AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_heigan::boss_heiganAI Struct Reference
Inheritance diagram for boss_heigan::boss_heiganAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_heiganAI (Creature *c)
 
void Reset () override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *killer) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void StartFightPhase (uint8 phase)
 
bool IsInRoom (Unit *who)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint8 currentPhase {}
 
uint8 currentSection {}
 
bool moveRight {}
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_heiganAI()

boss_heigan::boss_heiganAI::boss_heiganAI ( Creature c)
inlineexplicit
72 {
74 }
@ BOSS_HEIGAN
Definition: naxxramas.h:34
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:469
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_heigan.cpp:76

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ IsInRoom()

bool boss_heigan::boss_heiganAI::IsInRoom ( Unit who)
inline
163 {
164 if (who->GetPositionX() > 2826 || who->GetPositionX() < 2723 || who->GetPositionY() > -3641 || who->GetPositionY() < -3736)
165 {
166 if (who->GetGUID() == me->GetGUID())
168
169 return false;
170 }
171 return true;
172 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References CreatureAI::EnterEvadeMode(), Object::GetGUID(), Position::GetPositionX(), Position::GetPositionY(), and ScriptedAI::me.

Referenced by UpdateAI().

◆ JustDied()

void boss_heigan::boss_heiganAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

111 {
112 BossAI::JustDied(killer);
114 }
@ EMOTE_DEATH
Definition: boss_heigan.cpp:28
Talk
Definition: boss_fathomlord_karathress.cpp:25
void JustDied(Unit *) override
Definition: ScriptedCreature.h:498

References EMOTE_DEATH, and BossAI::JustDied().

◆ JustEngagedWith()

void boss_heigan::boss_heiganAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

117 {
121 if (pInstance)
122 {
124 {
125 go->SetGoState(GO_STATE_READY);
126 }
127 }
129 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ SAY_AGGRO
Definition: boss_heigan.cpp:25
@ PHASE_SLOW_DANCE
Definition: boss_heigan.cpp:55
@ DATA_HEIGAN_ENTER_GATE
Definition: naxxramas.h:52
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void SetInCombatWithZone()
Definition: Creature.cpp:2732
Definition: GameObject.h:122
Map * GetMap() const
Definition: Object.h:517
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3312
void StartFightPhase(uint8 phase)
Definition: boss_heigan.cpp:131

References DATA_HEIGAN_ENTER_GATE, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_READY, BossAI::JustEngagedWith(), ScriptedAI::me, PHASE_SLOW_DANCE, pInstance, SAY_AGGRO, Creature::SetInCombatWithZone(), and StartFightPhase().

◆ KilledUnit()

void boss_heigan::boss_heiganAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

99 {
100 if (who->GetTypeId() != TYPEID_PLAYER)
101 return;
102
103 Talk(SAY_SLAY);
104 if (pInstance)
105 {
107 }
108 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_heigan.cpp:26
@ DATA_IMMORTAL_FAIL
Definition: naxxramas.h:73
TypeID GetTypeId() const
Definition: Object.h:121
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_IMMORTAL_FAIL, Object::GetTypeId(), pInstance, SAY_SLAY, ZoneScript::SetData(), and TYPEID_PLAYER.

◆ Reset()

void boss_heigan::boss_heiganAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

83 {
85 events.Reset();
86 currentPhase = 0;
88 moveRight = true;
89 if (pInstance)
90 {
92 {
93 go->SetGoState(GO_STATE_ACTIVE);
94 }
95 }
96 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
events
Definition: boss_sartura.cpp:43
void Reset() override
Definition: ScriptedCreature.h:496
bool moveRight
Definition: boss_heigan.cpp:80
uint8 currentPhase
Definition: boss_heigan.cpp:78
uint8 currentSection
Definition: boss_heigan.cpp:79

References currentPhase, currentSection, DATA_HEIGAN_ENTER_GATE, Map::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_STATE_ACTIVE, ScriptedAI::me, moveRight, pInstance, and BossAI::Reset().

◆ StartFightPhase()

void boss_heigan::boss_heiganAI::StartFightPhase ( uint8  phase)
inline
132 {
133 currentSection = 3;
135 events.Reset();
136 if (phase == PHASE_SLOW_DANCE)
137 {
138 me->CastStop();
141 events.ScheduleEvent(EVENT_DISRUPTION, 12s, 15s);
142 events.ScheduleEvent(EVENT_DECEPIT_FEVER, 17s);
143 events.ScheduleEvent(EVENT_ERUPT_SECTION, 15s);
144 events.ScheduleEvent(EVENT_SWITCH_PHASE, 90s);
145 }
146 else // if (phase == PHASE_FAST_DANCE)
147 {
150 me->AttackStop();
151 me->StopMoving();
154 me->SetFacingTo(2.40f);
155 events.ScheduleEvent(EVENT_PLAGUE_CLOUD, 1s);
156 events.ScheduleEvent(EVENT_ERUPT_SECTION, 7s);
157 events.ScheduleEvent(EVENT_SWITCH_PHASE, 45s);
158 }
159 events.ScheduleEvent(EVENT_SAFETY_DANCE, 5s);
160 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ EMOTE_DANCE
Definition: boss_heigan.cpp:29
@ SAY_DANCE
Definition: boss_heigan.cpp:31
@ SPELL_TELEPORT_SELF
Definition: boss_heigan.cpp:40
@ EVENT_PLAGUE_CLOUD
Definition: boss_heigan.cpp:50
@ EVENT_SAFETY_DANCE
Definition: boss_heigan.cpp:49
@ EVENT_DISRUPTION
Definition: boss_heigan.cpp:45
@ EVENT_SWITCH_PHASE
Definition: boss_heigan.cpp:48
@ EVENT_DECEPIT_FEVER
Definition: boss_heigan.cpp:46
@ EVENT_ERUPT_SECTION
Definition: boss_heigan.cpp:47
phase
Definition: boss_skadi.cpp:103
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
void SetReactState(ReactStates st)
Definition: Creature.h:90
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
void StopMoving()
Definition: Unit.cpp:16918
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Definition: Unit.cpp:1162
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool AttackStop()
Definition: Unit.cpp:10407

References Unit::AttackStop(), Unit::CastSpell(), Unit::CastStop(), currentPhase, currentSection, CreatureAI::DoZoneInCombat(), EMOTE_DANCE, EVENT_DECEPIT_FEVER, EVENT_DISRUPTION, EVENT_ERUPT_SECTION, EVENT_PLAGUE_CLOUD, EVENT_SAFETY_DANCE, EVENT_SWITCH_PHASE, ScriptedAI::me, PHASE_SLOW_DANCE, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_DANCE, Unit::SetFacingTo(), Creature::SetReactState(), SPELL_TELEPORT_SELF, and Unit::StopMoving().

Referenced by JustEngagedWith(), and UpdateAI().

◆ UpdateAI()

void boss_heigan::boss_heiganAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

175 {
176 if (!IsInRoom(me))
177 return;
178
179 if (!UpdateVictim())
180 return;
181
182 events.Update(diff);
183
184 switch (events.ExecuteEvent())
185 {
186 case EVENT_DISRUPTION:
188 events.Repeat(10s);
189 break;
192 events.Repeat(22s, 25s);
193 break;
196 break;
199 {
201 }
202 else
203 {
205 Talk(EMOTE_DANCE_END); // avoid play the emote on aggro
206 }
207 break;
209 if (pInstance)
210 {
212 if (currentSection == 3)
213 {
214 moveRight = false;
215 }
216 else if (currentSection == 0)
217 {
218 moveRight = true;
219 }
221 }
223 {
225 }
226 events.Repeat(currentPhase == PHASE_SLOW_DANCE ? 10s : 4s);
227 break;
229 {
230 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
231 for (const auto& itr : pList)
232 {
233 if (IsInRoom(itr.GetSource()) && !itr.GetSource()->IsAlive())
234 {
237 return;
238 }
239 }
240 events.Repeat(5s);
241 return;
242 }
243 }
245 }
@ EMOTE_DANCE_END
Definition: boss_heigan.cpp:30
@ SAY_TAUNT
Definition: boss_heigan.cpp:27
@ PHASE_FAST_DANCE
Definition: boss_heigan.cpp:56
@ SPELL_DECREPIT_FEVER_25
Definition: boss_heigan.cpp:38
@ SPELL_DECREPIT_FEVER_10
Definition: boss_heigan.cpp:37
@ SPELL_SPELL_DISRUPTION
Definition: boss_heigan.cpp:36
@ SPELL_PLAGUE_CLOUD
Definition: boss_heigan.cpp:39
@ DATA_DANCE_FAIL
Definition: naxxramas.h:72
@ DATA_HEIGAN_ERUPTION
Definition: naxxramas.h:51
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
bool IsInRoom(Unit *who)
Definition: boss_heigan.cpp:162

References Unit::CastSpell(), currentPhase, currentSection, DATA_DANCE_FAIL, DATA_HEIGAN_ERUPTION, DATA_IMMORTAL_FAIL, UnitAI::DoMeleeAttackIfReady(), EMOTE_DANCE_END, EVENT_DECEPIT_FEVER, EVENT_DISRUPTION, EVENT_ERUPT_SECTION, EVENT_PLAGUE_CLOUD, EVENT_SAFETY_DANCE, EVENT_SWITCH_PHASE, WorldObject::GetMap(), Map::GetPlayers(), IsInRoom(), ScriptedAI::me, moveRight, PHASE_FAST_DANCE, PHASE_SLOW_DANCE, pInstance, ScriptedAI::RAID_MODE(), SAY_TAUNT, ZoneScript::SetData(), SPELL_DECREPIT_FEVER_10, SPELL_DECREPIT_FEVER_25, SPELL_PLAGUE_CLOUD, SPELL_SPELL_DISRUPTION, StartFightPhase(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ currentPhase

uint8 boss_heigan::boss_heiganAI::currentPhase {}

Referenced by Reset(), StartFightPhase(), and UpdateAI().

◆ currentSection

uint8 boss_heigan::boss_heiganAI::currentSection {}

Referenced by Reset(), StartFightPhase(), and UpdateAI().

◆ events

EventMap boss_heigan::boss_heiganAI::events

◆ moveRight

bool boss_heigan::boss_heiganAI::moveRight {}

Referenced by Reset(), and UpdateAI().

◆ pInstance

InstanceScript* boss_heigan::boss_heiganAI::pInstance