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boss_ambassador_hellmaw::boss_ambassador_hellmawAI Struct Reference
Inheritance diagram for boss_ambassador_hellmaw::boss_ambassador_hellmawAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ambassador_hellmawAI (Creature *creature)
void DoAction (int32 param) override
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void MoveInLineOfSight (Unit *who) override
void AttackStart (Unit *who) override
void WaypointReached (uint32) override
void KilledUnit (Unit *victim) override
void JustDied (Unit *) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 ~npc_escortAI () override
void AttackStart (Unit *who) override
void MoveInLineOfSight (Unit *who) override
void JustDied (Unit *) override
void JustRespawned () override
void ReturnToLastPoint ()
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
void UpdateAI (uint32 diff) override
virtual void UpdateEscortAI (uint32 diff)
void MovementInform (uint32, uint32) override
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
void GenerateWaypointArray (Movement::PointsArray *points)
virtual void WaypointReached (uint32 pointId)=0
virtual void WaypointStart (uint32)
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void SetRun (bool on=true)
void SetEscortPaused (bool on)
bool HasEscortState (uint32 escortState)
bool IsEscorted () override
void SetMaxPlayerDistance (float newMax)
float GetMaxPlayerDistance ()
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
bool GetAttack ()
void SetCanAttack (bool attack)
ObjectGuid GetEventStarterGUID ()
void AddEscortState (uint32 escortState)
void RemoveEscortState (uint32 escortState)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
bool isBanished
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_ambassador_hellmawAI()

boss_ambassador_hellmaw::boss_ambassador_hellmawAI::boss_ambassador_hellmawAI ( Creature creature)
53 : npc_escortAI(creature)
54 {
55 instance = creature->GetInstanceScript();
56 }
Definition: ScriptedEscortAI.h:53
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * instance
Definition: boss_ambassador_hellmaw.cpp:58

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ AttackStart()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::AttackStart ( Unit who)

Reimplemented from npc_escortAI.

112 {
113 if (isBanished)
114 return;
116 }
void AttackStart(Unit *who) override
Definition: ScriptedEscortAI.cpp:52
bool isBanished
Definition: boss_ambassador_hellmaw.cpp:60

References npc_escortAI::AttackStart(), and isBanished.

◆ DoAction()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::DoAction ( int32  param)

Reimplemented from UnitAI.

63 {
64 if (param != 1)
65 return;
69 Start(true, false, ObjectGuid::Empty, nullptr, false, true);
70 isBanished = false;
71 }
Definition: boss_ambassador_hellmaw.cpp:31
Definition: boss_ambassador_hellmaw.cpp:25
Definition: boss_fathomlord_karathress.cpp:23
Creature * me
Definition: ScriptedCreature.h:282
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References ObjectGuid::Empty, isBanished, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SAY_INTRO, SPELL_BANISH, and npc_escortAI::Start().

◆ JustDied()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::JustDied ( Unit )

Reimplemented from npc_escortAI.

129 {
131 if (instance)
133 }
Definition: InstanceScript.h:59
Definition: boss_ambassador_hellmaw.cpp:29
Definition: shadow_labyrinth.h:31
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DONE, instance, SAY_DEATH, ZoneScript::SetData(), and TYPE_HELLMAW.

◆ JustEngagedWith()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

91 {
92 if (isBanished)
93 return;
95 events.ScheduleEvent(EVENT_SPELL_CORROSIVE, urand(5000, 10000));
96 events.ScheduleEvent(EVENT_SPELL_FEAR, urand(15000, 20000));
97 if (IsHeroic())
98 events.ScheduleEvent(EVENT_SPELL_ENRAGE, 180000);
100 if (instance)
102 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: InstanceScript.h:57
Definition: boss_sartura.cpp:43
Definition: boss_ambassador_hellmaw.cpp:38
Definition: boss_ambassador_hellmaw.cpp:26
Definition: boss_ambassador_hellmaw.cpp:37
Definition: boss_ambassador_hellmaw.cpp:36
bool IsHeroic() const
Definition: ScriptedCreature.h:379

References EVENT_SPELL_CORROSIVE, EVENT_SPELL_ENRAGE, EVENT_SPELL_FEAR, IN_PROGRESS, instance, isBanished, ScriptedAI::IsHeroic(), SAY_AGGRO, ZoneScript::SetData(), TYPE_HELLMAW, and urand().

◆ KilledUnit()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::KilledUnit ( Unit victim)

Reimplemented from ScriptedAI.

123 {
124 if (victim->GetTypeId() == TYPEID_PLAYER && urand(0, 1))
125 Talk(SAY_SLAY);
126 }
Definition: ObjectGuid.h:38
Definition: boss_ambassador_hellmaw.cpp:28
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, TYPEID_PLAYER, and urand().

◆ MoveInLineOfSight()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::MoveInLineOfSight ( Unit who)

Reimplemented from npc_escortAI.

105 {
106 if (isBanished)
107 return;
109 }
void MoveInLineOfSight(Unit *who) override
Definition: ScriptedEscortAI.cpp:135

References isBanished, and npc_escortAI::MoveInLineOfSight().

◆ Reset()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::Reset ( )

Reimplemented from ScriptedAI.

74 {
75 events.Reset();
76 isBanished = false;
77 if (instance)
78 {
81 {
82 isBanished = true;
83 me->CastSpell(me, SPELL_BANISH, true);
84 }
85 else
86 Start(true, false, ObjectGuid::Empty, nullptr, false, true);
87 }
88 }
Definition: InstanceScript.h:56
Definition: shadow_labyrinth.h:30
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References Unit::CastSpell(), DONE, ObjectGuid::Empty, ZoneScript::GetData(), instance, isBanished, ScriptedAI::me, NOT_STARTED, ZoneScript::SetData(), SPELL_BANISH, npc_escortAI::Start(), TYPE_HELLMAW, and TYPE_OVERSEER.

◆ UpdateAI()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::UpdateAI ( uint32  diff)

Reimplemented from npc_escortAI.

136 {
139 if (!UpdateVictim())
140 return;
142 if (isBanished)
143 {
145 return;
146 }
148 events.Update(diff);
149 switch (events.ExecuteEvent())
150 {
153 events.RepeatEvent(urand(15000, 25000));
154 break;
156 me->CastSpell(me, SPELL_FEAR, false);
157 events.RepeatEvent(urand(20000, 35000));
158 break;
160 me->CastSpell(me->GetVictim(), SPELL_ENRAGE, false);
161 break;
162 }
165 }
Definition: boss_ambassador_hellmaw.cpp:34
Definition: boss_ambassador_hellmaw.cpp:33
Definition: boss_ambassador_hellmaw.cpp:32
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: ScriptedEscortAI.cpp:201
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
Unit * GetVictim() const
Definition: Unit.h:1386

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), npc_escortAI::EnterEvadeMode(), EVENT_SPELL_CORROSIVE, EVENT_SPELL_ENRAGE, EVENT_SPELL_FEAR, Unit::GetVictim(), isBanished, ScriptedAI::me, SPELL_CORROSIVE_ACID, SPELL_ENRAGE, SPELL_FEAR, npc_escortAI::UpdateAI(), CreatureAI::UpdateVictim(), and urand().

◆ WaypointReached()

void boss_ambassador_hellmaw::boss_ambassador_hellmawAI::WaypointReached ( uint32  )

Implements npc_escortAI.

119 {
120 }

Member Data Documentation

◆ events

EventMap boss_ambassador_hellmaw::boss_ambassador_hellmawAI::events

◆ instance

InstanceScript* boss_ambassador_hellmaw::boss_ambassador_hellmawAI::instance

◆ isBanished

bool boss_ambassador_hellmaw::boss_ambassador_hellmawAI::isBanished