AzerothCore 3.3.5a
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npc_terenas_menethil::npc_terenas_menethilAI Struct Reference
Inheritance diagram for npc_terenas_menethil::npc_terenas_menethilAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_terenas_menethilAI (Creature *creature)
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
bool CanAIAttack (Unit const *target) const override
 
void EnterEvadeMode (EvadeReason) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
InstanceScript_instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_terenas_menethilAI()

npc_terenas_menethil::npc_terenas_menethilAI::npc_terenas_menethilAI ( Creature creature)
inline
3271: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:3274

Member Function Documentation

◆ CanAIAttack()

bool npc_terenas_menethil::npc_terenas_menethilAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

3373 {
3374 return target->GetEntry() != NPC_THE_LICH_KING;
3375 }
@ NPC_THE_LICH_KING
Definition: chapter5.cpp:240

References Object::GetEntry(), and NPC_THE_LICH_KING.

◆ DamageTaken()

void npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

3305 {
3306 if (damage >= me->GetHealth())
3307 {
3308 damage = me->GetHealth() - 1;
3309 if (IsHeroic())
3310 return;
3312 {
3313 _events.Reset();
3315 if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
3316 {
3317 warden->CastSpell((Unit*)nullptr, SPELL_DESTROY_SOUL, false);
3318 warden->DespawnOrUnsummon(2000);
3319 }
3321 me->SetDisplayId(16946);
3323 me->AttackStop();
3325 me->DespawnOrUnsummon(2000);
3326 }
3327 }
3328 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_TERENAS_LOSES_INSIDE
Definition: boss_the_lich_king.cpp:173
@ SPELL_DESTROY_SOUL
Definition: boss_the_lich_king.cpp:174
@ EVENT_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:287
@ NPC_SPIRIT_WARDEN
Definition: icecrown_citadel.h:356
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
bool IsHeroic() const
Definition: ScriptedCreature.h:391
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3422
void SetReactState(ReactStates st)
Definition: Creature.h:90
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Definition: Unit.h:1302
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
bool AttackStop()
Definition: Unit.cpp:10407
EventMap _events
Definition: boss_the_lich_king.cpp:3273

References _events, Unit::AttackStop(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_TELEPORT_BACK, WorldObject::FindNearestCreature(), Unit::GetHealth(), Unit::HasUnitFlag(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_SPIRIT_WARDEN, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetDisplayId(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_DESTROY_SOUL, SPELL_TERENAS_LOSES_INSIDE, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void npc_terenas_menethil::npc_terenas_menethilAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

3277 {
3278 switch (action)
3279 {
3282 me->setActive(true);
3283 _events.Reset();
3286 if (!IsHeroic())
3287 {
3288 me->SetHealth(me->GetMaxHealth() / 2);
3291 }
3292 break;
3295 {
3296 _events.Reset();
3297 me->CastSpell((Unit*)nullptr, SPELL_RESTORE_SOUL, false);
3298 me->DespawnOrUnsummon(3000);
3299 }
3300 break;
3301 }
3302 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
@ ACTION_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:343
@ SPELL_RESTORE_SOUL
Definition: boss_the_lich_king.cpp:171
@ EVENT_DESTROY_SOUL
Definition: boss_the_lich_king.cpp:286
@ EVENT_FROSTMOURNE_TALK_3
Definition: boss_the_lich_king.cpp:285
@ EVENT_FROSTMOURNE_TALK_1
Definition: boss_the_lich_king.cpp:283
@ EVENT_FROSTMOURNE_TALK_2
Definition: boss_the_lich_king.cpp:284
@ ACTION_FROSTMOURNE_INTRO
Definition: icecrown_citadel.h:544
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
uint32 GetMaxHealth() const
Definition: Unit.h:1455
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18288

References _events, ACTION_FROSTMOURNE_INTRO, ACTION_TELEPORT_BACK, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_DESTROY_SOUL, EVENT_FROSTMOURNE_TALK_1, EVENT_FROSTMOURNE_TALK_2, EVENT_FROSTMOURNE_TALK_3, Unit::GetMaxHealth(), Unit::HasUnitFlag(), ScriptedAI::IsHeroic(), ScriptedAI::me, EventMap::Reset(), EventMap::ScheduleEvent(), WorldObject::setActive(), Unit::SetControlled(), Unit::SetHealth(), SPELL_RESTORE_SOUL, UNIT_FLAG_NOT_SELECTABLE, and UNIT_STATE_ROOT.

◆ EnterEvadeMode()

void npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

3378 {
3379 if (!me->IsAlive())
3380 return;
3381
3383 me->CombatStop(false);
3384 }
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
bool IsAlive() const
Definition: Unit.h:1822
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159

References ThreatMgr::ClearAllThreat(), Unit::CombatStop(), Unit::GetThreatMgr(), Unit::IsAlive(), and ScriptedAI::me.

◆ UpdateAI()

void npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

3331 {
3332 UpdateVictim();
3333
3334 _events.Update(diff);
3335
3336 switch (_events.ExecuteEvent())
3337 {
3341 if (IsHeroic())
3342 me->CastSpell((Unit*)nullptr, SPELL_RESTORE_SOULS, false);
3343 break;
3346 break;
3349 break;
3350 case EVENT_DESTROY_SOUL:
3351 if (Creature* warden = me->FindNearestCreature(NPC_SPIRIT_WARDEN, 20.0f))
3352 warden->CastSpell((Unit*)nullptr, SPELL_DESTROY_SOUL, false);
3354 me->SetDisplayId(16946);
3356 me->AttackStop();
3358 _events.Reset();
3360 break;
3363 lichKing->AI()->DoAction(ACTION_TELEPORT_BACK);
3364 break;
3365 default:
3366 break;
3367 }
3368
3370 }
@ SPELL_RESTORE_SOULS
Definition: boss_the_lich_king.cpp:172
@ SAY_TERENAS_INTRO_3
Definition: boss_the_lich_king.cpp:76
@ SAY_TERENAS_INTRO_2
Definition: boss_the_lich_king.cpp:75
@ SAY_TERENAS_INTRO_1
Definition: boss_the_lich_king.cpp:74
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:106
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References _events, _instance, ACTION_TELEPORT_BACK, Unit::AttackStop(), Unit::CastSpell(), DATA_THE_LICH_KING, UnitAI::DoMeleeAttackIfReady(), EVENT_DESTROY_SOUL, EVENT_FROSTMOURNE_TALK_1, EVENT_FROSTMOURNE_TALK_2, EVENT_FROSTMOURNE_TALK_3, EVENT_TELEPORT_BACK, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_SPIRIT_WARDEN, REACT_PASSIVE, EventMap::Reset(), SAY_TERENAS_INTRO_1, SAY_TERENAS_INTRO_2, SAY_TERENAS_INTRO_3, EventMap::ScheduleEvent(), Unit::SetControlled(), Creature::SetDisplayId(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_DESTROY_SOUL, SPELL_RESTORE_SOULS, SPELL_TERENAS_LOSES_INSIDE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_ROOT, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_terenas_menethil::npc_terenas_menethilAI::_events

Referenced by DamageTaken(), DoAction(), and UpdateAI().

◆ _instance

InstanceScript* npc_terenas_menethil::npc_terenas_menethilAI::_instance

Referenced by UpdateAI().