AzerothCore 3.3.5a
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npc_ulduar_iron_construct::npc_ulduar_iron_constructAI Struct Reference
Inheritance diagram for npc_ulduar_iron_construct::npc_ulduar_iron_constructAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_iron_constructAI (Creature *pCreature)
 
void Reset () override
 
void JustReachedHome () override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint16 timer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_iron_constructAI()

npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::npc_ulduar_iron_constructAI ( Creature pCreature)
inline
98 : ScriptedAI(pCreature)
99 {
100 me->CastSpell(me, 38757, true);
101 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), and ScriptedAI::me.

Member Function Documentation

◆ DamageTaken()

void npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

150 {
151 if( damage >= RAID_MODE(3000U, 5000U) && me->GetAura(S_BRITTLE) )
152 {
153 me->CastSpell(me, SPELL_SHATTER, true);
154 Unit::Kill(attacker, me);
155
156 if (InstanceScript* instance = me->GetInstanceScript())
157 if (Creature* ignis = ObjectAccessor::GetCreature(*me, instance->GetGuidData(TYPE_IGNIS)))
158 ignis->AI()->SetData(1337, 0);
159 }
160 }
#define SPELL_SHATTER
Definition: boss_ignis.cpp:55
#define S_BRITTLE
Definition: boss_ignis.cpp:54
@ TYPE_IGNIS
Definition: ulduar.h:36
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5519
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17956
Definition: InstanceScript.h:141

References Unit::CastSpell(), Unit::GetAura(), ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), Unit::Kill(), ScriptedAI::me, ScriptedAI::RAID_MODE(), S_BRITTLE, SPELL_SHATTER, and TYPE_IGNIS.

◆ JustDied()

void npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

163 {
164 if (InstanceScript* instance = me->GetInstanceScript())
165 if (Creature* ignis = ObjectAccessor::GetCreature(*me, instance->GetGuidData(TYPE_IGNIS)))
166 ignis->RemoveAuraFromStack(SPELL_STRENGTH_OF_THE_CREATOR);
167 }
#define SPELL_STRENGTH_OF_THE_CREATOR
Definition: boss_ignis.cpp:37

References ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), ScriptedAI::me, SPELL_STRENGTH_OF_THE_CREATOR, and TYPE_IGNIS.

◆ JustReachedHome()

void npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

113 {
114 me->CastSpell(me, 38757, true);
115 }

References Unit::CastSpell(), and ScriptedAI::me.

◆ MoveInLineOfSight()

void npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

190{}

◆ Reset()

void npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

106 {
107 timer = 1000;
110 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
void SetReactState(ReactStates st)
Definition: Creature.h:90
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
uint16 timer
Definition: boss_ignis.cpp:103

References ScriptedAI::me, REACT_PASSIVE, Creature::SetReactState(), Unit::SetUnitFlag(), timer, and UNIT_FLAG_NOT_SELECTABLE.

◆ SpellHit()

void npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

118 {
119 if (spell->Id == SPELL_ACTIVATE_CONSTRUCT)
120 {
121 me->RemoveAura(38757);
124 if (InstanceScript* instance = me->GetInstanceScript())
125 if (Creature* ignis = ObjectAccessor::GetCreature(*me, instance->GetGuidData(TYPE_IGNIS)))
126 {
127 ignis->CastSpell(ignis, SPELL_STRENGTH_OF_THE_CREATOR, true);
128 AttackStart(ignis->GetVictim());
130 }
131 }
132 else if (spell->Id == SPELL_HEAT_BUFF)
133 {
134 if (Aura* heat = me->GetAura(SPELL_HEAT_BUFF))
135 {
136 if (heat->GetStackAmount() >= 10)
137 {
138 if (heat->GetStackAmount() > 10)
139 {
140 heat->ModStackAmount(-1);
141 }
142 me->CastSpell(me, SPELL_MOLTEN, true);
144 }
145 }
146 }
147 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
#define SPELL_ACTIVATE_CONSTRUCT
Definition: boss_ignis.cpp:36
#define SPELL_MOLTEN
Definition: boss_ignis.cpp:51
#define SPELL_HEAT_BUFF
Definition: boss_ignis.cpp:50
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
void ResetAllThreat()
Definition: ThreatMgr.cpp:651
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
Definition: SpellAuras.h:87

References ScriptedAI::AttackStart(), Unit::CastSpell(), CreatureAI::DoZoneInCombat(), Unit::GetAura(), ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), Unit::GetThreatMgr(), SpellInfo::Id, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveAura(), Unit::RemoveUnitFlag(), ThreatMgr::ResetAllThreat(), Creature::SetReactState(), SPELL_ACTIVATE_CONSTRUCT, SPELL_HEAT_BUFF, SPELL_MOLTEN, SPELL_STRENGTH_OF_THE_CREATOR, TYPE_IGNIS, and UNIT_FLAG_NOT_SELECTABLE.

◆ UpdateAI()

void npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

170 {
171 if (!UpdateVictim())
172 return;
173
174 if (timer <= diff)
175 {
176 timer = 1000;
177 if (Aura* a = me->GetAura(SPELL_MOLTEN))
178 if (me->FindNearestCreature(NPC_WATER_TRIGGER, 18.0f, true))
179 {
180 me->RemoveAura(a);
181 me->CastSpell(me, S_BRITTLE, true);
182 }
183 }
184 else
185 timer -= diff;
186
188 }
#define NPC_WATER_TRIGGER
Definition: boss_ignis.cpp:60
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), WorldObject::FindNearestCreature(), Unit::GetAura(), ScriptedAI::me, NPC_WATER_TRIGGER, Unit::RemoveAura(), S_BRITTLE, SPELL_MOLTEN, timer, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ timer

uint16 npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::timer

Referenced by Reset(), and UpdateAI().