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boss_anubarak_trial::boss_anubarak_trialAI Struct Reference
Inheritance diagram for boss_anubarak_trial::boss_anubarak_trialAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_anubarak_trialAI (Creature *pCreature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 
void JustSummoned (Creature *summon) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason) override
 
void MoveInLineOfSight (Unit *who) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
SummonList summons
 
EventMap events
 
bool bIntro
 
bool bPhase3
 
ObjectGuid SphereGUID [6]
 
ObjectGuid BurrowGUID [4]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_anubarak_trialAI()

boss_anubarak_trial::boss_anubarak_trialAI::boss_anubarak_trialAI ( Creature pCreature)
inline
156 : ScriptedAI(pCreature), summons(me)
157 {
159 events.Reset();
160 bIntro = false;
161 bPhase3 = false;
162 me->ApplySpellImmune(0, IMMUNITY_ID, RAID_MODE(66193, 67855, 67856, 67857), true);
163 me->m_SightDistance = 90.0f; // for MoveInLineOfSight distance
164 }
events
Definition: boss_sartura.cpp:43
@ IMMUNITY_ID
Definition: SharedDefines.h:1400
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:416
float m_SightDistance
Definition: Creature.h:365
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13383
Definition: InstanceScript.h:141
bool bIntro
Definition: boss_anubarak_trial.cpp:169
SummonList summons
Definition: boss_anubarak_trial.cpp:167
bool bPhase3
Definition: boss_anubarak_trial.cpp:170
InstanceScript * pInstance
Definition: boss_anubarak_trial.cpp:166

References Unit::ApplySpellImmune(), bIntro, bPhase3, WorldObject::GetInstanceScript(), IMMUNITY_ID, Creature::m_SightDistance, ScriptedAI::me, pInstance, and ScriptedAI::RAID_MODE().

Member Function Documentation

◆ CanAIAttack()

bool boss_anubarak_trial::boss_anubarak_trialAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

418 {
419 return target->GetEntry() != NPC_FROST_SPHERE;
420 }
@ NPC_FROST_SPHERE
Definition: boss_anubarak_trial.cpp:43

References Object::GetEntry(), and NPC_FROST_SPHERE.

◆ DoAction()

void boss_anubarak_trial::boss_anubarak_trialAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

193 {
194 switch( param )
195 {
196 case -1:
198 break;
199 }
200 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References SummonList::DespawnAll(), and summons.

◆ EnterEvadeMode()

void boss_anubarak_trial::boss_anubarak_trialAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

391 {
392 events.Reset();
395 if( pInstance )
397 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ TYPE_FAILED
Definition: trial_of_the_crusader.h:34
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References SummonList::DespawnAll(), ScriptedAI::me, pInstance, ZoneScript::SetData(), Unit::SetUnitFlag(), summons, TYPE_FAILED, and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_anubarak_trial::boss_anubarak_trialAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

376 {
377 events.Reset();
380 if( pInstance )
382 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_anubarak_trial.cpp:36
@ TYPE_ANUBARAK
Definition: trial_of_the_crusader.h:45
Talk
Definition: boss_fathomlord_karathress.cpp:25

References SummonList::DespawnAll(), DONE, pInstance, SAY_DEATH, ZoneScript::SetData(), summons, and TYPE_ANUBARAK.

◆ JustEngagedWith()

void boss_anubarak_trial::boss_anubarak_trialAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

203 {
204 me->setActive(true);
205 events.Reset();
206 events.RescheduleEvent(EVENT_ENRAGE, 10min);
207 events.RescheduleEvent(EVENT_SPELL_FREEZING_SLASH, 7s, 15s);
208 events.RescheduleEvent(EVENT_SPELL_PENETRATING_COLD, 15s, 20s);
209 events.RescheduleEvent(EVENT_SUMMON_NERUBIAN, 5s, 8s);
210 events.RescheduleEvent(EVENT_SUBMERGE, 80s);
211 if( !IsHeroic() )
212 events.RescheduleEvent(EVENT_RESPAWN_SPHERE, 4s);
213
214 for (ObjectGuid const& guid : summons)
215 if (pInstance)
216 if (Creature* c = pInstance->instance->GetCreature(guid))
217 {
218 c->GetMotionMaster()->MoveIdle();
219 c->StopMoving();
220 c->CastSpell(c, SPELL_SUBMERGE, false);
221 c->AI()->DoAction(1);
222 }
223 summons.clear();
224 for( uint8 i = 0; i < 4; ++i )
225 if( Creature* c = me->SummonCreature(NPC_BURROW, AnubLocs[i + 1]) )
226 BurrowGUID[i] = c->GetGUID();
227 for( uint8 i = 0; i < 6; ++i )
229 SphereGUID[i] = c->GetGUID();
230
233 if( pInstance )
235 }
std::uint8_t uint8
Definition: Define.h:110
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SPELL_SUBMERGE
Definition: boss_anubarak_trial.cpp:88
const Position AnubLocs[]
Definition: boss_anubarak_trial.cpp:50
@ EVENT_RESPAWN_SPHERE
Definition: boss_anubarak_trial.cpp:131
@ EVENT_SPELL_PENETRATING_COLD
Definition: boss_anubarak_trial.cpp:134
@ EVENT_ENRAGE
Definition: boss_anubarak_trial.cpp:132
@ EVENT_SUMMON_NERUBIAN
Definition: boss_anubarak_trial.cpp:135
@ EVENT_SPELL_FREEZING_SLASH
Definition: boss_anubarak_trial.cpp:133
@ EVENT_SUBMERGE
Definition: boss_anubarak_trial.cpp:136
@ NPC_BURROW
Definition: boss_anubarak_trial.cpp:44
@ SAY_AGGRO
Definition: boss_anubarak_trial.cpp:29
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
void clear()
Definition: ScriptedCreature.h:85
bool IsHeroic() const
Definition: ScriptedCreature.h:391
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Definition: ObjectGuid.h:120
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
ObjectGuid SphereGUID[6]
Definition: boss_anubarak_trial.cpp:171
ObjectGuid BurrowGUID[4]
Definition: boss_anubarak_trial.cpp:172

References AnubLocs, BurrowGUID, SummonList::clear(), CreatureAI::DoZoneInCombat(), EVENT_ENRAGE, EVENT_RESPAWN_SPHERE, EVENT_SPELL_FREEZING_SLASH, EVENT_SPELL_PENETRATING_COLD, EVENT_SUBMERGE, EVENT_SUMMON_NERUBIAN, Map::GetCreature(), IN_PROGRESS, InstanceScript::instance, ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_BURROW, NPC_FROST_SPHERE, pInstance, SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), SPELL_SUBMERGE, SphereGUID, WorldObject::SummonCreature(), summons, and TYPE_ANUBARAK.

◆ JustReachedHome()

void boss_anubarak_trial::boss_anubarak_trialAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

238 {
239 me->setActive(false);
240 }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_anubarak_trial::boss_anubarak_trialAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

368 {
369 if( !summon )
370 return;
371
372 summons.Summon(summon);
373 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_anubarak_trial::boss_anubarak_trialAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

385 {
386 if( who->GetTypeId() == TYPEID_PLAYER )
388 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_KILL_PLAYER
Definition: boss_anubarak_trial.cpp:35
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_KILL_PLAYER, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

400 {
401 if (who->GetTypeId() != TYPEID_PLAYER || me->GetExactDistSq(who) > 6400.0f) // 80yd*80yd
402 return;
403
406
407 if (!bIntro)
408 {
410 if( !me->IsInCombat() )
412 bIntro = true;
413 }
415 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ SAY_INTRO
Definition: boss_anubarak_trial.cpp:28
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:157
float GetExactDistSq(float x, float y, float z) const
Definition: Position.h:170
uint8 getStandState() const
Definition: Unit.h:1548
void SetStandState(uint8 state)
Definition: Unit.cpp:16994
bool IsInCombat() const
Definition: Unit.h:1702
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496

References bIntro, Position::GetExactDistSq(), Unit::getStandState(), Object::GetTypeId(), Unit::IsInCombat(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), Unit::RemoveUnitFlag(), SAY_INTRO, Unit::SetStandState(), TYPEID_PLAYER, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STAND_STATE_STAND.

◆ Reset()

void boss_anubarak_trial::boss_anubarak_trialAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

175 {
179 for( uint8 i = 0; i < 10; ++i )
180 {
181 float angle = rand_norm() * 2 * M_PI;
182 float dist = rand_norm() * 40.0f;
183 if( Creature* c = me->SummonCreature(NPC_SCARAB, AnubLocs[0].GetPositionX() + cos(angle) * dist, AnubLocs[0].GetPositionY() + std::sin(angle) * dist, AnubLocs[0].GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000) )
184 {
185 c->SetFaction(FACTION_PREY);
186 c->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
187 c->GetMotionMaster()->MoveRandom(15.0f);
188 }
189 }
190 }
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ UNIT_STAND_STATE_SUBMERGED
Definition: Unit.h:62
@ NPC_SCARAB
Definition: boss_anubarak_trial.cpp:46
@ FACTION_PREY
Definition: SharedDefines.h:199
float GetPositionX() const
Definition: Position.h:117

References AnubLocs, SummonList::DespawnAll(), FACTION_PREY, Position::GetPositionX(), ScriptedAI::me, NPC_SCARAB, rand_norm(), Unit::SetStandState(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STAND_STATE_SUBMERGED.

◆ UpdateAI()

void boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

243 {
244 if( !UpdateVictim() )
245 return;
246
247 events.Update(diff);
248
250 return;
251
253 {
254 bPhase3 = true;
255 events.CancelEvent(EVENT_SUBMERGE);
256 events.CancelEvent(EVENT_EMERGE);
257 events.CancelEvent(EVENT_EMERGE_2);
258 if( !IsHeroic() )
259 events.CancelEvent(EVENT_SUMMON_NERUBIAN);
260 me->CastSpell((Unit*)nullptr, SPELL_LEECHING_SWARM, false);
263 return;
264 }
265
266 switch( events.ExecuteEvent() )
267 {
268 case 0:
269 break;
270 case EVENT_ENRAGE:
271 {
272 me->CastSpell(me, SPELL_BERSERK, true);
273 }
274 break;
276 {
277 uint8 StartAt = urand(0, 5);
278 uint8 i = StartAt;
279 do
280 {
282 if( !c->HasAura(SPELL_FROST_SPHERE) )
283 {
285 SphereGUID[i] = c->GetGUID();
286 break;
287 }
288 i = (i + 1) % 6;
289 } while( i != StartAt );
290 events.Repeat(4s);
291 }
292 break;
294 {
295 if( me->GetVictim() )
297 events.Repeat(15s, 20s);
298 }
299 break;
301 {
303 events.Repeat(18s);
304 }
305 break;
307 {
309 events.Repeat(45s);
310 }
311 break;
312 case EVENT_SUBMERGE:
313 {
315 bool berserk = me->HasAura(SPELL_BERSERK);
317 if (berserk)
318 me->CastSpell(me, SPELL_BERSERK, true);
321 me->CastSpell(me, SPELL_SUBMERGE, false);
322 events.CancelEvent(EVENT_SUMMON_NERUBIAN);
325 events.RescheduleEvent(EVENT_EMERGE, 1min);
326 events.RescheduleEvent(EVENT_SPELL_SUMMON_SPIKE, 2500ms);
327 events.RescheduleEvent(EVENT_SUMMON_SCARAB, 3s);
328 }
329 break;
331 {
332 uint8 i = urand(0, 3);
335 events.Repeat(4s);
336 }
337 break;
338 case EVENT_EMERGE:
339 {
342 events.CancelEvent(EVENT_SUMMON_SCARAB);
343 events.RescheduleEvent(EVENT_EMERGE_2, 2s);
344 }
345 break;
346 case EVENT_EMERGE_2:
347 {
352 me->CastSpell(me, SPELL_EMERGE, false);
353 events.RescheduleEvent(EVENT_SUMMON_NERUBIAN, 5s, 8s);
354 events.RescheduleEvent(EVENT_SPELL_FREEZING_SLASH, 7s, 15s);
355 events.RescheduleEvent(EVENT_SPELL_PENETRATING_COLD, 15s, 20s);
356 events.RescheduleEvent(EVENT_SUBMERGE, 80s);
357 }
358 break;
361 break;
362 }
363
365 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ BASE_ATTACK
Definition: Unit.h:396
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SPELL_LEECHING_SWARM
Definition: boss_anubarak_trial.cpp:96
@ SPELL_FROST_SPHERE
Definition: boss_anubarak_trial.cpp:117
@ SPELL_SUMMON_BURROWER
Definition: boss_anubarak_trial.cpp:95
@ SPELL_EMERGE
Definition: boss_anubarak_trial.cpp:89
@ SPELL_SPIKE_TELE
Definition: boss_anubarak_trial.cpp:106
@ SPELL_FREEZING_SLASH
Definition: boss_anubarak_trial.cpp:92
@ SPELL_PENETRATING_COLD
Definition: boss_anubarak_trial.cpp:93
@ SPELL_SUMMON_SCARAB
Definition: boss_anubarak_trial.cpp:94
@ SPELL_SUMMON_SPIKE
Definition: boss_anubarak_trial.cpp:100
@ SPELL_BERSERK
Definition: boss_anubarak_trial.cpp:90
@ EVENT_EMERGE_2
Definition: boss_anubarak_trial.cpp:138
@ EVENT_EMERGE
Definition: boss_anubarak_trial.cpp:137
@ EVENT_SUMMON_SCARAB
Definition: boss_anubarak_trial.cpp:141
@ EVENT_SPELL_SUMMON_SPIKE
Definition: boss_anubarak_trial.cpp:139
@ NPC_SPIKE
Definition: boss_anubarak_trial.cpp:47
@ SAY_EMERGE
Definition: boss_anubarak_trial.cpp:32
@ EMOTE_BURROWER
Definition: boss_anubarak_trial.cpp:31
@ EMOTE_SUBMERGE
Definition: boss_anubarak_trial.cpp:30
@ EMOTE_LEECHING_SWARM
Definition: boss_anubarak_trial.cpp:34
@ SAY_LEECHING_SWARM
Definition: boss_anubarak_trial.cpp:33
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:54
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:368
Definition: Unit.h:1302
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
void setAttackTimer(WeaponAttackType type, int32 time)
Definition: Unit.h:1352
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void RemoveAllAuras()
Definition: Unit.cpp:5259

References AnubLocs, BASE_ATTACK, bPhase3, BurrowGUID, Unit::CastCustomSpell(), Unit::CastSpell(), SummonList::DespawnEntry(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BURROWER, EMOTE_LEECHING_SWARM, EMOTE_SUBMERGE, EVENT_EMERGE, EVENT_EMERGE_2, EVENT_ENRAGE, EVENT_RESPAWN_SPHERE, EVENT_SPELL_FREEZING_SLASH, EVENT_SPELL_PENETRATING_COLD, EVENT_SPELL_SUMMON_SPIKE, EVENT_SUBMERGE, EVENT_SUMMON_NERUBIAN, EVENT_SUMMON_SCARAB, ObjectAccessor::GetCreature(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitFlag(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::IsHeroic(), ScriptedAI::me, NPC_FROST_SPHERE, NPC_SPIKE, ScriptedAI::RAID_MODE(), Unit::RemoveAllAuras(), Unit::RemoveAura(), Unit::RemoveUnitFlag(), SAY_EMERGE, SAY_LEECHING_SWARM, Unit::setAttackTimer(), Unit::SetUnitFlag(), SPELL_BERSERK, SPELL_EMERGE, SPELL_FREEZING_SLASH, SPELL_FROST_SPHERE, SPELL_LEECHING_SWARM, SPELL_PENETRATING_COLD, SPELL_SPIKE_TELE, SPELL_SUBMERGE, SPELL_SUMMON_BURROWER, SPELL_SUMMON_SCARAB, SPELL_SUMMON_SPIKE, SPELLVALUE_MAX_TARGETS, SphereGUID, WorldObject::SummonCreature(), summons, UNIT_FLAG_NOT_SELECTABLE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bIntro

bool boss_anubarak_trial::boss_anubarak_trialAI::bIntro

◆ bPhase3

bool boss_anubarak_trial::boss_anubarak_trialAI::bPhase3

Referenced by boss_anubarak_trialAI(), and UpdateAI().

◆ BurrowGUID

ObjectGuid boss_anubarak_trial::boss_anubarak_trialAI::BurrowGUID[4]

Referenced by JustEngagedWith(), and UpdateAI().

◆ events

EventMap boss_anubarak_trial::boss_anubarak_trialAI::events

◆ pInstance

InstanceScript* boss_anubarak_trial::boss_anubarak_trialAI::pInstance

◆ SphereGUID

ObjectGuid boss_anubarak_trial::boss_anubarak_trialAI::SphereGUID[6]

Referenced by JustEngagedWith(), and UpdateAI().

◆ summons

SummonList boss_anubarak_trial::boss_anubarak_trialAI::summons