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npc_twiggy_flathead::npc_twiggy_flatheadAI Struct Reference
Inheritance diagram for npc_twiggy_flathead::npc_twiggy_flatheadAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_twiggy_flatheadAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void EnterEvadeMode (EvadeReason why) override
 
void CleanUp ()
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool EventInProgress
 
bool EventGrate
 
bool EventBigWill
 
bool ChallengerDown [6]
 
uint8 Wave
 
uint32 WaveTimer
 
uint32 ChallengerChecker
 
ObjectGuid PlayerGUID
 
ObjectGuid AffrayChallenger [6]
 
ObjectGuid BigWill
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_twiggy_flatheadAI()

npc_twiggy_flathead::npc_twiggy_flatheadAI::npc_twiggy_flatheadAI ( Creature creature)
inline
275: ScriptedAI(creature) {}
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ CleanUp()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::CleanUp ( )
inline
316 {
317 for (uint8 i = 0; i < 6; ++i) // unsummon challengers
318 if (AffrayChallenger[i])
320 creature->DespawnOrUnsummon(1);
321
322 if (BigWill) // unsummon bigWill
323 if (Creature* creature = ObjectAccessor::GetCreature((*me), BigWill))
324 creature->DespawnOrUnsummon(1);
325 }
std::uint8_t uint8
Definition: Define.h:110
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
ObjectGuid AffrayChallenger[6]
Definition: zone_the_barrens.cpp:285
ObjectGuid BigWill
Definition: zone_the_barrens.cpp:286

References AffrayChallenger, BigWill, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by EnterEvadeMode().

◆ EnterEvadeMode()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

310 {
311 CleanUp();
313 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void CleanUp()
Definition: zone_the_barrens.cpp:315

References CleanUp(), and CreatureAI::EnterEvadeMode().

Referenced by UpdateAI().

◆ JustEngagedWith()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

307{ }

◆ MoveInLineOfSight()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

328 {
329 if (!who->IsAlive() || EventInProgress || who->GetTypeId() != TYPEID_PLAYER)
330 return;
331
332 if (me->IsWithinDistInMap(who, 10.0f) && who->ToPlayer()->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE)
333 {
334 PlayerGUID = who->GetGUID();
335 EventInProgress = true;
336 }
337 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
Player * ToPlayer()
Definition: Object.h:195
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
bool IsAlive() const
Definition: Unit.h:1808
bool EventInProgress
Definition: zone_the_barrens.cpp:277
ObjectGuid PlayerGUID
Definition: zone_the_barrens.cpp:284

References EventInProgress, Object::GetGUID(), Player::GetQuestStatus(), Object::GetTypeId(), Unit::IsAlive(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, PlayerGUID, QUEST_STATUS_INCOMPLETE, Object::ToPlayer(), and TYPEID_PLAYER.

◆ Reset()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

289 {
290 EventInProgress = false;
291 EventGrate = false;
292 EventBigWill = false;
293 WaveTimer = 600000;
295 Wave = 0;
297
298 for (uint8 i = 0; i < 6; ++i)
299 {
301 ChallengerDown[i] = false;
302 }
303
304 BigWill.Clear();
305 }
void Clear()
Definition: ObjectGuid.h:140
Definition: hyjalAI.h:43
bool EventBigWill
Definition: zone_the_barrens.cpp:279
bool ChallengerDown[6]
Definition: zone_the_barrens.cpp:280
uint32 WaveTimer
Definition: zone_the_barrens.cpp:282
bool EventGrate
Definition: zone_the_barrens.cpp:278
uint32 ChallengerChecker
Definition: zone_the_barrens.cpp:283

References AffrayChallenger, BigWill, ChallengerChecker, ChallengerDown, ObjectGuid::Clear(), EventBigWill, EventGrate, EventInProgress, PlayerGUID, and WaveTimer.

◆ UpdateAI()

void npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

340 {
341 if (EventInProgress)
342 {
344 if (!pWarrior || me->GetDistance2d(pWarrior) >= 200.0f)
345 {
347 return;
348 }
349
350 if (!pWarrior->IsAlive() && pWarrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE)
351 {
353 pWarrior->FailQuest(1719);
355 return;
356 }
357
358 if (!EventGrate)
359 {
360 float x, y, z;
361 pWarrior->GetPosition(x, y, z);
362
363 if (x >= -1684 && x <= -1674 && y >= -4334 && y <= -4324)
364 {
365 pWarrior->AreaExploredOrEventHappens(1719);
367
368 for (uint8 i = 0; i < 6; ++i)
369 {
371 if (!creature)
372 continue;
373 creature->SetFaction(FACTION_FRIENDLY);
377 AffrayChallenger[i] = creature->GetGUID();
378 }
379 WaveTimer = 5000;
380 ChallengerChecker = 1000;
381 EventGrate = true;
382 }
383 }
384 else
385 {
386 if (ChallengerChecker <= diff)
387 {
388 for (uint8 i = 0; i < 6; ++i)
389 {
390 if (AffrayChallenger[i])
391 {
393 if ((!creature || !creature->IsAlive()) && !ChallengerDown[i])
394 {
396 ChallengerDown[i] = true;
397 }
398 }
399 }
400 ChallengerChecker = 1000;
401 }
402 else ChallengerChecker -= diff;
403
404 if (WaveTimer <= diff)
405 {
406 if (Wave < 6 && !EventBigWill)
407 {
410 if (creature && creature->IsAlive())
411 {
415 creature->SetFaction(FACTION_MONSTER);
416 creature->AI()->AttackStart(pWarrior);
417 }
418 ++Wave;
419 WaveTimer = 20000;
420 }
421 else if (Wave >= 6 && !EventBigWill)
422 {
423 if (Creature* creature = me->SummonCreature(NPC_BIG_WILL, -1722, -4341, 6.12f, 6.26f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 480000))
424 {
425 BigWill = creature->GetGUID();
426 creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f);
428 EventBigWill = true;
429 WaveTimer = 10000;
430 }
431 }
432 else if (Wave >= 6 && EventBigWill)
433 {
435 if (!creature || !creature->IsAlive())
436 {
439 return;
440 }
441 else // Makes BIG WILL attackable.
442 {
446 creature->SetFaction(FACTION_MONSTER);
447 creature->AI()->AttackStart(pWarrior);
448 }
449 WaveTimer = 2000;
450 }
451 }
452 else
453 WaveTimer -= diff;
454 }
455 }
456 }
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:42
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
Position const AffrayChallengerLoc[6]
Definition: zone_the_barrens.cpp:253
@ SAY_TWIGGY_FLATHEAD_DOWN
Definition: zone_the_barrens.cpp:249
@ SAY_TWIGGY_FLATHEAD_FRAY
Definition: zone_the_barrens.cpp:248
@ SAY_TWIGGY_FLATHEAD_BEGIN
Definition: zone_the_barrens.cpp:247
@ NPC_BIG_WILL
Definition: zone_the_barrens.cpp:244
@ NPC_AFFRAY_CHALLENGER
Definition: zone_the_barrens.cpp:245
@ SAY_TWIGGY_FLATHEAD_OVER
Definition: zone_the_barrens.cpp:250
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ EMOTE_STATE_READY_UNARMED
Definition: SharedDefines.h:1891
@ EMOTE_ONESHOT_ROAR
Definition: SharedDefines.h:1879
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
@ FACTION_MONSTER
Definition: SharedDefines.h:167
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:92
CreatureAI * AI() const
Definition: Creature.h:135
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetDistance2d(WorldObject const *obj) const
Definition: Object.cpp:1263
void GetPosition(float &x, float &y) const
Definition: Position.h:122
Definition: Player.h:1046
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1775
void FailQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:883
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
uint8 Wave
Definition: zone_the_barrens.cpp:281
void EnterEvadeMode(EvadeReason why) override
Definition: zone_the_barrens.cpp:309

References AffrayChallenger, AffrayChallengerLoc, Creature::AI(), Player::AreaExploredOrEventHappens(), UnitAI::AttackStart(), BigWill, ChallengerChecker, ChallengerDown, EMOTE_ONESHOT_ROAR, EMOTE_STATE_READY_UNARMED, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EventBigWill, EventGrate, EventInProgress, FACTION_FRIENDLY, FACTION_MONSTER, Player::FailQuest(), ObjectAccessor::GetCreature(), WorldObject::GetDistance2d(), Object::GetGUID(), ObjectAccessor::GetPlayer(), Position::GetPosition(), Player::GetQuestStatus(), Unit::HandleEmoteCommand(), Unit::IsAlive(), ScriptedAI::me, NPC_AFFRAY_CHALLENGER, NPC_BIG_WILL, PlayerGUID, QUEST_STATUS_INCOMPLETE, Unit::RemoveUnitFlag(), SAY_TWIGGY_FLATHEAD_BEGIN, SAY_TWIGGY_FLATHEAD_DOWN, SAY_TWIGGY_FLATHEAD_FRAY, SAY_TWIGGY_FLATHEAD_OVER, Unit::SetFaction(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, Wave, and WaveTimer.

Member Data Documentation

◆ AffrayChallenger

ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::AffrayChallenger[6]

Referenced by CleanUp(), Reset(), and UpdateAI().

◆ BigWill

ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::BigWill

Referenced by CleanUp(), Reset(), and UpdateAI().

◆ ChallengerChecker

uint32 npc_twiggy_flathead::npc_twiggy_flatheadAI::ChallengerChecker

Referenced by Reset(), and UpdateAI().

◆ ChallengerDown

bool npc_twiggy_flathead::npc_twiggy_flatheadAI::ChallengerDown[6]

Referenced by Reset(), and UpdateAI().

◆ EventBigWill

bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventBigWill

Referenced by Reset(), and UpdateAI().

◆ EventGrate

bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventGrate

Referenced by Reset(), and UpdateAI().

◆ EventInProgress

bool npc_twiggy_flathead::npc_twiggy_flatheadAI::EventInProgress

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_twiggy_flathead::npc_twiggy_flatheadAI::PlayerGUID

Referenced by MoveInLineOfSight(), Reset(), and UpdateAI().

◆ Wave

uint8 npc_twiggy_flathead::npc_twiggy_flatheadAI::Wave

Referenced by UpdateAI().

◆ WaveTimer

uint32 npc_twiggy_flathead::npc_twiggy_flatheadAI::WaveTimer

Referenced by Reset(), and UpdateAI().