293 {
295 {
296 return;
297 }
298
300 if (!radius)
301 {
302 return;
303 }
304
306 if (distance > 1.0f)
307 {
309 }
310 }
std::int32_t int32
Definition: Define.h:104
@ EFFECT_0
Definition: SharedDefines.h:30
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
void SetHitDamage(int32 damage)
Definition: SpellScript.cpp:524
Unit * GetCaster()
Definition: SpellScript.cpp:401
int32 GetHitDamage()
Definition: SpellScript.cpp:514