AzerothCore 3.3.5a
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npc_strangulate_vehicle::npc_strangulate_vehicleAI Struct Reference
Inheritance diagram for npc_strangulate_vehicle::npc_strangulate_vehicleAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_strangulate_vehicleAI (Creature *creature)
 
void IsSummonedBy (WorldObject *summoner) override
 
bool IsHeroic ()
 
void OnCharmed (bool) override
 
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields =======================================
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_strangulate_vehicleAI()

npc_strangulate_vehicle::npc_strangulate_vehicleAI::npc_strangulate_vehicleAI ( Creature creature)
inline
3119: NullCreatureAI(creature), _instance(creature->GetInstanceScript()) {}
Definition: PassiveAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:3122

Member Function Documentation

◆ DoAction()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

3168 {
3169 if (action != ACTION_TELEPORT_BACK)
3170 return;
3171
3172 if (TempSummon* summ = me->ToTempSummon())
3173 {
3174 if (Unit* summoner = summ->GetSummonerUnit())
3175 {
3176 bool buff = _instance->GetBossState(DATA_THE_LICH_KING) == IN_PROGRESS && summoner->GetTypeId() == TYPEID_PLAYER && (!summoner->IsAlive() || summoner->ToPlayer()->IsBeingTeleported() || summoner->FindMap() != me->GetMap());
3177 if (summoner->GetTypeId() == TYPEID_PLAYER && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap())
3178 {
3179 if (buff)
3180 summoner->CastSpell((Unit*)nullptr, SPELL_HARVESTED_SOUL_LK_BUFF, true, nullptr, nullptr, _instance->GetGuidData(DATA_THE_LICH_KING));
3181
3183 }
3184 else if (buff)
3186
3187 summoner->RemoveAurasDueToSpell(IsHeroic() ? SPELL_HARVEST_SOULS_TELEPORT : SPELL_HARVEST_SOUL_TELEPORT);
3188 }
3189 else
3191 }
3192
3193 _events.Reset();
3194 me->RemoveAllAuras();
3195 me->DespawnOrUnsummon(500);
3196
3198 lichKing->AI()->SummonedCreatureDespawn(me);
3199 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ ACTION_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:338
@ SPELL_HARVESTED_SOUL_LK_BUFF
Definition: boss_the_lich_king.cpp:160
@ SPELL_HARVEST_SOUL_TELEPORT
Definition: boss_the_lich_king.cpp:157
@ SPELL_HARVEST_SOULS_TELEPORT
Definition: boss_the_lich_king.cpp:162
@ SPELL_HARVEST_SOUL_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:158
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:105
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void Reset()
Definition: EventMap.cpp:21
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: TemporarySummon.h:40
Map * GetMap() const
Definition: Object.h:517
Definition: Unit.h:1290
TempSummon * ToTempSummon()
Definition: Unit.h:2400
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAllAuras()
Definition: Unit.cpp:5239
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
EventMap _events
Definition: boss_the_lich_king.cpp:3121
bool IsHeroic()
Definition: boss_the_lich_king.cpp:3159

References _events, _instance, ACTION_TELEPORT_BACK, Unit::CastSpell(), DATA_THE_LICH_KING, Creature::DespawnOrUnsummon(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), IN_PROGRESS, IsHeroic(), CreatureAI::me, Unit::RemoveAllAuras(), EventMap::Reset(), SPELL_HARVEST_SOUL_TELEPORT, SPELL_HARVEST_SOUL_TELEPORT_BACK, SPELL_HARVEST_SOULS_TELEPORT, SPELL_HARVESTED_SOUL_LK_BUFF, Unit::ToTempSummon(), and TYPEID_PLAYER.

◆ IsHeroic()

bool npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsHeroic ( )
inline
3159{ return me->GetMap()->IsHeroic(); }
bool IsHeroic() const
Definition: Map.h:451

References WorldObject::GetMap(), Map::IsHeroic(), and CreatureAI::me.

Referenced by DoAction(), and UpdateAI().

◆ IsSummonedBy()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

3125 {
3126 if (!summoner)
3127 return;
3128
3129 if (summoner->GetTypeId() != TYPEID_UNIT)
3130 {
3131 return;
3132 }
3133
3135 {
3136 me->SetWalk(false);
3138 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
3139 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), 843.0f));
3141
3142 ObjectGuid petGUID = summoner->ToUnit()->GetPetGUID();
3143 summoner->ToUnit()->SetPetGUID(ObjectGuid::Empty);
3144 summoner->ToUnit()->StopMoving();
3145 me->CastSpell(summoner->ToUnit(), SPELL_HARVEST_SOUL_VEHICLE, true);
3146 //summoner->ClearUnitState(UNIT_STATE_ONVEHICLE);
3147 summoner->ToUnit()->SendMovementFlagUpdate(true);
3148 summoner->ToUnit()->SetPetGUID(petGUID);
3149 _events.Reset();
3153
3154 // this will let us easily access all creatures of this entry on heroic mode when its time to teleport back
3155 lichKing->AI()->JustSummoned(me);
3156 }
3157 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ SPELL_HARVEST_SOUL_VEHICLE
Definition: boss_the_lich_king.cpp:155
@ EVENT_MOVE_TO_LICH_KING
Definition: boss_the_lich_king.cpp:275
@ EVENT_TELEPORT
Definition: boss_the_lich_king.cpp:274
@ EVENT_DESPAWN_SELF
Definition: boss_the_lich_king.cpp:276
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
TypeID GetTypeId() const
Definition: Object.h:121
Unit * ToUnit()
Definition: Object.h:200
Definition: ObjectGuid.h:120
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void StopMoving()
Definition: Unit.cpp:16824
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
void SetPetGUID(ObjectGuid guid)
Definition: Unit.h:1823
ObjectGuid GetPetGUID() const
Definition: Unit.h:1824
void MoveSplinePath(Movement::PointsArray *path)
Definition: MotionMaster.cpp:409

References _events, _instance, Unit::CastSpell(), DATA_THE_LICH_KING, ObjectGuid::Empty, EVENT_DESPAWN_SELF, EVENT_MOVE_TO_LICH_KING, EVENT_TELEPORT, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetPetGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::GetTypeId(), CreatureAI::me, MotionMaster::MoveSplinePath(), EventMap::Reset(), EventMap::ScheduleEvent(), Unit::SendMovementFlagUpdate(), Unit::SetPetGUID(), Creature::SetWalk(), SPELL_HARVEST_SOUL_VEHICLE, Unit::StopMoving(), Object::ToUnit(), and TYPEID_UNIT.

◆ OnCharmed()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::OnCharmed ( bool  )
inlineoverridevirtual

Reimplemented from NullCreatureAI.

3160{}

◆ PassengerBoarded()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

3162 {
3163 if (!apply)
3164 pass->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
3165 }
@ VEHICLE_SPELL_PARACHUTE
Definition: VehicleDefines.h:54

References Unit::RemoveAurasDueToSpell(), and VEHICLE_SPELL_PARACHUTE.

◆ UpdateAI()

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

3202 {
3203 _events.Update(diff);
3204
3205 switch (_events.ExecuteEvent())
3206 {
3207 case EVENT_TELEPORT:
3208 me->GetMotionMaster()->Clear(false);
3210 if (TempSummon* summ = me->ToTempSummon())
3211 if (Unit* summoner = summ->GetSummonerUnit())
3212 {
3213 if (summoner->IsAlive() && summoner->GetTypeId() == TYPEID_PLAYER)
3214 {
3215 summoner->CastSpell((Unit*)nullptr, SPELL_HARVEST_SOUL_VISUAL, true);
3216 summoner->ExitVehicle(summoner);
3217 me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), 840.87f, me->GetOrientation(), true);
3219 if (!IsHeroic())
3220 summoner->CastSpell(summoner, SPELL_HARVEST_SOUL_TELEPORT, true);
3221 else
3222 summoner->CastSpell(summoner, SPELL_HARVEST_SOULS_TELEPORT, true);
3223 }
3224 else
3225 {
3226 summoner->ExitVehicle(summoner);
3228 }
3229 }
3230 break;
3233 if (me->GetExactDist(lichKing) > 8.0f)
3234 {
3235 float dist = float(rand_norm()) * 5.0f + 8.0f;
3236 float angle = lichKing->GetAngle(me);
3238 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
3239 path.push_back(G3D::Vector3(lichKing->GetPositionX() + dist * cos(angle), lichKing->GetPositionY() + dist * std::sin(angle), 843.0f));
3241 }
3242 break;
3243 case EVENT_DESPAWN_SELF:
3245 lichKing->AI()->SummonedCreatureDespawn(me);
3247 break;
3248 default:
3249 break;
3250 }
3251 }
double rand_norm()
Definition: Random.cpp:77
@ SPELL_HARVEST_SOUL_VISUAL
Definition: boss_the_lich_king.cpp:156
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetOrientation() const
Definition: Position.h:120
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
void MoveIdle()
Definition: MotionMaster.cpp:231
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References _events, _instance, MotionMaster::Clear(), DATA_THE_LICH_KING, Creature::DespawnOrUnsummon(), EVENT_DESPAWN_SELF, EVENT_MOVE_TO_LICH_KING, EVENT_TELEPORT, EventMap::ExecuteEvent(), ObjectAccessor::GetCreature(), Position::GetExactDist(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsHeroic(), CreatureAI::me, MotionMaster::MoveIdle(), MotionMaster::MoveSplinePath(), rand_norm(), EventMap::RescheduleEvent(), SPELL_HARVEST_SOUL_TELEPORT, SPELL_HARVEST_SOUL_VISUAL, SPELL_HARVEST_SOULS_TELEPORT, Unit::StopMovingOnCurrentPos(), Unit::ToTempSummon(), TYPEID_PLAYER, EventMap::Update(), and Unit::UpdatePosition().

Member Data Documentation

◆ _events

EventMap npc_strangulate_vehicle::npc_strangulate_vehicleAI::_events

Referenced by DoAction(), IsSummonedBy(), and UpdateAI().

◆ _instance

InstanceScript* npc_strangulate_vehicle::npc_strangulate_vehicleAI::_instance

Referenced by DoAction(), IsSummonedBy(), and UpdateAI().