AzerothCore 3.3.5a
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npc_power_spark::npc_power_sparkAI Struct Reference
Inheritance diagram for npc_power_spark::npc_power_sparkAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_power_sparkAI (Creature *pCreature)
 
void DoAction (int32 param) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
uint16 CheckTimer
 
uint16 MoveTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_power_sparkAI()

npc_power_spark::npc_power_sparkAI::npc_power_sparkAI ( Creature pCreature)
inline
981 : NullCreatureAI(pCreature)
982 {
985 CheckTimer = 1000;
986 MoveTimer = 0;
987 }
@ SPELL_POWER_SPARK_VISUAL
Definition: eye_of_eternity.h:67
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
InstanceScript * pInstance
Definition: boss_malygos.cpp:989
uint16 MoveTimer
Definition: boss_malygos.cpp:991
uint16 CheckTimer
Definition: boss_malygos.cpp:990

References Unit::CastSpell(), CheckTimer, WorldObject::GetInstanceScript(), CreatureAI::me, MoveTimer, pInstance, and SPELL_POWER_SPARK_VISUAL.

Member Function Documentation

◆ DamageTaken()

void npc_power_spark::npc_power_sparkAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1010 {
1011 if (damage >= me->GetHealth())
1012 {
1013 damage = 0;
1015 {
1016 MoveTimer = 0;
1018 me->DisableSpline();
1024 me->DespawnOrUnsummon(60000);
1025 }
1026 }
1027 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
const Position CenterPos
Definition: halls_of_reflection.h:313
@ SPELL_POWER_SPARK_GROUND_BUFF
Definition: eye_of_eternity.h:68
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
void ReplaceAllUnitFlags(UnitFlags flags)
Definition: Unit.h:1483
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
void DisableSpline()
Definition: Unit.cpp:655
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
uint32 GetHealth() const
Definition: Unit.h:1440
void MoveIdle()
Definition: MotionMaster.cpp:231

References Unit::CastSpell(), CenterPos, Creature::DespawnOrUnsummon(), Unit::DisableSpline(), Unit::GetHealth(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HasUnitFlag(), CreatureAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MoveIdle(), MoveTimer, Unit::RemoveAura(), Unit::ReplaceAllUnitFlags(), Creature::SetPosition(), SPELL_POWER_SPARK_GROUND_BUFF, SPELL_POWER_SPARK_VISUAL, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void npc_power_spark::npc_power_sparkAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

994 {
995 switch(param)
996 {
997 case 1:
998 MoveTimer = 1;
999 break;
1000 case 2:
1001 MoveTimer = 0;
1003 me->DisableSpline();
1005 break;
1006 }
1007 }

References Unit::DisableSpline(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), CreatureAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MoveIdle(), and MoveTimer.

◆ UpdateAI()

void npc_power_spark::npc_power_sparkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

1030 {
1032 return;
1033
1034 if (CheckTimer <= diff)
1035 {
1036 if (pInstance)
1038 if (me->IsWithinDist3d(c, 12.0f))
1039 {
1042 return;
1043 }
1044 CheckTimer = 1000;
1045 }
1046 else
1047 CheckTimer -= diff;
1048
1049 if (MoveTimer)
1050 {
1051 if (MoveTimer <= diff)
1052 {
1053 if (pInstance)
1055 me->GetMotionMaster()->MovePoint(0, *c);
1056 MoveTimer = 2000;
1057 }
1058 else
1059 MoveTimer -= diff;
1060 }
1061 }
@ SPELL_POWER_SPARK_MALYGOS_BUFF
Definition: eye_of_eternity.h:69
@ DATA_MALYGOS_GUID
Definition: eye_of_eternity.h:60
Definition: Creature.h:46
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition: Object.cpp:1295
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References Unit::CastSpell(), CheckTimer, DATA_MALYGOS_GUID, Creature::DespawnOrUnsummon(), Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::HasUnitFlag(), InstanceScript::instance, WorldObject::IsWithinDist3d(), CreatureAI::me, MotionMaster::MovePoint(), MoveTimer, pInstance, SPELL_POWER_SPARK_MALYGOS_BUFF, and UNIT_FLAG_NON_ATTACKABLE.

Member Data Documentation

◆ CheckTimer

uint16 npc_power_spark::npc_power_sparkAI::CheckTimer

Referenced by npc_power_sparkAI(), and UpdateAI().

◆ MoveTimer

uint16 npc_power_spark::npc_power_sparkAI::MoveTimer

◆ pInstance

InstanceScript* npc_power_spark::npc_power_sparkAI::pInstance

Referenced by npc_power_sparkAI(), and UpdateAI().