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boss_archavon::boss_archavonAI Struct Reference
Inheritance diagram for boss_archavon::boss_archavonAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_archavonAI (Creature *creature)
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_archavonAI()

boss_archavon::boss_archavonAI::boss_archavonAI ( Creature creature)
inline
63 : ScriptedAI(creature)
64 {
66 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_archavon.cpp:68

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ AttackStart()

void boss_archavon::boss_archavonAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

90 {
92 {
93 return;
94 }
95
97 }
@ SPELL_STONED_AURA
Definition: vault_of_archavon.h:54
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610

References ScriptedAI::AttackStart(), Unit::HasAura(), ScriptedAI::me, and SPELL_STONED_AURA.

◆ JustDied()

void boss_archavon::boss_archavonAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

113 {
114 if (pInstance)
115 {
117 }
118 }
@ DONE
Definition: InstanceScript.h:59
@ EVENT_ARCHAVON
Definition: vault_of_archavon.h:37
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DONE, EVENT_ARCHAVON, pInstance, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_archavon::boss_archavonAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

100 {
101 events.ScheduleEvent(EVENT_ROCK_SHARDS, 15s);
102 events.ScheduleEvent(EVENT_CHOKING_CLOUD, 30s);
103 events.ScheduleEvent(EVENT_STOMP, 45s);
104 events.ScheduleEvent(EVENT_BERSERK, 5min);
105
106 if (pInstance)
107 {
109 }
110 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ EVENT_BERSERK
Definition: boss_archavon.cpp:52
@ EVENT_ROCK_SHARDS
Definition: boss_archavon.cpp:48
@ EVENT_STOMP
Definition: boss_archavon.cpp:50
@ EVENT_CHOKING_CLOUD
Definition: boss_archavon.cpp:49

References EVENT_ARCHAVON, EVENT_BERSERK, EVENT_CHOKING_CLOUD, EVENT_ROCK_SHARDS, EVENT_STOMP, IN_PROGRESS, pInstance, and ZoneScript::SetData().

◆ Reset()

void boss_archavon::boss_archavonAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

72 {
73 events.Reset();
74 if (pInstance)
75 {
77 {
78 if (Aura* aur = me->AddAura(SPELL_STONED_AURA, me))
79 {
80 aur->SetMaxDuration(60 * MINUTE* IN_MILLISECONDS);
81 aur->SetDuration(60 * MINUTE* IN_MILLISECONDS);
82 }
83 }
84
86 }
87 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto MINUTE
Definition: Common.h:56
@ NOT_STARTED
Definition: InstanceScript.h:56
@ DATA_STONED
Definition: vault_of_archavon.h:42
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
Definition: SpellAuras.h:87

References Unit::AddAura(), DATA_STONED, EVENT_ARCHAVON, ZoneScript::GetData(), IN_MILLISECONDS, ScriptedAI::me, MINUTE, NOT_STARTED, pInstance, ZoneScript::SetData(), and SPELL_STONED_AURA.

◆ UpdateAI()

void boss_archavon::boss_archavonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

121 {
122 if (!UpdateVictim())
123 {
124 return;
125 }
126
127 events.Update(diff);
128
130 {
131 return;
132 }
133
134 switch (events.ExecuteEvent())
135 {
137 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
138 {
139 DoCast(target, SPELL_ROCK_SHARDS);
140 }
141
142 events.Repeat(15s);
143 break;
145 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
146 {
147 DoCast(target, RAID_MODE(SPELL_CRUSHING_LEAP_10, SPELL_CRUSHING_LEAP_25), true); //10y ~ 80y, ignore range
148 }
149
150 events.Repeat(30s);
151 break;
152 case EVENT_STOMP:
153 {
154 char buffer[100];
155 snprintf(buffer, sizeof(buffer), "Archavon the Stone Watcher lunges for %s!", me->GetVictim()->GetName().c_str());
156 me->TextEmote(buffer);
157
159
160 events.Repeat(45s);
161 events.ScheduleEvent(EVENT_IMPALE, 3s);
162 break;
163 }
164 case EVENT_IMPALE:
166 break;
167 case EVENT_BERSERK:
168 DoCast(me, SPELL_BERSERK, true);
170 break;
171 default:
172 break;
173 }
174
176 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_ROCK_SHARDS
Definition: boss_archavon.cpp:26
@ SPELL_CRUSHING_LEAP_10
Definition: boss_archavon.cpp:31
@ SPELL_STOMP_25
Definition: boss_archavon.cpp:34
@ SPELL_CRUSHING_LEAP_25
Definition: boss_archavon.cpp:32
@ SPELL_IMPALE_10
Definition: boss_archavon.cpp:35
@ SPELL_IMPALE_25
Definition: boss_archavon.cpp:36
@ SPELL_BERSERK
Definition: boss_archavon.cpp:37
@ SPELL_STOMP_10
Definition: boss_archavon.cpp:33
@ EMOTE_BERSERK
Definition: boss_archavon.cpp:42
@ EVENT_IMPALE
Definition: boss_archavon.cpp:51
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition: ScriptedCreature.h:404
std::string const & GetName() const
Definition: Object.h:446
Definition: Unit.h:1290
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition: Unit.cpp:21316
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BERSERK, EVENT_BERSERK, EVENT_CHOKING_CLOUD, EVENT_IMPALE, EVENT_ROCK_SHARDS, EVENT_STOMP, WorldObject::GetName(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, ScriptedAI::RAID_MODE(), UnitAI::SelectTarget(), SPELL_BERSERK, SPELL_CRUSHING_LEAP_10, SPELL_CRUSHING_LEAP_25, SPELL_IMPALE_10, SPELL_IMPALE_25, SPELL_ROCK_SHARDS, SPELL_STOMP_10, SPELL_STOMP_25, Unit::TextEmote(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_archavon::boss_archavonAI::events

◆ pInstance

InstanceScript* boss_archavon::boss_archavonAI::pInstance