AzerothCore 3.3.5a
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npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI Struct Reference
Inheritance diagram for npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_green_dragon_combat_triggerAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *target) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *target) override
 
void MoveInLineOfSight (Unit *) override
 
bool CanAIAttack (Unit const *target) const override
 
void JustReachedHome () override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint16 checkTimer
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_green_dragon_combat_triggerAI()

npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::npc_green_dragon_combat_triggerAI ( Creature creature)
inline
508 {
509 }
@ DATA_VALITHRIA_DREAMWALKER
Definition: icecrown_citadel.h:104
Definition: ScriptedCreature.h:469

Member Function Documentation

◆ AttackStart()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::AttackStart ( Unit target)
inlineoverridevirtual

Reimplemented from ScriptedAI.

553 {
554 if (target->GetTypeId() == TYPEID_PLAYER)
555 BossAI::AttackStart(target);
556 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
TypeID GetTypeId() const
Definition: Object.h:121

References UnitAI::AttackStart(), Object::GetTypeId(), and TYPEID_PLAYER.

◆ CanAIAttack()

bool npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

561 {
562 return target->GetTypeId() == TYPEID_PLAYER;
563 }

References Object::GetTypeId(), and TYPEID_PLAYER.

◆ DoAction()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

574 {
575 if (action == ACTION_DEATH)
577 else if (action == ACTION_ENTER_COMBAT)
578 {
579 if (!me->IsInCombat())
581 }
582 }
@ ACTION_ENTER_COMBAT
Definition: boss_valithria_dreamwalker.cpp:144
@ ACTION_DEATH
Definition: boss_valithria_dreamwalker.cpp:146
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:104
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:159
Creature * me
Definition: ScriptedCreature.h:282
void SetInCombatWithZone()
Definition: Creature.cpp:2732
EventProcessor m_Events
Definition: Unit.h:2108
bool IsInCombat() const
Definition: Unit.h:1702
Definition: boss_valithria_dreamwalker.cpp:217

References ACTION_DEATH, ACTION_ENTER_COMBAT, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::IsInCombat(), Unit::m_Events, ScriptedAI::me, and Creature::SetInCombatWithZone().

Referenced by JustReachedHome().

◆ JustEngagedWith()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

522 {
524 {
525 me->setActive(true);
528 return;
529 }
531 {
532 me->CombatStop();
533 return;
534 }
535
536 me->setActive(true);
540 valithria->AI()->DoAction(ACTION_ENTER_COMBAT);
542 lichKing->AI()->DoAction(ACTION_ENTER_COMBAT);
543
544 std::list<Creature*> archmages;
545 RisenArchmageCheck check;
546 Acore::CreatureListSearcher<RisenArchmageCheck> searcher(me, archmages, check);
547 Cell::VisitGridObjects(me, searcher, 100.0f);
548 for (std::list<Creature*>::iterator itr = archmages.begin(); itr != archmages.end(); ++itr)
549 (*itr)->AI()->DoAction(ACTION_ENTER_COMBAT);
550 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ DONE
Definition: InstanceScript.h:60
@ LIGHT_S_HAMMER_TELEPORT
Definition: icecrown_citadel.h:82
@ DATA_VALITHRIA_LICH_KING
Definition: icecrown_citadel.h:135
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:46
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:179
Definition: GridNotifiers.h:470
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:649
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:244
Definition: boss_valithria_dreamwalker.cpp:152

References ACTION_ENTER_COMBAT, InstanceScript::CheckRequiredBosses(), Unit::CombatStop(), DATA_VALITHRIA_DREAMWALKER, DATA_VALITHRIA_LICH_KING, InstanceScript::DoCastSpellOnPlayers(), DONE, CreatureAI::EnterEvadeMode(), InstanceScript::GetBossState(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), IN_PROGRESS, BossAI::instance, LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), Object::ToPlayer(), and Cell::VisitGridObjects().

◆ JustReachedHome()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

566 {
568 DoAction(ACTION_DEATH); // setActive(false) in ValithriaDespawner
569 else
571 }
void _JustReachedHome()
Definition: ScriptedCreature.h:505
void DoAction(int32 action) override
Definition: boss_valithria_dreamwalker.cpp:573

References BossAI::_JustReachedHome(), ACTION_DEATH, DATA_VALITHRIA_DREAMWALKER, DoAction(), DONE, InstanceScript::GetBossState(), and BossAI::instance.

◆ MoveInLineOfSight()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

558{}

◆ Reset()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

512 {
513 events.Reset();
518 checkTimer = 5000;
519 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ NOT_STARTED
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
SummonList summons
Definition: ScriptedCreature.h:510
void SetReactState(ReactStates st)
Definition: Creature.h:90
uint16 checkTimer
Definition: boss_valithria_dreamwalker.cpp:606

References checkTimer, DATA_VALITHRIA_DREAMWALKER, SummonList::DespawnAll(), DONE, InstanceScript::GetBossState(), BossAI::instance, ScriptedAI::me, NOT_STARTED, REACT_PASSIVE, InstanceScript::SetBossState(), Creature::SetReactState(), and BossAI::summons.

◆ UpdateAI()

void npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

585 {
586 if (!me->IsInCombat())
587 return;
588
589 if (checkTimer <= diff)
590 {
591 checkTimer = 3000;
594 if (!threatList.empty())
595 for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
596 if (Unit* target = (*itr)->getTarget())
597 if (target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER && me->GetExactDist(target) < 200.0f && !target->IsImmunedToDamageOrSchool(SPELL_SCHOOL_MASK_ALL))
598 return;
600 }
601 else
602 checkTimer -= diff;
603 }
@ SPELL_SCHOOL_MASK_ALL
Definition: SharedDefines.h:315
std::list< HostileReference * > StorageType
Definition: ThreatMgr.h:148
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
Definition: Unit.h:1302
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159

References checkTimer, CreatureAI::EnterEvadeMode(), Position::GetExactDist(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), Unit::IsInCombat(), ScriptedAI::me, Creature::SetInCombatWithZone(), SPELL_SCHOOL_MASK_ALL, and TYPEID_PLAYER.

Member Data Documentation

◆ checkTimer

uint16 npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::checkTimer
private

Referenced by Reset(), and UpdateAI().