AzerothCore 3.3.5a
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npc_raging_spirit::npc_raging_spiritAI Struct Reference
Inheritance diagram for npc_raging_spirit::npc_raging_spiritAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_raging_spiritAI (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *) override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_raging_spiritAI()

npc_raging_spirit::npc_raging_spiritAI::npc_raging_spiritAI ( Creature creature)
inline
2322 : ScriptedAI(creature), _instance(creature->GetInstanceScript())
2323 {
2325 }
@ UNIT_STATE_ROOT
Definition: Unit.h:335
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18288
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:2430

References ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Member Function Documentation

◆ AttackStart()

void npc_raging_spirit::npc_raging_spiritAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

2370 {
2373 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References ScriptedAI::AttackStart(), Unit::HasUnitState(), ScriptedAI::me, and UNIT_STATE_ROOT.

Referenced by UpdateAI().

◆ CanAIAttack()

bool npc_raging_spirit::npc_raging_spiritAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

2424 {
2425 return IsValidPlatformTarget(target) && !target->GetVehicle();
2426 }
bool IsValidPlatformTarget(Unit const *target)
Definition: boss_the_lich_king.cpp:364

References Unit::GetVehicle(), and IsValidPlatformTarget().

◆ IsSummonedBy()

void npc_raging_spirit::npc_raging_spiritAI::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

2352 {
2353 // player is the spellcaster so register summon manually
2355 lichKing->AI()->JustSummoned(me);
2356 }
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:106
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References _instance, DATA_THE_LICH_KING, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), and ScriptedAI::me.

◆ JustDied()

void npc_raging_spirit::npc_raging_spiritAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2359 {
2361 lichKing->AI()->SummonedCreatureDespawn(me);
2362 if (TempSummon* summon = me->ToTempSummon())
2363 {
2364 summon->SetTimer(5000);
2365 summon->SetTempSummonType(TEMPSUMMON_TIMED_DESPAWN);
2366 }
2367 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
Definition: TemporarySummon.h:40
TempSummon * ToTempSummon()
Definition: Unit.h:2414

References _instance, DATA_THE_LICH_KING, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), ScriptedAI::me, TEMPSUMMON_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ Reset()

void npc_raging_spirit::npc_raging_spiritAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

2328 {
2329 _events.Reset();
2332
2333 bool valid = false;
2335 if (TempSummon* summon = me->ToTempSummon())
2336 if (Unit* summoner = summon->GetSummonerUnit())
2337 if (summoner->GetTypeId() == TYPEID_PLAYER && summoner->IsAlive() && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap())
2338 {
2339 valid = true;
2340 summoner->CastSpell(me, SPELL_RAGING_SPIRIT_VISUAL_CLONE, true);
2341 }
2342 if (!valid)
2343 {
2344 if (Player* plr = ScriptedAI::SelectTargetFromPlayerList(100.0f, 0, true))
2345 plr->CastSpell(me, SPELL_RAGING_SPIRIT_VISUAL_CLONE, true);
2346 else
2348 }
2349 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_RAGING_SPIRIT_VISUAL
Definition: boss_the_lich_king.cpp:120
@ SPELL_RAGING_SPIRIT_VISUAL_CLONE
Definition: boss_the_lich_king.cpp:121
@ EVENT_RAGING_SPIRIT_UNROOT
Definition: boss_the_lich_king.cpp:269
@ EVENT_SOUL_SHRIEK
Definition: boss_the_lich_king.cpp:268
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
Definition: Unit.h:1302
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
EventMap _events
Definition: boss_the_lich_king.cpp:2429

References _events, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_RAGING_SPIRIT_UNROOT, EVENT_SOUL_SHRIEK, WorldObject::GetMap(), ScriptedAI::me, EventMap::Reset(), EventMap::ScheduleEvent(), ScriptedAI::SelectTargetFromPlayerList(), SPELL_RAGING_SPIRIT_VISUAL, SPELL_RAGING_SPIRIT_VISUAL_CLONE, Unit::ToTempSummon(), and TYPEID_PLAYER.

◆ UpdateAI()

void npc_raging_spirit::npc_raging_spiritAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

2376 {
2377 UpdateVictim();
2378
2379 _events.Update(diff);
2380
2382 return;
2383
2384 switch (_events.ExecuteEvent())
2385 {
2387 {
2389
2391 if (Unit* target = me->SelectVictim())
2392 AttackStart(target);
2393 if (!me->GetVictim())
2394 {
2395 bool valid = false;
2396 if (TempSummon* summon = me->ToTempSummon())
2397 if (Unit* summoner = summon->GetSummonerUnit())
2398 if (summoner->GetTypeId() == TYPEID_PLAYER && summoner->IsAlive() && !summoner->ToPlayer()->IsBeingTeleported() && summoner->FindMap() == me->GetMap())
2399 {
2400 valid = true;
2401 AttackStart(summoner);
2402 }
2403 if (!valid)
2404 if (Player* plr = ScriptedAI::SelectTargetFromPlayerList(100.0f, 0, true))
2405 AttackStart(plr);
2406 }
2407 DoZoneInCombat(nullptr, 150.0f);
2408 }
2409 break;
2410 case EVENT_SOUL_SHRIEK:
2414 break;
2415 default:
2416 break;
2417 }
2418
2421 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_SOUL_SHRIEK
Definition: boss_the_lich_king.cpp:122
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
bool isThreatListEmpty() const
Definition: ThreatMgr.h:225
bool HasReactState(ReactStates state) const
Definition: Creature.h:92
Unit * SelectVictim()
Definition: Unit.cpp:14719
Unit * GetVictim() const
Definition: Unit.h:1398
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void AttackStart(Unit *who) override
Definition: boss_the_lich_king.cpp:2369

References _events, AttackStart(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EVENT_RAGING_SPIRIT_UNROOT, EVENT_SOUL_SHRIEK, EventMap::ExecuteEvent(), WorldObject::GetMap(), Unit::GetThreatMgr(), Unit::GetVictim(), Creature::HasReactState(), Unit::HasUnitState(), ThreatMgr::isThreatListEmpty(), ScriptedAI::me, REACT_PASSIVE, EventMap::ScheduleEvent(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SelectVictim(), Unit::SetControlled(), SPELL_SOUL_SHRIEK, Unit::ToTempSummon(), TYPEID_PLAYER, UNIT_STATE_CASTING, UNIT_STATE_ROOT, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_raging_spirit::npc_raging_spiritAI::_events
private

Referenced by Reset(), and UpdateAI().

◆ _instance

InstanceScript* npc_raging_spirit::npc_raging_spiritAI::_instance
private

Referenced by IsSummonedBy(), and JustDied().