AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_ick::boss_ickAI Struct Reference
Inheritance diagram for boss_ick::boss_ickAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ickAI (Creature *creature)
 
void Reset () override
 
bool CanAIAttack (Unit const *) const override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
CreatureGetKrick ()
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ickAI()

boss_ick::boss_ickAI::boss_ickAI ( Creature creature)
inline
80 : ScriptedAI(creature)
81 {
82 pInstance = creature->GetInstanceScript();
83 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_krickandick.cpp:85

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ CanAIAttack()

bool boss_ick::boss_ickAI::CanAIAttack ( Unit const *  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

97 {
99 }
@ DATA_INSTANCE_PROGRESS
Definition: trial_of_the_champion.h:34
@ INSTANCE_PROGRESS_FINISHED_INTRO
Definition: pit_of_saron.h:57
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References DATA_INSTANCE_PROGRESS, ZoneScript::GetData(), INSTANCE_PROGRESS_FINISHED_INTRO, and pInstance.

◆ DamageTaken()

void boss_ick::boss_ickAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

138 {
139 if (damage >= me->GetHealth())
140 if (Creature* krick = GetKrick())
141 {
142 krick->InterruptNonMeleeSpells(true);
143 krick->RemoveAllAuras();
144 Position myPos(*me), exitPos;
145 float ang = me->GetOrientation() + 3 * M_PI / 2;
146 float dist = 3.0f;
147 exitPos.Relocate(myPos.GetPositionX() + dist * cos(ang), myPos.GetPositionY() + dist * std::sin(ang), 515.0f, M_PI);
148 exitPos.m_positionZ = me->GetMap()->GetHeight(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.GetPositionZ());
149
150 if (exitPos.GetPositionZ() < 505.0f || exitPos.GetPositionZ() > 512.0f || !me->IsWithinLOS(exitPos.GetPositionX(), exitPos.GetPositionY(), exitPos.GetPositionZ()))
151 exitPos.Relocate(myPos);
152
153 krick->_ExitVehicle(&exitPos);
154 krick->AI()->DoAction(1);
155 }
156 }
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
Map * GetMap() const
Definition: Object.h:517
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition: Object.cpp:1326
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void Relocate(float x, float y)
Definition: Position.h:73
uint32 GetHealth() const
Definition: Unit.h:1454
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2043
Creature * GetKrick()
Definition: boss_krickandick.cpp:129

References Unit::GetHealth(), Map::GetHeight(), GetKrick(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::IsWithinLOS(), Position::m_positionZ, ScriptedAI::me, and Position::Relocate().

◆ GetKrick()

Creature * boss_ick::boss_ickAI::GetKrick ( )
inline
130 {
131 if (Vehicle* v = me->GetVehicleKit())
132 if (Unit* p = v->GetPassenger(0))
133 return p->ToCreature();
134 return (Creature*)nullptr;
135 }
Definition: Unit.h:1302
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Definition: Vehicle.h:30

References Unit::GetVehicleKit(), ScriptedAI::me, and Object::ToCreature().

Referenced by DamageTaken(), JustEngagedWith(), KilledUnit(), and UpdateAI().

◆ JustDied()

void boss_ick::boss_ickAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

254 {
255 if (pInstance)
258 }
@ DONE
Definition: InstanceScript.h:60
@ DATA_ICK
Definition: pit_of_saron.h:31
void RemoveAllAuras()
Definition: Unit.cpp:5259
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_ICK, DONE, ScriptedAI::me, pInstance, Unit::RemoveAllAuras(), and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_ick::boss_ickAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

102 {
103 if (Creature* k = GetKrick())
104 k->AI()->Talk(SAY_AGGRO);
106 events.Reset();
107 events.RescheduleEvent(EVENT_SPELL_TOXIC_WASTE, 3s, 5s);
108 events.RescheduleEvent(EVENT_SPELL_MIGHTY_KICK, 10s, 20s);
109 events.RescheduleEvent(EVENT_SPELL_SHADOW_BOLT, 10s);
110 events.RescheduleEvent(EVENT_SPECIAL, 25s);
111
112 if (pInstance)
114 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
events
Definition: boss_sartura.cpp:43
@ SAY_AGGRO
Definition: boss_krickandick.cpp:37
@ EVENT_SPECIAL
Definition: boss_krickandick.cpp:69
@ EVENT_SPELL_MIGHTY_KICK
Definition: boss_krickandick.cpp:67
@ EVENT_SPELL_TOXIC_WASTE
Definition: boss_krickandick.cpp:66
@ EVENT_SPELL_SHADOW_BOLT
Definition: boss_krickandick.cpp:68
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94

References DATA_ICK, CreatureAI::DoZoneInCombat(), EVENT_SPECIAL, EVENT_SPELL_MIGHTY_KICK, EVENT_SPELL_SHADOW_BOLT, EVENT_SPELL_TOXIC_WASTE, GetKrick(), IN_PROGRESS, pInstance, SAY_AGGRO, and ZoneScript::SetData().

◆ JustSummoned()

void boss_ick::boss_ickAI::JustSummoned ( Creature )
inlineoverridevirtual

Reimplemented from ScriptedAI.

273 {
274 }

◆ KilledUnit()

void boss_ick::boss_ickAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

261 {
262 // if during pursuit ick kills his target, set to aggressive again
263 if (who && me->GetVictim() && who->GetGUID() == me->GetVictim()->GetGUID())
266
267 if (who->GetTypeId() == TYPEID_PLAYER)
268 if (Creature* k = GetKrick())
269 k->AI()->Talk(SAY_SLAY);
270 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ REACT_PASSIVE
Definition: Unit.h:1035
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ SAY_SLAY
Definition: boss_krickandick.cpp:38
void SetReactState(ReactStates st)
Definition: Creature.h:90
ReactStates GetReactState() const
Definition: Creature.h:91
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Unit * GetVictim() const
Definition: Unit.h:1398

References Object::GetGUID(), GetKrick(), Creature::GetReactState(), Object::GetTypeId(), Unit::GetVictim(), ScriptedAI::me, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_SLAY, Creature::SetReactState(), and TYPEID_PLAYER.

◆ Reset()

void boss_ick::boss_ickAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

89 {
91 events.Reset();
92 if (pInstance)
94 }
@ NOT_STARTED
Definition: InstanceScript.h:57

References DATA_ICK, ScriptedAI::me, NOT_STARTED, pInstance, REACT_AGGRESSIVE, ZoneScript::SetData(), and Creature::SetReactState().

◆ SpellHitTarget()

void boss_ick::boss_ickAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

117 {
118 if (!target || !spell)
119 return;
120 if (spell->Id == SPELL_PURSUIT && target->GetTypeId() == TYPEID_PLAYER)
121 {
122 Talk(EMOTE_ICK_CHASE, target);
123 AttackStart(target);
125 events.RescheduleEvent(EVENT_SET_REACT_AGGRESSIVE, 12s);
126 }
127 }
@ EMOTE_ICK_CHASE
Definition: boss_krickandick.cpp:34
@ SPELL_PURSUIT
Definition: boss_krickandick.cpp:51
@ EVENT_SET_REACT_AGGRESSIVE
Definition: boss_krickandick.cpp:70
Talk
Definition: boss_fathomlord_karathress.cpp:25
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210

References ScriptedAI::AttackStart(), EMOTE_ICK_CHASE, EVENT_SET_REACT_AGGRESSIVE, Object::GetTypeId(), SpellInfo::Id, ScriptedAI::me, REACT_PASSIVE, Creature::SetReactState(), SPELL_PURSUIT, and TYPEID_PLAYER.

◆ UpdateAI()

void boss_ick::boss_ickAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

159 {
160 if (!UpdateVictim())
161 return;
162
163 if (me->GetVictim())
164 {
165 float x, y, z;
166 me->GetVictim()->GetPosition(x, y, z);
167 if (KrickCenterPos.GetExactDist(x, y, z) > 80.0f || z > KrickCenterPos.GetPositionZ() + 20.0f || z < KrickCenterPos.GetPositionZ() - 20.0f)
168 {
171 return;
172 }
173 }
174
175 events.Update(diff);
176
178 return;
179
180 switch(events.ExecuteEvent())
181 {
182 case 0:
183 break;
185 if (Creature* k = GetKrick())
186 if (!k->HasUnitState(UNIT_STATE_CASTING))
187 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true))
188 {
189 k->CastSpell(target, SPELL_TOXIC_WASTE);
190 events.Repeat(7s, 10s);
191 break;
192 }
193 events.Repeat(2500ms);
194 break;
197 events.Repeat(20s, 25s);
198 break;
200 if (Creature* k = GetKrick())
201 if (!k->HasUnitState(UNIT_STATE_CASTING))
202 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 35.0f, true))
203 {
204 k->CastSpell(target, SPELL_SHADOW_BOLT);
205 events.Repeat(14s);
206 break;
207 }
208 events.Repeat(2500ms);
209 break;
212 if (!UpdateVictim())
213 return;
214
215 break;
216 case EVENT_SPECIAL:
217 switch(urand(0, 2))
218 {
219 case 0: // Pursuit
220 if (Creature* k = GetKrick())
221 k->AI()->Talk(SAY_CHASE);
222 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 70.0f, true))
223 me->CastSpell(target, SPELL_PURSUIT, false);
224 break;
225 case 1: // Poison Nova
226 if (Creature* k = GetKrick())
227 {
228 k->AI()->Talk(SAY_POISON_NOVA);
230 }
232 break;
233 case 2: // Explosive Barrage
234 if (Creature* k = GetKrick())
235 {
236 k->AI()->Talk(SAY_BARRAGE_1);
237 k->AI()->Talk(SAY_BARRAGE_2);
238 k->InterruptNonMeleeSpells(false);
240 k->CastSpell(k, SPELL_EXPLOSIVE_BARRAGE_KRICK, false);
242 }
243 events.DelayEvents(20s);
244 break;
245 }
246 events.Repeat(25s, 30s);
247 break;
248 }
249
251 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ SAY_POISON_NOVA
Definition: boss_krickandick.cpp:41
@ SAY_BARRAGE_1
Definition: boss_krickandick.cpp:39
@ SAY_BARRAGE_2
Definition: boss_krickandick.cpp:40
@ SAY_CHASE
Definition: boss_krickandick.cpp:42
@ EMOTE_ICK_POISON_NOVA
Definition: boss_krickandick.cpp:33
@ SPELL_EXPLOSIVE_BARRAGE_ICK
Definition: boss_krickandick.cpp:56
@ SPELL_SHADOW_BOLT
Definition: boss_krickandick.cpp:49
@ SPELL_TOXIC_WASTE
Definition: boss_krickandick.cpp:47
@ SPELL_MIGHTY_KICK
Definition: boss_krickandick.cpp:48
@ SPELL_POISON_NOVA
Definition: boss_krickandick.cpp:53
@ SPELL_EXPLOSIVE_BARRAGE_KRICK
Definition: boss_krickandick.cpp:55
const Position KrickCenterPos
Definition: pit_of_saron.h:239
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
void GetPosition(float &x, float &y) const
Definition: Position.h:122
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
uint32 GetMaxHealth() const
Definition: Unit.h:1455
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ICK_POISON_NOVA, CreatureAI::EnterEvadeMode(), EVENT_SET_REACT_AGGRESSIVE, EVENT_SPECIAL, EVENT_SPELL_MIGHTY_KICK, EVENT_SPELL_SHADOW_BOLT, EVENT_SPELL_TOXIC_WASTE, Position::GetExactDist(), GetKrick(), Unit::GetMaxHealth(), Position::GetPosition(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), KrickCenterPos, ScriptedAI::me, REACT_AGGRESSIVE, SAY_BARRAGE_1, SAY_BARRAGE_2, SAY_CHASE, SAY_POISON_NOVA, UnitAI::SelectTarget(), Unit::SetHealth(), Creature::SetReactState(), SPELL_EXPLOSIVE_BARRAGE_ICK, SPELL_EXPLOSIVE_BARRAGE_KRICK, SPELL_MIGHTY_KICK, SPELL_POISON_NOVA, SPELL_PURSUIT, SPELL_SHADOW_BOLT, SPELL_TOXIC_WASTE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_ick::boss_ickAI::events

◆ pInstance

InstanceScript* boss_ick::boss_ickAI::pInstance