AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_adaptive_warding Class Reference
Inheritance diagram for spell_gen_adaptive_warding:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_gen_adaptive_warding)
 
bool Validate (SpellInfo const *) override
 
bool CheckProc (ProcEventInfo &eventInfo)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &eventInfo)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ CheckProc()

bool spell_gen_adaptive_warding::CheckProc ( ProcEventInfo eventInfo)
inlineprivate
1225 {
1226 if (!eventInfo.GetSpellInfo())
1227 return false;
1228
1229 // find Mage Armor
1230 if (!GetTarget()->GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0x0, 0x0))
1231 return false;
1232
1233 switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask()))
1234 {
1236 case SPELL_SCHOOL_HOLY:
1237 return false;
1238 default:
1239 break;
1240 }
1241 return true;
1242 }
@ SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
Definition: SpellAuraDefines.h:197
@ SPELL_SCHOOL_NORMAL
Definition: SharedDefines.h:255
@ SPELL_SCHOOL_HOLY
Definition: SharedDefines.h:256
SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
Definition: SharedDefines.h:290
@ SPELLFAMILY_MAGE
Definition: SharedDefines.h:3503
SpellSchoolMask GetSchoolMask() const
Definition: Unit.h:866
SpellInfo const * GetSpellInfo() const
Definition: Unit.cpp:187
Unit * GetTarget() const
Definition: SpellScript.cpp:1165

References GetFirstSchoolInMask(), ProcEventInfo::GetSchoolMask(), ProcEventInfo::GetSpellInfo(), AuraScript::GetTarget(), SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NORMAL, and SPELLFAMILY_MAGE.

Referenced by Register().

◆ HandleProc()

void spell_gen_adaptive_warding::HandleProc ( AuraEffect const *  aurEff,
ProcEventInfo eventInfo 
)
inlineprivate
1245 {
1247
1248 uint32 spellId = 0;
1249 switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask()))
1250 {
1251 case SPELL_SCHOOL_FIRE:
1253 break;
1256 break;
1257 case SPELL_SCHOOL_FROST:
1259 break;
1262 break;
1265 break;
1266 default:
1267 return;
1268 }
1269 GetTarget()->CastSpell(GetTarget(), spellId, true, nullptr, aurEff);
1270 }
std::uint32_t uint32
Definition: Define.h:108
@ SPELL_GEN_ADAPTIVE_WARDING_ARCANE
Definition: spell_generic.cpp:1204
@ SPELL_GEN_ADAPTIVE_WARDING_FIRE
Definition: spell_generic.cpp:1200
@ SPELL_GEN_ADAPTIVE_WARDING_NATURE
Definition: spell_generic.cpp:1201
@ SPELL_GEN_ADAPTIVE_WARDING_FROST
Definition: spell_generic.cpp:1202
@ SPELL_GEN_ADAPTIVE_WARDING_SHADOW
Definition: spell_generic.cpp:1203
@ SPELL_SCHOOL_SHADOW
Definition: SharedDefines.h:260
@ SPELL_SCHOOL_NATURE
Definition: SharedDefines.h:258
@ SPELL_SCHOOL_FROST
Definition: SharedDefines.h:259
@ SPELL_SCHOOL_ARCANE
Definition: SharedDefines.h:261
@ SPELL_SCHOOL_FIRE
Definition: SharedDefines.h:257
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void PreventDefaultAction()
Definition: SpellScript.cpp:985

References Unit::CastSpell(), GetFirstSchoolInMask(), ProcEventInfo::GetSchoolMask(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), SPELL_GEN_ADAPTIVE_WARDING_ARCANE, SPELL_GEN_ADAPTIVE_WARDING_FIRE, SPELL_GEN_ADAPTIVE_WARDING_FROST, SPELL_GEN_ADAPTIVE_WARDING_NATURE, SPELL_GEN_ADAPTIVE_WARDING_SHADOW, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_NATURE, and SPELL_SCHOOL_SHADOW.

Referenced by Register().

◆ PrepareAuraScript()

spell_gen_adaptive_warding::PrepareAuraScript ( spell_gen_adaptive_warding  )
private

◆ Register()

void spell_gen_adaptive_warding::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

1273 {
1276 }
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
@ EFFECT_0
Definition: SharedDefines.h:30
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_generic.cpp:1224
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition: spell_generic.cpp:1244

References AuraCheckProcFn, AuraEffectProcFn, CheckProc(), AuraScript::DoCheckProc, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_gen_adaptive_warding::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual