232 {
234 {
236 return true;
237
239 return true;
240
243
245 }
246 return true;
247 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_DEATH_CHALLENGE
Definition: chapter1.cpp:196
virtual ObjectGuid GetGUID(int32=0) const
Definition: UnitAI.h:205
CreatureAI * AI() const
Definition: Creature.h:135
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
LowType GetCounter() const
Definition: ObjectGuid.h:147
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:405
bool IsFullHealth() const
Definition: Unit.h:1443
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
bool IsInCombat() const
Definition: Unit.h:1688