1255 {
1256
1257 uint32 targetsAtRange = 0;
1260
1261
1262 for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr, ++targetsAtRange)
1263 if ((*itr)->GetDistance(
GetCaster()) < 12.0f)
1264 break;
1265
1266
1267 if (targetsAtRange < minTargets)
1268 targetsAtRange = std::min<uint32>(targets.size(), minTargets);
1269
1270 if (!targetsAtRange)
1271 return;
1272
1273 std::list<WorldObject*>::iterator itrTarget = targets.begin();
1274 std::advance(itrTarget,
urand(0, targetsAtRange - 1));
1276 targets.clear();
1277 targets.push_back(
target);
1278 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Unit * GetCaster()
Definition: SpellScript.cpp:401
WorldObject * target
Definition: boss_deathbringer_saurfang.cpp:1296