AzerothCore 3.3.5a
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npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI Struct Reference
Inheritance diagram for npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_auriaya_feral_defenderAI (Creature *pCreature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

int32 _feralRushTimer
 
int32 _feralPounceTimer
 
uint8 _feralEssenceStack
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_auriaya_feral_defenderAI()

npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::npc_auriaya_feral_defenderAI ( Creature pCreature)
inline
349: ScriptedAI(pCreature), summons(pCreature) { }
Definition: ScriptedCreature.h:192
SummonList summons
Definition: boss_auriaya.cpp:354

Member Function Documentation

◆ DoAction()

void npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

384 {
385 if (param == ACTION_FERAL_RESPAWN)
386 {
388
389 if (Player* target = SelectTargetFromPlayerList(200))
390 AttackStart(target);
391 else
392 {
395 }
396
398 if (Aura* aur = me->AddAura(SPELL_FERAL_ESSENCE, me))
399 aur->SetStackAmount(_feralEssenceStack);
400 }
401 else if (param == ACTION_DESPAWN_ADDS)
403 }
@ JUST_RESPAWNED
Definition: Unit.h:320
@ SPELL_FERAL_ESSENCE
Definition: boss_auriaya.cpp:45
@ ACTION_DESPAWN_ADDS
Definition: boss_auriaya.cpp:97
@ ACTION_FERAL_RESPAWN
Definition: boss_auriaya.cpp:95
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
void setDeathState(DeathState s, bool despawn=false) override
Definition: Creature.cpp:1934
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: Player.h:1046
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
Definition: SpellAuras.h:87
uint8 _feralEssenceStack
Definition: boss_auriaya.cpp:353

References _feralEssenceStack, ACTION_DESPAWN_ADDS, ACTION_FERAL_RESPAWN, Unit::AddAura(), ScriptedAI::AttackStart(), SummonList::DespawnAll(), Creature::DespawnOrUnsummon(), JUST_RESPAWNED, ScriptedAI::me, ScriptedAI::SelectTargetFromPlayerList(), Creature::setDeathState(), SPELL_FERAL_ESSENCE, and summons.

◆ JustDied()

void npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

368 {
369 // inform about our death, start timer
370 if (me->GetInstanceScript())
373
375 {
377 summons.Summon(cr);
378
380 }
381 }
@ ACTION_FERAL_DEATH_WITH_STACK
Definition: boss_auriaya.cpp:98
@ ACTION_FERAL_DEATH
Definition: boss_auriaya.cpp:96
@ NPC_SEEPING_FERAL_ESSENCE
Definition: boss_auriaya.cpp:67
@ TYPE_AURIAYA
Definition: ulduar.h:41
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References _feralEssenceStack, ACTION_FERAL_DEATH, ACTION_FERAL_DEATH_WITH_STACK, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, NPC_SEEPING_FERAL_ESSENCE, SummonList::Summon(), WorldObject::SummonCreature(), summons, and TYPE_AURIAYA.

◆ Reset()

void npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

357 {
359 _feralRushTimer = 3000;
362
363 if (Aura* aur = me->AddAura(SPELL_FERAL_ESSENCE, me))
364 aur->SetStackAmount(_feralEssenceStack);
365 }
int32 _feralRushTimer
Definition: boss_auriaya.cpp:351
int32 _feralPounceTimer
Definition: boss_auriaya.cpp:352

References _feralEssenceStack, _feralPounceTimer, _feralRushTimer, Unit::AddAura(), SummonList::DespawnAll(), ScriptedAI::me, SPELL_FERAL_ESSENCE, and summons.

◆ UpdateAI()

void npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

406 {
407 if (!UpdateVictim())
408 return;
409
410 _feralRushTimer += diff;
411 _feralPounceTimer += diff;
412
413 if (_feralRushTimer >= 6000)
414 {
416 if (!UpdateVictim())
417 return;
418
420 _feralRushTimer = 0;
421 }
422 else if (_feralPounceTimer >= 6000)
423 {
426 }
427
429 }
#define SPELL_FERAL_POUNCE
Definition: boss_auriaya.cpp:59
#define SPELL_FERAL_RUSH
Definition: boss_auriaya.cpp:60
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoResetThreatList()
Definition: ScriptedCreature.cpp:411
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386

References _feralPounceTimer, _feralRushTimer, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), Unit::GetVictim(), ScriptedAI::me, SPELL_FERAL_POUNCE, SPELL_FERAL_RUSH, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _feralEssenceStack

uint8 npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::_feralEssenceStack

Referenced by DoAction(), JustDied(), and Reset().

◆ _feralPounceTimer

int32 npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::_feralPounceTimer

Referenced by Reset(), and UpdateAI().

◆ _feralRushTimer

int32 npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::_feralRushTimer

Referenced by Reset(), and UpdateAI().

◆ summons

SummonList npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::summons

Referenced by DoAction(), JustDied(), and Reset().