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boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI Struct Reference
Inheritance diagram for boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_high_inquisitor_whitemaneAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScriptinstance
 
uint32 Heal_Timer
 
uint32 Wait_Timer
 
bool canResurrectCheck
 
bool canResurrect
 
EventMap events
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_high_inquisitor_whitemaneAI()

boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::boss_high_inquisitor_whitemaneAI ( Creature creature)
inline
558 : ScriptedAI(creature)
559 {
560 instance = creature->GetInstanceScript();
561 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: instance_scarlet_monastery.cpp:679

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DamageTaken()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

585 {
586 if (!canResurrectCheck && damage >= me->GetHealth())
587 damage = me->GetHealth() - 1;
588 }
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetHealth() const
Definition: Unit.h:1440
bool canResurrectCheck
Definition: instance_scarlet_monastery.cpp:682

References canResurrectCheck, Unit::GetHealth(), and ScriptedAI::me.

◆ JustEngagedWith()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

577 {
579 events.ScheduleEvent(EVENT_SPELL_HOLY_SMITE, 1s, 3s);
580 events.ScheduleEvent(EVENT_SPELL_POWER_WORLD_SHIELD, 6s);
581 events.ScheduleEvent(EVENT_SPELL_HEAL, 9s);
582 }
@ SAY_WH_INTRO
Definition: instance_scarlet_monastery.cpp:292
@ EVENT_SPELL_HEAL
Definition: instance_scarlet_monastery.cpp:263
@ EVENT_SPELL_HOLY_SMITE
Definition: instance_scarlet_monastery.cpp:261
@ EVENT_SPELL_POWER_WORLD_SHIELD
Definition: instance_scarlet_monastery.cpp:262
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23

References EVENT_SPELL_HEAL, EVENT_SPELL_HOLY_SMITE, EVENT_SPELL_POWER_WORLD_SHIELD, and SAY_WH_INTRO.

◆ JustReachedHome()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

572 {
574 }
@ FAIL
Definition: InstanceScript.h:58
@ TYPE_MOGRAINE_AND_WHITE_EVENT
Definition: instance_scarlet_monastery.cpp:44
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References FAIL, instance, ZoneScript::SetData(), and TYPE_MOGRAINE_AND_WHITE_EVENT.

◆ KilledUnit()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

591 {
593 }
@ SAY_WH_KILL
Definition: instance_scarlet_monastery.cpp:293

References SAY_WH_KILL.

◆ Reset()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

564 {
565 canResurrectCheck = false;
566 canResurrect = false;
567 Wait_Timer = 7000;
568 Heal_Timer = 10000;
569 }
uint32 Heal_Timer
Definition: instance_scarlet_monastery.cpp:680
uint32 Wait_Timer
Definition: instance_scarlet_monastery.cpp:681
bool canResurrect
Definition: instance_scarlet_monastery.cpp:683

References canResurrect, canResurrectCheck, Heal_Timer, and Wait_Timer.

◆ UpdateAI()

void boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

596 {
597 if (!UpdateVictim())
598 return;
599
600 if (canResurrect)
601 {
602 //When casting resuruction make sure to delay so on rez when reinstate battle deepsleep runs out
603 if (Wait_Timer <= diff)
604 {
606 {
609 canResurrect = false;
610 }
611 }
612 else Wait_Timer -= diff;
613 }
614
615 //Cast Deep sleep when health is less than 50%
617 {
618 if (me->IsNonMeleeSpellCast(false))
620
622 canResurrectCheck = true;
623 canResurrect = true;
624 return;
625 }
626
627 //while in "resurrect-mode", don't do anything
628 if (canResurrect)
629 return;
630
631 //If we are <75% hp cast healing spells at self or Mograine
632 if (Heal_Timer <= diff)
633 {
634 Creature* target = nullptr;
635
636 if (!HealthAbovePct(75))
637 target = me;
638
640 {
641 // checking canResurrectCheck prevents her healing Mograine while he is "faking death"
642 if (canResurrectCheck && mograine->IsAlive() && !mograine->HealthAbovePct(75))
643 target = mograine;
644 }
645
646 if (target)
647 me->CastSpell(target, SPELL_HEAL, false);
648
649 Heal_Timer = 13000;
650 }
651 else Heal_Timer -= diff;
652
653 events.Update(diff);
655 return;
656
657 while (uint32 eventId = events.ExecuteEvent())
658 {
659 switch (eventId)
660 {
663 events.ScheduleEvent(EVENT_SPELL_POWER_WORLD_SHIELD, 15s);
664 break;
667 events.ScheduleEvent(EVENT_SPELL_HOLY_SMITE, 6s);
668 break;
669 case EVENT_SPELL_HEAL:
670 me->CastSpell(me, SPELL_HEAL, false);
671 break;
672 }
673 }
674
676 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_WH_RESURRECT
Definition: instance_scarlet_monastery.cpp:294
@ SPELL_SCARLET_RESURRECTION
Definition: instance_scarlet_monastery.cpp:276
@ SPELL_POWER_WORD_SHIELD
Definition: instance_scarlet_monastery.cpp:281
@ SPELL_HEAL
Definition: instance_scarlet_monastery.cpp:280
@ SPELL_HOLY_SMITE
Definition: instance_scarlet_monastery.cpp:279
@ SPELL_DEEP_SLEEP
Definition: instance_scarlet_monastery.cpp:277
@ DATA_MOGRAINE
Definition: instance_scarlet_monastery.cpp:46
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:357
Definition: Creature.h:46
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:4039
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References canResurrect, canResurrectCheck, Unit::CastSpell(), DATA_MOGRAINE, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_SPELL_HEAL, EVENT_SPELL_HOLY_SMITE, EVENT_SPELL_POWER_WORLD_SHIELD, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetVictim(), Unit::HasUnitState(), Heal_Timer, ScriptedAI::HealthAbovePct(), instance, Unit::InterruptNonMeleeSpells(), Unit::IsNonMeleeSpellCast(), ScriptedAI::me, SAY_WH_RESURRECT, SPELL_DEEP_SLEEP, SPELL_HEAL, SPELL_HOLY_SMITE, SPELL_POWER_WORD_SHIELD, SPELL_SCARLET_RESURRECTION, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and Wait_Timer.

Member Data Documentation

◆ canResurrect

bool boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::canResurrect
private

Referenced by Reset(), and UpdateAI().

◆ canResurrectCheck

bool boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::canResurrectCheck
private

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ events

EventMap boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::events
private

◆ Heal_Timer

uint32 boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Heal_Timer
private

Referenced by Reset(), and UpdateAI().

◆ instance

InstanceScript* boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::instance
private

◆ Wait_Timer

uint32 boss_high_inquisitor_whitemane::boss_high_inquisitor_whitemaneAI::Wait_Timer
private

Referenced by Reset(), and UpdateAI().