10955{
10957 {
10958
10960 return true;
10961
10963 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
10965 {
10967 return true;
10968 }
10969 }
10970
10971 return true;
10972}
@ SPELL_AURA_SPELL_MAGNET
Definition: SpellAuraDefines.h:159
@ AURA_REMOVE_BY_DEFAULT
Definition: SpellAuraDefines.h:392
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
std::list< AuraEffect * > AuraEffectList
Definition: Unit.h:1306