1521 {
1524 return true;
1525
1527 if (!pPrisoner)
1528 {
1530 if (!pPrisoner)
1531 {
1533 if (!pPrisoner)
1535 }
1536 }
1537
1538 if (!pPrisoner || !pPrisoner->
IsAlive())
1539 return true;
1540
1542 if (qInfo)
1543 {
1547 }
1548 return true;
1549 }
#define sObjectMgr
Definition: ObjectMgr.h:1640
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ NPC_PRISONER_PALADIN
Definition: go_scripts.cpp:1512
@ NPC_PRISONER_MAGE
Definition: go_scripts.cpp:1510
@ QUEST_PRISONERS_OF_WYRMSKULL
Definition: go_scripts.cpp:1508
@ NPC_PRISONER_WARRIOR
Definition: go_scripts.cpp:1511
@ NPC_PRISONER_PRIEST
Definition: go_scripts.cpp:1509
Definition: Creature.h:46
void DisappearAndDie()
Definition: Creature.cpp:316
void UseDoorOrButton(uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
Definition: GameObject.cpp:1427
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1913
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416
bool IsAlive() const
Definition: Unit.h:1822
Definition: QuestDef.h:207
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition: QuestDef.h:301