AzerothCore 3.3.5a
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boss_grand_champion::boss_grand_championAI Struct Reference
Inheritance diagram for boss_grand_champion::boss_grand_championAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_grand_championAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void ScheduleAbilitiesEvents ()
 
void AddCreatureAddonAuras ()
 
void DoAction (int32 param) override
 
void SetData (uint32 uiType, uint32 uiData) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void EnterEvadeMode (EvadeReason) override
 
void WaypointReached (uint32 i) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint32 BossOrder
 
bool MountPhase
 
ObjectGuid NewMountGUID
 
ObjectGuid UnitTargetGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_grand_championAI()

boss_grand_champion::boss_grand_championAI::boss_grand_championAI ( Creature pCreature)
inline
355 : npc_escortAI(pCreature)
356 {
357 pInstance = pCreature->GetInstanceScript();
358 MountPhase = true;
359 SetDespawnAtEnd(false);
361 BossOrder = 0;
364
365 events.Reset();
366 events.ScheduleEvent(EVENT_MOUNT_CHARGE, 2500ms, 4000ms);
367 events.ScheduleEvent(EVENT_SHIELD_BREAKER, 5s, 8s);
368 events.ScheduleEvent(EVENT_THRUST, 3s, 5s);
369
388 }
@ REACT_PASSIVE
Definition: Unit.h:1023
events
Definition: boss_sartura.cpp:43
@ SPELL_BOSS_DEFEND_PERIODIC
Definition: boss_grand_champions.cpp:32
@ EVENT_THRUST
Definition: boss_grand_champions.cpp:107
@ EVENT_SHIELD_BREAKER
Definition: boss_grand_champions.cpp:106
@ EVENT_MOUNT_CHARGE
Definition: boss_grand_champions.cpp:105
@ MECHANIC_FEAR
Definition: SharedDefines.h:1302
@ MECHANIC_DISORIENTED
Definition: SharedDefines.h:1299
@ MECHANIC_KNOCKOUT
Definition: SharedDefines.h:1311
@ MECHANIC_CHARM
Definition: SharedDefines.h:1298
@ MECHANIC_TURN
Definition: SharedDefines.h:1320
@ MECHANIC_FREEZE
Definition: SharedDefines.h:1310
@ MECHANIC_INTERRUPT
Definition: SharedDefines.h:1323
@ MECHANIC_ROOT
Definition: SharedDefines.h:1304
@ MECHANIC_GRIP
Definition: SharedDefines.h:1303
@ MECHANIC_SLEEP
Definition: SharedDefines.h:1307
@ MECHANIC_POLYMORPH
Definition: SharedDefines.h:1314
@ MECHANIC_BANISH
Definition: SharedDefines.h:1315
@ MECHANIC_DAZE
Definition: SharedDefines.h:1324
@ MECHANIC_SNARE
Definition: SharedDefines.h:1308
@ MECHANIC_SHACKLE
Definition: SharedDefines.h:1317
@ MECHANIC_SAPPED
Definition: SharedDefines.h:1327
@ MECHANIC_DISTRACT
Definition: SharedDefines.h:1301
@ MECHANIC_HORROR
Definition: SharedDefines.h:1321
@ IMMUNITY_MECHANIC
Definition: SharedDefines.h:1371
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void SetReactState(ReactStates st)
Definition: Creature.h:89
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void Clear()
Definition: ObjectGuid.h:140
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ObjectGuid NewMountGUID
Definition: boss_grand_champions.cpp:394
bool MountPhase
Definition: boss_grand_champions.cpp:393
uint32 BossOrder
Definition: boss_grand_champions.cpp:392
InstanceScript * pInstance
Definition: boss_grand_champions.cpp:390

References Unit::ApplySpellImmune(), BossOrder, Unit::CastSpell(), ObjectGuid::Clear(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, WorldObject::GetInstanceScript(), IMMUNITY_MECHANIC, ScriptedAI::me, MECHANIC_BANISH, MECHANIC_CHARM, MECHANIC_DAZE, MECHANIC_DISORIENTED, MECHANIC_DISTRACT, MECHANIC_FEAR, MECHANIC_FREEZE, MECHANIC_GRIP, MECHANIC_HORROR, MECHANIC_INTERRUPT, MECHANIC_KNOCKOUT, MECHANIC_POLYMORPH, MECHANIC_ROOT, MECHANIC_SAPPED, MECHANIC_SHACKLE, MECHANIC_SLEEP, MECHANIC_SNARE, MECHANIC_TURN, MountPhase, NewMountGUID, pInstance, REACT_PASSIVE, npc_escortAI::SetDespawnAtEnd(), Creature::SetReactState(), and SPELL_BOSS_DEFEND_PERIODIC.

Member Function Documentation

◆ AddCreatureAddonAuras()

void boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras ( )
inline
459 {
460 CreatureAddon const* cainfo = me->GetCreatureAddon();
461 if (!cainfo)
462 return;
463
464 if (!cainfo->auras.empty())
465 {
466 for (std::vector<uint32>::const_iterator itr = cainfo->auras.begin(); itr != cainfo->auras.end(); ++itr)
467 {
468 SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
469 if (!AdditionalSpellInfo)
470 continue;
471
472 if (me->HasAura(AdditionalSpellInfo->Id))
473 continue;
474
475 me->AddAura(AdditionalSpellInfo->Id, me);
476 }
477 }
478 }
#define sSpellMgr
Definition: SpellMgr.h:818
CreatureAddon const * GetCreatureAddon() const
Definition: Creature.cpp:2612
Definition: CreatureData.h:429
std::vector< uint32 > auras
Definition: CreatureData.h:435
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
Definition: SpellInfo.h:314
uint32 Id
Definition: SpellInfo.h:318

References Unit::AddAura(), CreatureAddon::auras, Creature::GetCreatureAddon(), Unit::HasAura(), SpellInfo::Id, ScriptedAI::me, and sSpellMgr.

Referenced by DamageTaken(), and DoAction().

◆ DamageTaken()

void boss_grand_champion::boss_grand_championAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

541 {
542 if( MountPhase )
543 {
545 damage = 0;
546 else if( damage >= me->GetHealth() )
547 {
548 events.Reset();
549 damage = me->GetHealth() - 1;
554 me->CombatStop(true);
556 me->StopMoving();
560 me->SetImmuneToAll(true);
562 if( pInstance )
563 {
566 {
567 NewMountGUID = mount->GetGUID();
568 me->GetMotionMaster()->MovePoint(7, *mount);
569 events.RescheduleEvent(EVENT_FIND_NEW_MOUNT, 1s);
570 }
571 }
572 }
573 }
574 else
575 {
576 if( damage >= me->GetHealth() )
577 {
578 MountPhase = true;
579 events.Reset();
580 damage = me->GetHealth() - 1;
585 me->CombatStop(true);
589 me->SetImmuneToAll(true);
590 if( pInstance )
592 }
593 }
594 }
@ UNIT_FIELD_MOUNTDISPLAYID
Definition: UpdateFields.h:126
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ EVENT_FIND_NEW_MOUNT
Definition: boss_grand_champions.cpp:108
@ DATA_GRAND_CHAMPION_DIED
Definition: trial_of_the_champion.h:42
@ DATA_TEAMID_IN_INSTANCE
Definition: trial_of_the_champion.h:45
@ DATA_MOUNT_DIED
Definition: trial_of_the_champion.h:39
@ VEHICLE_ARGENT_BATTLEWORG
Definition: trial_of_the_champion.h:171
@ VEHICLE_ARGENT_WARHORSE
Definition: trial_of_the_champion.h:170
@ TEAM_HORDE
Definition: SharedDefines.h:733
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
Definition: Creature.h:46
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void StopMoving()
Definition: Unit.cpp:16824
void AddUnitMovementFlag(uint32 f)
Definition: Unit.h:2272
uint32 GetHealth() const
Definition: Unit.h:1440
void RemoveAllAuras()
Definition: Unit.cpp:5239
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void AddCreatureAddonAuras()
Definition: boss_grand_champions.cpp:458

References AddCreatureAddonAuras(), Unit::AddUnitMovementFlag(), BossOrder, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), Unit::CombatStop(), DATA_GRAND_CHAMPION_DIED, DATA_MOUNT_DIED, DATA_TEAMID_IN_INSTANCE, EVENT_FIND_NEW_MOUNT, WorldObject::FindNearestCreature(), ZoneScript::GetData(), Unit::GetHealth(), Unit::GetMotionMaster(), Unit::GetThreatMgr(), Object::GetUInt32Value(), ScriptedAI::me, MountPhase, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NewMountGUID, pInstance, REACT_PASSIVE, Unit::RemoveAllAuras(), ZoneScript::SetData(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Object::SetUInt32Value(), Unit::SetUnitFlag(), Unit::StopMoving(), TEAM_HORDE, UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_NON_ATTACKABLE, VEHICLE_ARGENT_BATTLEWORG, and VEHICLE_ARGENT_WARHORSE.

◆ DoAction()

void boss_grand_champion::boss_grand_championAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

481 {
482 if( param == 1 )
483 {
484 MountPhase = false;
489 me->SetSpeed(MOVE_RUN, 1.0f, false);
491 me->SetImmuneToAll(true);
495 events.Reset();
496 }
497 else if( param == 2 )
499 }
@ MOVE_RUN
Definition: Unit.h:379
@ UNIT_FLAG_PACIFIED
Definition: Unit.h:465
uint32 GetMaxHealth() const
Definition: Unit.h:1441
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
void RemoveUnitMovementFlag(uint32 f)
Definition: Unit.h:2273
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void ScheduleAbilitiesEvents()
Definition: boss_grand_champions.cpp:416

References AddCreatureAddonAuras(), ObjectGuid::Clear(), Unit::GetMaxHealth(), ScriptedAI::me, MountPhase, MOVE_RUN, MOVEMENTFLAG_WALKING, NewMountGUID, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), ScheduleAbilitiesEvents(), Unit::SetHealth(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetSpeed(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Referenced by Reset().

◆ EnterEvadeMode()

void boss_grand_champion::boss_grand_championAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from npc_escortAI.

596{}

◆ JustEngagedWith()

void boss_grand_champion::boss_grand_championAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

411 {
413 me->CallForHelp(100.0f);
414 }
@ DATA_INSTANCE_PROGRESS
Definition: trial_of_the_champion.h:34
@ INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED
Definition: trial_of_the_champion.h:58
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2393

References Creature::CallForHelp(), DATA_INSTANCE_PROGRESS, ZoneScript::GetData(), INSTANCE_PROGRESS_CHAMPIONS_UNMOUNTED, ScriptedAI::me, and pInstance.

◆ MovementInform()

void boss_grand_champion::boss_grand_championAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from npc_escortAI.

608 {
609 if( id < 4 )
611
612 if( type == POINT_MOTION_TYPE )
613 {
614 if( id == 5 )
615 me->SetFacingTo(3 * M_PI / 2);
616 else if( id == 7 ) // reached new mount!
617 {
618 if( NewMountGUID )
620 {
621 mount->DespawnOrUnsummon();
622 me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount->GetDisplayId());
624 me->SetHealth(50000);
627 events.Reset();
628 events.ScheduleEvent(EVENT_MOUNT_CHARGE, 2500ms, 4000ms);
629 events.ScheduleEvent(EVENT_SHIELD_BREAKER, 5s, 8s);
630 events.ScheduleEvent(EVENT_THRUST, 3s, 5s);
633 me->SetImmuneToAll(false);
634 if( Unit* target = me->SelectNearestTarget(200.0f) )
635 AttackStart(target);
638 if( pInstance )
641 }
642 }
643 else if( id == 9 )
645 }
646 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ SPELL_TRAMPLE_AURA
Definition: boss_grand_champions.cpp:48
@ DATA_REACHED_NEW_MOUNT
Definition: trial_of_the_champion.h:40
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95
void MovementInform(uint32, uint32) override
Definition: ScriptedEscortAI.cpp:327
void AttackStart(Unit *who) override
Definition: ScriptedEscortAI.cpp:52
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2314
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782

References npc_escortAI::AttackStart(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_REACHED_NEW_MOUNT, Creature::DespawnOrUnsummon(), CreatureAI::DoZoneInCombat(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, ObjectAccessor::GetCreature(), ScriptedAI::me, MOVEMENTFLAG_WALKING, npc_escortAI::MovementInform(), NewMountGUID, pInstance, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), Creature::SelectNearestTarget(), ZoneScript::SetData(), Unit::SetFacingTo(), Unit::SetHealth(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Object::SetUInt32Value(), SPELL_BOSS_DEFEND_PERIODIC, SPELL_TRAMPLE_AURA, UNIT_FIELD_MOUNTDISPLAYID, and UNIT_FLAG_NON_ATTACKABLE.

◆ Reset()

◆ ScheduleAbilitiesEvents()

void boss_grand_champion::boss_grand_championAI::ScheduleAbilitiesEvents ( )
inline
417 {
419 events.Reset();
420 switch( me->GetEntry() )
421 {
422 case NPC_AMBROSE: // Ambrose Boltspark
423 case NPC_ERESSEA: // Eressea Dawnsinger
424 events.RescheduleEvent(EVEMT_MAGE_SPELL_FIREBALL, 5s);
425 events.RescheduleEvent(EVEMT_MAGE_SPELL_BLAST_WAVE, 12s);
426 events.RescheduleEvent(EVEMT_MAGE_SPELL_HASTE, 22s);
427 events.RescheduleEvent(EVEMT_MAGE_SPELL_POLYMORPH, 8s);
428 break;
429 case NPC_COLOSOS: // Colosos
430 case NPC_RUNOK: // Runok Wildmane
431 events.RescheduleEvent(EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, 16s);
432 events.RescheduleEvent(EVENT_SHAMAN_SPELL_EARTH_SHIELD, 30s, 35s);
433 events.RescheduleEvent(EVENT_SHAMAN_SPELL_HEALING_WAVE, 12s);
434 events.RescheduleEvent(EVENT_SHAMAN_SPELL_HEX_OF_MENDING, 20s, 25s);
435 break;
436 case NPC_JAELYNE: // Jaelyne Evensong
437 case NPC_ZULTORE: // Zul'tore
438 events.RescheduleEvent(EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, 7s);
439 events.RescheduleEvent(EVENT_HUNTER_SPELL_MULTI_SHOT, 12s);
440 break;
441 case NPC_LANA: // Lana Stouthammer
442 case NPC_VISCERI: // Deathstalker Visceri
443 events.RescheduleEvent(EVENT_ROGUE_SPELL_EVISCERATE, 8s);
444 events.RescheduleEvent(EVENT_ROGUE_SPELL_FAN_OF_KNIVES, 14s);
445 events.RescheduleEvent(EVENT_ROGUE_SPELL_POISON_BOTTLE, 19s);
446 break;
447 case NPC_JACOB: // Marshal Jacob Alerius
448 case NPC_MOKRA: // Mokra the Skullcrusher
449 events.RescheduleEvent(EVENT_WARRIOR_SPELL_MORTAL_STRIKE, 8s, 12s);
450 events.RescheduleEvent(EVENT_WARRIOR_SPELL_BLADESTORM, 15s, 20s);
451 events.RescheduleEvent(EVENT_WARRIOR_SPELL_INTERCEPT, 7s);
452 break;
453 default:
454 break;
455 }
456 }
@ EVENT_SHAMAN_SPELL_EARTH_SHIELD
Definition: boss_grand_champions.cpp:119
@ EVENT_WARRIOR_SPELL_MORTAL_STRIKE
Definition: boss_grand_champions.cpp:132
@ EVENT_HUNTER_SPELL_MULTI_SHOT
Definition: boss_grand_champions.cpp:125
@ EVENT_WARRIOR_SPELL_BLADESTORM
Definition: boss_grand_champions.cpp:133
@ EVEMT_MAGE_SPELL_BLAST_WAVE
Definition: boss_grand_champions.cpp:114
@ EVEMT_MAGE_SPELL_FIREBALL
Definition: boss_grand_champions.cpp:113
@ EVEMT_MAGE_SPELL_HASTE
Definition: boss_grand_champions.cpp:115
@ EVENT_HUNTER_SPELL_LIGHTNING_ARROWS
Definition: boss_grand_champions.cpp:124
@ EVEMT_MAGE_SPELL_POLYMORPH
Definition: boss_grand_champions.cpp:116
@ EVENT_ROGUE_SPELL_POISON_BOTTLE
Definition: boss_grand_champions.cpp:130
@ EVENT_SHAMAN_SPELL_HEX_OF_MENDING
Definition: boss_grand_champions.cpp:121
@ EVENT_SHAMAN_SPELL_HEALING_WAVE
Definition: boss_grand_champions.cpp:120
@ EVENT_ROGUE_SPELL_FAN_OF_KNIVES
Definition: boss_grand_champions.cpp:129
@ EVENT_WARRIOR_SPELL_INTERCEPT
Definition: boss_grand_champions.cpp:134
@ EVENT_ROGUE_SPELL_EVISCERATE
Definition: boss_grand_champions.cpp:128
@ EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING
Definition: boss_grand_champions.cpp:118
@ NPC_JAELYNE
Definition: trial_of_the_champion.h:118
@ NPC_LANA
Definition: trial_of_the_champion.h:119
@ NPC_ERESSEA
Definition: trial_of_the_champion.h:109
@ NPC_RUNOK
Definition: trial_of_the_champion.h:110
@ NPC_ZULTORE
Definition: trial_of_the_champion.h:111
@ NPC_COLOSOS
Definition: trial_of_the_champion.h:117
@ NPC_MOKRA
Definition: trial_of_the_champion.h:108
@ NPC_AMBROSE
Definition: trial_of_the_champion.h:116
@ NPC_VISCERI
Definition: trial_of_the_champion.h:112
@ NPC_JACOB
Definition: trial_of_the_champion.h:115
uint32 GetEntry() const
Definition: Object.h:109
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition: Unit.h:2136

References EVEMT_MAGE_SPELL_BLAST_WAVE, EVEMT_MAGE_SPELL_FIREBALL, EVEMT_MAGE_SPELL_HASTE, EVEMT_MAGE_SPELL_POLYMORPH, EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, EVENT_HUNTER_SPELL_MULTI_SHOT, EVENT_ROGUE_SPELL_EVISCERATE, EVENT_ROGUE_SPELL_FAN_OF_KNIVES, EVENT_ROGUE_SPELL_POISON_BOTTLE, EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, EVENT_SHAMAN_SPELL_EARTH_SHIELD, EVENT_SHAMAN_SPELL_HEALING_WAVE, EVENT_SHAMAN_SPELL_HEX_OF_MENDING, EVENT_WARRIOR_SPELL_BLADESTORM, EVENT_WARRIOR_SPELL_INTERCEPT, EVENT_WARRIOR_SPELL_MORTAL_STRIKE, Object::GetEntry(), IMMUNITY_MECHANIC, Unit::m_spellImmune, ScriptedAI::me, NPC_AMBROSE, NPC_COLOSOS, NPC_ERESSEA, NPC_JACOB, NPC_JAELYNE, NPC_LANA, NPC_MOKRA, NPC_RUNOK, NPC_VISCERI, and NPC_ZULTORE.

Referenced by DoAction().

◆ SetData()

void boss_grand_champion::boss_grand_championAI::SetData ( uint32  uiType,
uint32  uiData 
)
inlineoverridevirtual

Reimplemented from UnitAI.

502 {
503 BossOrder = uiType;
504 if( uiData > 1 )
505 return;
506 switch( BossOrder )
507 {
508 case 0:
509 if (uiData == 0) // 1 == short version
510 {
511 AddWaypoint(0, 747.36f, 634.07f, 411.572f);
512 AddWaypoint(1, 780.43f, 607.15f, 411.82f);
513 }
514 AddWaypoint(2, 785.99f, 599.41f, 411.92f);
515 AddWaypoint(3, 778.44f, 601.64f, 411.79f);
516 break;
517 case 1:
518 if (uiData == 0) // 1 == short version
519 {
520 AddWaypoint(0, 747.35f, 634.07f, 411.57f);
521 AddWaypoint(1, 768.72f, 581.01f, 411.92f);
522 }
523 AddWaypoint(2, 763.55f, 590.52f, 411.71f);
524 break;
525 case 2:
526 if (uiData == 0) // 1 == short version
527 {
528 AddWaypoint(0, 747.35f, 634.07f, 411.57f);
529 AddWaypoint(1, 784.02f, 645.33f, 412.39f);
530 }
531 AddWaypoint(2, 775.67f, 641.91f, 411.91f);
532 break;
533 default:
534 return;
535 }
536
537 Start(false, true);
538 }
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397

References npc_escortAI::AddWaypoint(), BossOrder, and npc_escortAI::Start().

◆ SpellHit()

void boss_grand_champion::boss_grand_championAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

649 {
650 switch( spell->Id )
651 {
653 {
654 char buffer[50];
655 snprintf(buffer, sizeof(buffer), "%s is trampled!", me->GetName().c_str());
656 me->TextEmote(buffer);
657 }
658 break;
659 }
660 }
@ SPELL_TRAMPLE_STUN
Definition: boss_grand_champions.cpp:50
std::string const & GetName() const
Definition: Object.h:446
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21316

References WorldObject::GetName(), SpellInfo::Id, ScriptedAI::me, SPELL_TRAMPLE_STUN, and Unit::TextEmote().

◆ UpdateAI()

void boss_grand_champion::boss_grand_championAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

663 {
665
666 if ( !UpdateVictim() && !NewMountGUID )
667 return;
668
669 events.Update(diff);
670
672 return;
673
674 switch( events.ExecuteEvent() )
675 {
676 case 0:
677 break;
679 {
681 {
682 events.Repeat(200ms);
683 break;
684 }
685
686 // hackfix, trample won't hit grand champions because of UNIT_FLAG_NON_ATTACKABLE
687 if( pInstance )
688 {
689 bool trample = false;
690 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
691 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
692 if( Player* plr = itr->GetSource() )
693 if( me->GetExactDist(plr) <= 5.0f )
694 if( Vehicle* v = plr->GetVehicle() )
695 if( Unit* c = v->GetBase() )
696 if( c->GetTypeId() == TYPEID_UNIT && c->ToCreature()->GetEntry() == (pInstance->GetData(DATA_TEAMID_IN_INSTANCE) == TEAM_HORDE ? VEHICLE_ARGENT_BATTLEWORG : VEHICLE_ARGENT_WARHORSE) )
697 {
700 me->StopMoving();
702 trample = true;
703 break;
704 }
705
706 if( trample )
707 {
708 events.Repeat(15s);
709 break;
710 }
711 }
712
714 if( mount->IsAlive() )
715 {
717 me->GetMotionMaster()->MovePoint(7, *mount);
718 events.Repeat(200ms);
719 break;
720 }
721
723 {
725 NewMountGUID = mount->GetGUID();
727 me->SetImmuneToAll(true);
728 me->GetMotionMaster()->MovePoint(7, *mount);
729 events.Repeat(200ms);
730 break;
731 }
732 }
733 break;
735 {
736 GuidVector LIST;
737 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
738 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
739 if( Player* plr = itr->GetSource() )
740 {
741 if( me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead() )
742 continue;
743 if( !plr->GetVehicle() )
744 LIST.push_back(plr->GetGUID());
745 else if( Vehicle* v = plr->GetVehicle() )
746 {
747 if( Unit* mount = v->GetBase() )
748 LIST.push_back(mount->GetGUID());
749 }
750 }
751 if( !LIST.empty() )
752 {
753 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
754 if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
755 {
757 me->AddThreat(target, 10000.0f);
758 AttackStart(target);
759 me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
760 }
761 }
762 events.Repeat(4500ms, 6000ms);
763 }
764 break;
766 {
767 GuidVector LIST;
768 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
769 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
770 if( Player* plr = itr->GetSource() )
771 {
772 if( me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
773 continue;
774 if( Vehicle* v = plr->GetVehicle() )
775 if( Unit* mount = v->GetBase() )
776 LIST.push_back(mount->GetGUID());
777 }
778 if( !LIST.empty() )
779 {
780 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
781 if( Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)) )
782 me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
783 }
784 events.Repeat(6s, 8s);
785 }
786 break;
787 case EVENT_THRUST:
788 if( Unit* victim = me->GetVictim() )
789 if( me->GetExactDist(victim) <= 6.0f )
791 events.Repeat(3s, 5s);
792 break;
793
794 /******************* MAGE *******************/
796 if( me->GetVictim() )
798 events.Repeat(5s);
799 break;
801 me->CastSpell((Unit*)nullptr, SPELL_BLAST_WAVE, false);
802 events.Repeat(13s);
803 break;
805 me->CastSpell(me, SPELL_HASTE, false);
806 events.Repeat(22s);
807 break;
809 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
810 me->CastSpell(target, SPELL_POLYMORPH, false);
811 events.Repeat(8s);
812 break;
813 /***************** MAGE END *****************/
814
815 /****************** SHAMAN ******************/
817 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
818 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
819 events.Repeat(16s);
820 break;
823 events.Repeat(30s, 35s);
824 break;
826 {
827 Unit* target = nullptr;
828 if( urand(0, 1) )
829 {
830 target = DoSelectLowestHpFriendly(40.0f);
831 if( !target )
832 target = me;
833 }
834 else
835 target = me;
836 me->CastSpell(target, SPELL_HEALING_WAVE, false);
837 events.Repeat(22s);
838 }
839 break;
841 if( me->GetVictim() )
843 events.Repeat(20s, 25s);
844 break;
845 /**************** SHAMAN END ****************/
846
847 /****************** HUNTER ******************/
849
850 break;
852 me->CastSpell((Unit*)nullptr, SPELL_LIGHTNING_ARROWS, false);
853 events.Repeat(20s, 25s);
854 break;
856 {
857 if( !UnitTargetGUID )
858 {
859 if( Unit* target = SelectTarget(SelectTargetMethod::MinDistance, 0, 30.0f, true) )
860 {
861 me->CastSpell(target, SPELL_SHOOT, false);
862 UnitTargetGUID = target->GetGUID();
863 }
864 events.Repeat(2s);
865 break;
866 }
867 else
868 {
870 if( target && me->IsInRange(target, 5.0f, 30.0f, false) )
871 me->CastSpell(target, SPELL_MULTI_SHOT, false);
872 else
873 {
874 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
875 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
876 {
877 Player* player = itr->GetSource();
878 if( player && me->IsInRange(player, 5.0f, 30.0f, false) )
879 {
880 me->CastSpell(player, SPELL_MULTI_SHOT, false);
881 break;
882 }
883 }
884 }
886 }
887 events.Repeat(15s, 20s);
888 }
889 break;
890 /**************** HUNTER END ****************/
891
892 /****************** ROGUE *******************/
894 if( me->GetVictim() )
896 events.Repeat(8s);
897 break;
899 me->CastSpell((Unit*)nullptr, SPELL_FAN_OF_KNIVES, false);
900 events.Repeat(14s);
901 break;
903 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true) )
904 me->CastSpell(target, SPELL_POISON_BOTTLE, false);
905 events.Repeat(19s);
906 break;
907 /**************** ROGUE END *****************/
908
909 /***************** WARRIOR ******************/
911 if( me->GetVictim() )
913 events.Repeat(8s, 12s);
914 break;
916 if( me->GetVictim() )
918 events.Repeat(15s, 20s);
919 break;
921 {
922 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
923 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
924 {
925 Player* player = itr->GetSource();
926 if( player && me->IsInRange(player, 8.0f, 25.0f, false) )
927 {
929 me->AddThreat(player, 5.0f);
930 me->CastSpell(player, SPELL_INTERCEPT, false);
931 break;
932 }
933 }
934 events.Repeat(7s);
935 }
936 break;
938
939 break;
940 /*************** WARRIOR END ****************/
941 }
942
944 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::vector< ObjectGuid > GuidVector
Definition: ObjectGuid.h:258
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_EVISCERATE
Definition: boss_grand_champions.cpp:99
#define SPELL_POLYMORPH
Definition: boss_grand_champions.cpp:95
#define SPELL_CHAIN_LIGHTNING
Definition: boss_grand_champions.cpp:96
#define SPELL_HEALING_WAVE
Definition: boss_grand_champions.cpp:97
@ EVENT_HUNTER_SPELL_DISENGAGE
Definition: boss_grand_champions.cpp:123
@ EVENT_WARRIOR_SPELL_ROLLING_THROW
Definition: boss_grand_champions.cpp:135
#define SPELL_SHOOT
Definition: boss_grand_champions.cpp:98
@ SPELL_NPC_SHIELD_BREAKER
Definition: boss_grand_champions.cpp:39
@ SPELL_MINIONS_CHARGE
Definition: boss_grand_champions.cpp:43
@ SPELL_PLAYER_VEHICLE_THRUST
Definition: boss_grand_champions.cpp:46
#define SPELL_MORTAL_STRIKE
Definition: boss_grand_champions.cpp:100
@ SPELL_HASTE
Definition: boss_grand_champions.cpp:60
@ SPELL_FAN_OF_KNIVES
Definition: boss_grand_champions.cpp:82
@ SPELL_EARTH_SHIELD
Definition: boss_grand_champions.cpp:67
@ SPELL_INTERCEPT
Definition: boss_grand_champions.cpp:89
@ SPELL_POISON_BOTTLE
Definition: boss_grand_champions.cpp:83
@ SPELL_BLADESTORM
Definition: boss_grand_champions.cpp:88
@ SPELL_LIGHTNING_ARROWS
Definition: boss_grand_champions.cpp:74
@ SPELL_MULTI_SHOT
Definition: boss_grand_champions.cpp:75
@ SPELL_HEX_OF_MENDING
Definition: boss_grand_champions.cpp:70
#define SPELL_BLAST_WAVE
Definition: boss_grand_champions.cpp:94
#define SPELL_FIREBALL
Definition: boss_grand_champions.cpp:93
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition: ScriptedCreature.cpp:455
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
void ResetAllThreat()
Definition: ThreatMgr.cpp:652
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Map * GetMap() const
Definition: Object.h:517
bool IsInRange(WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
Definition: Object.cpp:1404
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
Definition: Player.h:1046
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Definition: Vehicle.h:30
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:817
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
void MoveIdle()
Definition: MotionMaster.cpp:231
ObjectGuid UnitTargetGUID
Definition: boss_grand_champions.cpp:395

References Unit::AddThreat(), Unit::AddUnitMovementFlag(), npc_escortAI::AttackStart(), MapRefMgr::begin(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_TEAMID_IN_INSTANCE, UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), ScriptedAI::DoSelectLowestHpFriendly(), MapRefMgr::end(), EVEMT_MAGE_SPELL_BLAST_WAVE, EVEMT_MAGE_SPELL_FIREBALL, EVEMT_MAGE_SPELL_HASTE, EVEMT_MAGE_SPELL_POLYMORPH, EVENT_FIND_NEW_MOUNT, EVENT_HUNTER_SPELL_DISENGAGE, EVENT_HUNTER_SPELL_LIGHTNING_ARROWS, EVENT_HUNTER_SPELL_MULTI_SHOT, EVENT_MOUNT_CHARGE, EVENT_ROGUE_SPELL_EVISCERATE, EVENT_ROGUE_SPELL_FAN_OF_KNIVES, EVENT_ROGUE_SPELL_POISON_BOTTLE, EVENT_SHAMAN_SPELL_CHAIN_LIGHTNING, EVENT_SHAMAN_SPELL_EARTH_SHIELD, EVENT_SHAMAN_SPELL_HEALING_WAVE, EVENT_SHAMAN_SPELL_HEX_OF_MENDING, EVENT_SHIELD_BREAKER, EVENT_THRUST, EVENT_WARRIOR_SPELL_BLADESTORM, EVENT_WARRIOR_SPELL_INTERCEPT, EVENT_WARRIOR_SPELL_MORTAL_STRIKE, EVENT_WARRIOR_SPELL_ROLLING_THROW, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), MotionMaster::GetCurrentMovementGeneratorType(), ZoneScript::GetData(), Object::GetEntry(), Position::GetExactDist(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), WorldObject::IsInRange(), ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NewMountGUID, NPC_JACOB, NPC_MOKRA, pInstance, POINT_MOTION_TYPE, ThreatMgr::ResetAllThreat(), UnitAI::SelectTarget(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), SPELL_BLADESTORM, SPELL_BLAST_WAVE, SPELL_CHAIN_LIGHTNING, SPELL_EARTH_SHIELD, SPELL_EVISCERATE, SPELL_FAN_OF_KNIVES, SPELL_FIREBALL, SPELL_HASTE, SPELL_HEALING_WAVE, SPELL_HEX_OF_MENDING, SPELL_INTERCEPT, SPELL_LIGHTNING_ARROWS, SPELL_MINIONS_CHARGE, SPELL_MORTAL_STRIKE, SPELL_MULTI_SHOT, SPELL_NPC_SHIELD_BREAKER, SPELL_PLAYER_VEHICLE_THRUST, SPELL_POISON_BOTTLE, SPELL_POLYMORPH, SPELL_SHOOT, SPELL_TRAMPLE_STUN, Unit::StopMoving(), TEAM_HORDE, TYPEID_UNIT, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UnitTargetGUID, npc_escortAI::UpdateAI(), CreatureAI::UpdateVictim(), urand(), VEHICLE_ARGENT_BATTLEWORG, and VEHICLE_ARGENT_WARHORSE.

◆ WaypointReached()

void boss_grand_champion::boss_grand_championAI::WaypointReached ( uint32  i)
inlineoverridevirtual

Implements npc_escortAI.

599 {
600 if( !pInstance )
601 return;
602
603 if( (i == 2 && (BossOrder == 1 || BossOrder == 2)) || (i == 3 && BossOrder == 0) )
605 }
@ DATA_GRAND_CHAMPION_REACHED_DEST
Definition: trial_of_the_champion.h:38

References BossOrder, DATA_GRAND_CHAMPION_REACHED_DEST, pInstance, and ZoneScript::SetData().

Member Data Documentation

◆ BossOrder

uint32 boss_grand_champion::boss_grand_championAI::BossOrder

◆ events

EventMap boss_grand_champion::boss_grand_championAI::events

◆ MountPhase

bool boss_grand_champion::boss_grand_championAI::MountPhase

◆ NewMountGUID

ObjectGuid boss_grand_champion::boss_grand_championAI::NewMountGUID

◆ pInstance

InstanceScript* boss_grand_champion::boss_grand_championAI::pInstance

◆ UnitTargetGUID

ObjectGuid boss_grand_champion::boss_grand_championAI::UnitTargetGUID

Referenced by UpdateAI().