AzerothCore 3.3.5a
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boss_sartharion_tenebron::boss_sartharion_tenebronAI Struct Reference
Inheritance diagram for boss_sartharion_tenebron::boss_sartharion_tenebronAI:
boss_sartharion_dragonAI BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sartharion_tenebronAI (Creature *pCreature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *killer) override
 
void HandleExtraEvent (uint32 const eventId) override
 
void ExecuteEvent (uint32 eventId) override
 
void ClearInstance () override
 
- Public Member Functions inherited from boss_sartharion_dragonAI
 boss_sartharion_dragonAI (Creature *pCreature, uint32 bossId)
 
void Reset () override
 
void DoAction (int32 param) final
 
void MoveInLineOfSight (Unit *who) final
 
void MovementInform (uint32 type, uint32 pointId) final
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) final
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) final
 
void UpdateAI (uint32 diff) final
 
virtual void ClearInstance ()
 
virtual void HandleExtraEvent (uint32 const)
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

SummonList summons2
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from boss_sartharion_dragonAI
void RemoveTwilightPortal ()
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from boss_sartharion_dragonAI
EventMap extraEvents
 
ObjectGuid portalGUID
 
bool isCalledBySartharion
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sartharion_tenebronAI()

boss_sartharion_tenebron::boss_sartharion_tenebronAI::boss_sartharion_tenebronAI ( Creature pCreature)
inline
1029 : boss_sartharion_dragonAI(pCreature, DATA_TENEBRON), summons2(pCreature)
1030 {
1031 }
@ DATA_TENEBRON
Definition: obsidian_sanctum.h:31
Definition: boss_sartharion.cpp:722
SummonList summons2
Definition: boss_sartharion.cpp:1192

Member Function Documentation

◆ ClearInstance()

void boss_sartharion_tenebron::boss_sartharion_tenebronAI::ClearInstance ( )
inlineoverridevirtual

Reimplemented from boss_sartharion_dragonAI.

1186 {
1189 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
virtual void ClearInstance()
Definition: boss_sartharion.cpp:984

References boss_sartharion_dragonAI::ClearInstance(), SummonList::DespawnAll(), and summons2.

◆ ExecuteEvent()

void boss_sartharion_tenebron::boss_sartharion_tenebronAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

1077 {
1078 switch (eventId)
1079 {
1081 {
1082 if (!urand(0, 10))
1083 {
1085 }
1087 events.RepeatEvent(17500);
1088 break;
1089 }
1091 {
1092 if (Unit* target = SelectTarget(SelectTargetMethod::Random))
1093 {
1094 DoCast(target, SPELL_SHADOW_FISSURE, false);
1095 }
1096 events.RepeatEvent(22500);
1097 break;
1098 }
1100 {
1103
1105 {
1107 {
1108 portalGUID = Portal->GetGUID();
1109 }
1110 }
1111 else
1112 {
1114 }
1115
1116 events.ScheduleEvent(EVENT_MINIBOSS_SPAWN_HELPERS, 2s);
1117 events.Repeat(60s);
1118 break;
1119 }
1121 {
1123 for (uint8 i = 0; i < MAX_TENEBORN_EGGS_SUMMONS; ++i)
1124 {
1126 {
1127 summons.Summon(egg);
1129 {
1131 {
1132 sartharion->AI()->JustSummoned(egg);
1133 }
1134 }
1135 egg->SetPhaseMask(16, true);
1136 }
1137 }
1138
1139 events.ScheduleEvent(EVENT_MINIBOSS_HATCH_EGGS, 25s);
1140 break;
1141 }
1143 {
1146 for (ObjectGuid const& summonGuid : summons)
1147 {
1148 Creature const* summon = ObjectAccessor::GetCreature(*me, summonGuid);
1149 if (!summon || !summon->IsAlive() || summon->GetEntry() != NPC_TWILIGHT_EGG)
1150 {
1151 continue;
1152 }
1153
1155 {
1156 summons2.Summon(whelp);
1158 {
1160 {
1161 sartharion->AI()->JustSummoned(whelp);
1162 }
1163 }
1164 }
1165 }
1166
1168 {
1169 // Remove phase shift
1172 }
1173 else
1174 {
1176 }
1177
1180 break;
1181 }
1182 }
1183 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ IN_PROGRESS
Definition: InstanceScript.h:58
events
Definition: boss_sartura.cpp:43
@ WHISPER_OPEN_PORTAL
Definition: boss_sartharion.cpp:65
@ WHISPER_HATCH_EGGS
Definition: boss_sartharion.cpp:66
@ SAY_TENEBRON_SPECIAL
Definition: boss_sartharion.cpp:45
@ SAY_TENEBRON_BREATH
Definition: boss_sartharion.cpp:43
@ ACTION_SWITCH_PHASE
Definition: boss_sartharion.cpp:126
@ MAX_TENEBORN_EGGS_SUMMONS
Definition: boss_sartharion.cpp:145
const Position portalPos[4]
Definition: boss_sartharion.cpp:178
@ SPELL_SHADOW_FISSURE
Definition: boss_sartharion.cpp:75
@ SPELL_SHADOW_BREATH
Definition: boss_sartharion.cpp:74
@ NPC_TWILIGHT_EGG
Definition: boss_sartharion.cpp:110
@ NPC_TWILIGHT_WHELP
Definition: boss_sartharion.cpp:111
const Position TenebronEggsPos[2][MAX_TENEBORN_EGGS_SUMMONS]
Definition: boss_sartharion.cpp:188
@ EVENT_MINIBOSS_HATCH_EGGS
Definition: boss_sartharion.cpp:154
@ EVENT_MINIBOSS_SHADOW_BREATH
Definition: boss_sartharion.cpp:153
@ EVENT_MINIBOSS_SHADOW_FISSURE
Definition: boss_sartharion.cpp:152
@ EVENT_MINIBOSS_OPEN_PORTAL
Definition: boss_sartharion.cpp:155
@ EVENT_MINIBOSS_SPAWN_HELPERS
Definition: boss_sartharion.cpp:156
@ ACTION_ADD_PORTAL
Definition: obsidian_sanctum.h:60
@ ACTION_CLEAR_PORTAL
Definition: obsidian_sanctum.h:59
@ GO_TWILIGHT_PORTAL
Definition: obsidian_sanctum.h:48
@ DATA_SARTHARION
Definition: obsidian_sanctum.h:30
@ SPELL_TWILIGHT_SHIFT
Definition: obsidian_sanctum.h:52
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:54
void RemoveNotExisting()
Definition: ScriptedCreature.cpp:82
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript *const instance
Definition: ScriptedCreature.h:474
SummonList summons
Definition: ScriptedCreature.h:510
Definition: Creature.h:46
Definition: GameObject.h:122
uint32 GetEntry() const
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2357
Definition: ObjectGuid.h:120
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1302
bool IsAlive() const
Definition: Unit.h:1822
Unit * GetVictim() const
Definition: Unit.h:1398
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:638
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
virtual void DoAction(int32)
Definition: InstanceScript.h:263
void RemoveTwilightPortal()
Definition: boss_sartharion.cpp:995
bool isCalledBySartharion
Definition: boss_sartharion.cpp:1010
ObjectGuid portalGUID
Definition: boss_sartharion.cpp:1009

References ACTION_ADD_PORTAL, ACTION_CLEAR_PORTAL, ACTION_SWITCH_PHASE, DATA_SARTHARION, DATA_TENEBRON, SummonList::DespawnEntry(), SummonList::DoAction(), InstanceScript::DoAction(), UnitAI::DoCast(), UnitAI::DoCastVictim(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), EVENT_MINIBOSS_HATCH_EGGS, EVENT_MINIBOSS_OPEN_PORTAL, EVENT_MINIBOSS_SHADOW_BREATH, EVENT_MINIBOSS_SHADOW_FISSURE, EVENT_MINIBOSS_SPAWN_HELPERS, InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), GO_TWILIGHT_PORTAL, IN_PROGRESS, BossAI::instance, Unit::IsAlive(), boss_sartharion_dragonAI::isCalledBySartharion, MAX_TENEBORN_EGGS_SUMMONS, ScriptedAI::me, NPC_TWILIGHT_EGG, NPC_TWILIGHT_WHELP, boss_sartharion_dragonAI::portalGUID, portalPos, SummonList::RemoveNotExisting(), boss_sartharion_dragonAI::RemoveTwilightPortal(), SAY_TENEBRON_BREATH, SAY_TENEBRON_SPECIAL, UnitAI::SelectTarget(), SPELL_SHADOW_BREATH, SPELL_SHADOW_FISSURE, SPELL_TWILIGHT_SHIFT, SummonList::Summon(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), BossAI::summons, summons2, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, TenebronEggsPos, urand(), WHISPER_HATCH_EGGS, and WHISPER_OPEN_PORTAL.

◆ HandleExtraEvent()

void boss_sartharion_tenebron::boss_sartharion_tenebronAI::HandleExtraEvent ( uint32 const  eventId)
inlineoverridevirtual

Reimplemented from boss_sartharion_dragonAI.

1066 {
1067 if (eventId == EVENT_MINIDRAKE_SPEECH)
1068 {
1070 me->SetCanFly(true);
1071 me->SetSpeed(MOVE_FLIGHT, 3.0f);
1072 me->GetMotionMaster()->MovePath(me->GetEntry() * 10, false);
1073 }
1074 }
@ MOVE_FLIGHT
Definition: Unit.h:384
@ SAY_TENEBRON_RESPOND
Definition: boss_sartharion.cpp:44
@ EVENT_MINIDRAKE_SPEECH
Definition: boss_sartharion.cpp:175
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3194
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14414
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:800

References EVENT_MINIDRAKE_SPEECH, Object::GetEntry(), Unit::GetMotionMaster(), ScriptedAI::me, MOVE_FLIGHT, MotionMaster::MovePath(), SAY_TENEBRON_RESPOND, Creature::SetCanFly(), and Unit::SetSpeed().

◆ JustDied()

void boss_sartharion_tenebron::boss_sartharion_tenebronAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from boss_sartharion_dragonAI.

1056 {
1058 {
1060 }
1061
1063 }
void JustDied(Unit *) override
Definition: boss_sartharion.cpp:860

References SummonList::DespawnAll(), boss_sartharion_dragonAI::isCalledBySartharion, boss_sartharion_dragonAI::JustDied(), and summons2.

◆ JustSummoned()

void boss_sartharion_tenebron::boss_sartharion_tenebronAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from boss_sartharion_dragonAI.

1047 {
1048 if (summon->GetEntry() != NPC_TWILIGHT_EGG)
1049 {
1050 summons.Summon(summon);
1051 }
1052 // Summons to Sartharion are linked manually
1053 }

References Object::GetEntry(), NPC_TWILIGHT_EGG, SummonList::Summon(), and BossAI::summons.

◆ Reset()

void boss_sartharion_tenebron::boss_sartharion_tenebronAI::Reset ( )
inlineoverridevirtual

Member Data Documentation

◆ summons2

SummonList boss_sartharion_tenebron::boss_sartharion_tenebronAI::summons2
private