AzerothCore 3.3.5a
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instance_steam_vault::instance_steam_vault_InstanceMapScript Struct Reference
Inheritance diagram for instance_steam_vault::instance_steam_vault_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_steam_vault_InstanceMapScript (Map *map)
 
void OnGameObjectCreate (GameObject *go) override
 
bool SetBossState (uint32 bossId, EncounterState state) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_steam_vault_InstanceMapScript()

instance_steam_vault::instance_steam_vault_InstanceMapScript::instance_steam_vault_InstanceMapScript ( Map map)
inline
80 : InstanceScript(map)
81 {
85 }
uint32 const EncounterCount
Definition: blackrock_spire.h:23
#define DataHeaders
Definition: sethekk_halls.h:23
ObjectData const creatureData[]
Definition: instance_steam_vault.cpp:61
ObjectData const objectData[]
Definition: instance_steam_vault.cpp:66
Definition: InstanceScript.h:140
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:265
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition: InstanceScript.cpp:172

References creatureData, DataHeaders, EncounterCount, InstanceScript::LoadObjectData(), objectData, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ OnGameObjectCreate()

void instance_steam_vault::instance_steam_vault_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

88 {
89 switch (go->GetEntry())
90 {
94 break;
100 break;
106 break;
107 }
108
110 }
@ DONE
Definition: InstanceScript.h:59
@ SPECIAL
Definition: InstanceScript.h:60
@ DATA_HYDROMANCER_THESPIA
Definition: steam_vault.h:32
@ DATA_MEKGINEER_STEAMRIGGER
Definition: steam_vault.h:33
@ GO_ACCESS_PANEL_HYDRO
Definition: steam_vault.h:45
@ GO_MAIN_CHAMBERS_DOOR
Definition: steam_vault.h:44
@ GO_ACCESS_PANEL_MEK
Definition: steam_vault.h:46
@ GO_FLAG_NOT_SELECTABLE
Definition: SharedDefines.h:1579
void RemoveGameObjectFlag(GameObjectFlags flags)
Definition: GameObject.h:221
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
void OnGameObjectCreate(GameObject *go) override
Definition: InstanceScript.cpp:70

References DATA_HYDROMANCER_THESPIA, DATA_MEKGINEER_STEAMRIGGER, DONE, ObjectGuid::Empty, InstanceScript::GetBossState(), Object::GetEntry(), GO_ACCESS_PANEL_HYDRO, GO_ACCESS_PANEL_MEK, GO_FLAG_NOT_SELECTABLE, GO_MAIN_CHAMBERS_DOOR, InstanceScript::HandleGameObject(), InstanceScript::OnGameObjectCreate(), GameObject::RemoveGameObjectFlag(), and SPECIAL.

◆ SetBossState()

bool instance_steam_vault::instance_steam_vault_InstanceMapScript::SetBossState ( uint32  bossId,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

113 {
114 if (!InstanceScript::SetBossState(bossId, state))
115 {
116 return false;
117 }
118
119 if (bossId == DATA_HYDROMANCER_THESPIA && state == DONE)
120 {
122 {
123 panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
124 }
125 }
126 else if (bossId == DATA_MEKGINEER_STEAMRIGGER && state == DONE)
127 {
129 {
130 panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
131 }
132 }
133
134 return true;
135 }
@ DATA_ACCESS_PANEL_MEKGINEER
Definition: steam_vault.h:38
@ DATA_ACCESS_PANEL_HYDROMANCER
Definition: steam_vault.h:37
Definition: GameObject.h:122
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
GameObject * GetGameObject(uint32 type)
Definition: InstanceScript.cpp:104

References DATA_ACCESS_PANEL_HYDROMANCER, DATA_ACCESS_PANEL_MEKGINEER, DATA_HYDROMANCER_THESPIA, DATA_MEKGINEER_STEAMRIGGER, DONE, InstanceScript::GetGameObject(), GO_FLAG_NOT_SELECTABLE, and InstanceScript::SetBossState().