUID

ObjectGuid boss_chromaggus::boss_chromaggusAI::_playerGUID
private

Referenced by PathEndReached(), and SetGUID().

◆ Enraged

bool boss_chromaggus::boss_chromaggusAI::Enraged
private

Referenced by Initialize(), and UpdateAI().