AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_mor_grayhoof Struct Reference
Inheritance diagram for boss_mor_grayhoof:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_mor_grayhoof (Creature *creature)
 
void Reset () override
 
void CastRandomSpell (uint8 phase)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

TaskScheduler _scheduler
 
uint8 _phase
 
ObjectGuid _sleepTargetGUID
 
float _sleepTargetThreat
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_mor_grayhoof()

boss_mor_grayhoof::boss_mor_grayhoof ( Creature creature)
inline
75 : BossAI(creature, DATA_MOR_GRAYHOOF)
76 {
78 {
80 });
81
83 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ DATA_MOR_GRAYHOOF
Definition: blackrock_spire.h:56
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:182
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
float _sleepTargetThreat
Definition: boss_mor_grayhoof.cpp:226
TaskScheduler _scheduler
Definition: boss_mor_grayhoof.cpp:223

References _scheduler, _sleepTargetThreat, Unit::HasUnitState(), ScriptedAI::me, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ CastRandomSpell()

void boss_mor_grayhoof::CastRandomSpell ( uint8  phase)
inline
92 {
93 uint32 spell;
94 switch (phase)
95 {
96 case PHASE_HUMAN:
98 if (spell == SPELL_REJUVENATION || spell == SPELL_HEALING_TOUCH)
99 {
100 DoCastSelf(spell);
101 }
102 else
103 {
104 DoCastAOE(spell);
105 }
106 break;
107 case PHASE_BEAR:
109 DoCastVictim(spell);
110 break;
111 case PHASE_CAT:
113 DoCastVictim(spell);
114 break;
115 case PHASE_FAERIE:
117 if (spell == SPELL_SLEEP)
118 {
119 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.f, true))
120 {
121 me->CastSpell(target, SPELL_SLEEP);
122
123 // Sleep can target tank, we need to drop threat temporarily on the target.
124 _sleepTargetGUID = target->GetGUID();
126 me->GetThreatMgr().ModifyThreatByPercent(target, -100);
127 _scheduler.Schedule(10s, [this](TaskContext /*context*/)
128 {
129 if (Unit* sleepTarget = ObjectAccessor::GetUnit(*me, _sleepTargetGUID))
130 {
131 me->GetThreatMgr().AddThreat(sleepTarget, _sleepTargetThreat);
132 }
133 });
134 }
135 }
136 else
137 {
138 DoCastVictim(spell);
139 }
140 break;
141 default:
142 break;
143 }
144 }
std::uint32_t uint32
Definition: Define.h:108
std::vector< uint32 > humanSpells
Definition: boss_mor_grayhoof.cpp:69
@ SPELL_SLEEP
Definition: boss_mor_grayhoof.cpp:57
@ SPELL_HEALING_TOUCH
Definition: boss_mor_grayhoof.cpp:37
@ SPELL_REJUVENATION
Definition: boss_mor_grayhoof.cpp:38
@ PHASE_CAT
Definition: boss_mor_grayhoof.cpp:63
@ PHASE_FAERIE
Definition: boss_mor_grayhoof.cpp:65
@ PHASE_HUMAN
Definition: boss_mor_grayhoof.cpp:62
@ PHASE_BEAR
Definition: boss_mor_grayhoof.cpp:64
std::vector< uint32 > faerieSpells
Definition: boss_mor_grayhoof.cpp:71
std::vector< uint32 > bearSpells
Definition: boss_mor_grayhoof.cpp:70
std::vector< uint32 > catSpells
Definition: boss_mor_grayhoof.cpp:68
phase
Definition: boss_skadi.cpp:102
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:217
Definition: TaskScheduler.h:400
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
float GetThreat(Unit *victim, bool alsoSearchOfflineList=false)
Definition: ThreatMgr.cpp:526
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition: ThreatMgr.cpp:509
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
ObjectGuid _sleepTargetGUID
Definition: boss_mor_grayhoof.cpp:225

References _scheduler, _sleepTargetGUID, _sleepTargetThreat, bearSpells, Unit::CastSpell(), catSpells, UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), faerieSpells, ThreatMgr::GetThreat(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), humanSpells, ScriptedAI::me, ThreatMgr::ModifyThreatByPercent(), PHASE_BEAR, PHASE_CAT, PHASE_FAERIE, PHASE_HUMAN, TaskScheduler::Schedule(), Acore::Containers::SelectRandomContainerElement(), UnitAI::SelectTarget(), SPELL_HEALING_TOUCH, SPELL_REJUVENATION, and SPELL_SLEEP.

Referenced by DamageTaken(), and JustEngagedWith().

◆ DamageTaken()

void boss_mor_grayhoof::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

147 {
148 if (_phase == PHASE_HUMAN && me->HealthBelowPct(75.f))
149 {
151 me->CastStop();
154 _scheduler.Schedule(3s, PHASE_BEAR, [this](TaskContext context)
155 {
157 if (context.GetRepeatCounter() <= 3)
158 {
159 context.Repeat();
160 }
161 });
162 }
163 else if (_phase == PHASE_BEAR && me->HealthBelowPct(50.f))
164 {
167 me->CastStop();
169 _scheduler.Schedule(3s, PHASE_CAT, [this](TaskContext context)
170 {
172 if (context.GetRepeatCounter() <= 3)
173 {
174 context.Repeat();
175 }
176 });
177 }
178 else if (_phase == PHASE_CAT && me->HealthBelowPct(25.f))
179 {
182 me->CastStop();
184 _scheduler.Schedule(5s, 10s, PHASE_FAERIE, [this](TaskContext context)
185 {
187 context.Repeat(5s, 10s);
188 });
189 }
190 }
@ SPELL_BEAR_FORM
Definition: boss_mor_grayhoof.cpp:41
@ SPELL_FAERIE_DRAGON_FORM
Definition: boss_mor_grayhoof.cpp:53
@ SPELL_CAT_FORM
Definition: boss_mor_grayhoof.cpp:47
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition: TaskScheduler.h:285
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:41
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:470
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition: TaskScheduler.cpp:199
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Definition: Unit.cpp:1162
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
void CastRandomSpell(uint8 phase)
Definition: boss_mor_grayhoof.cpp:91
uint8 _phase
Definition: boss_mor_grayhoof.cpp:224

References _phase, _scheduler, TaskScheduler::CancelGroup(), CastRandomSpell(), Unit::CastStop(), TaskScheduler::DelayGroup(), UnitAI::DoCastSelf(), TaskContext::GetRepeatCounter(), Unit::HealthBelowPct(), ScriptedAI::me, PHASE_BEAR, PHASE_CAT, PHASE_FAERIE, PHASE_HUMAN, TaskContext::Repeat(), TaskScheduler::Schedule(), SPELL_BEAR_FORM, SPELL_CAT_FORM, and SPELL_FAERIE_DRAGON_FORM.

◆ JustDied()

void boss_mor_grayhoof::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

217 {
218 _JustDied();
220 }
@ SAY_DEATH
Definition: boss_mor_grayhoof.cpp:26
Talk
Definition: boss_fathomlord_karathress.cpp:23
void _JustDied()
Definition: ScriptedCreature.cpp:585

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_mor_grayhoof::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

193 {
196 _scheduler.Schedule(5s, 10s, PHASE_HUMAN, [this](TaskContext context)
197 {
199 context.Repeat();
200 });
201 }
@ SAY_AGGRO
Definition: boss_mor_grayhoof.cpp:25
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598

References BossAI::_JustEngagedWith(), _scheduler, CastRandomSpell(), PHASE_HUMAN, TaskContext::Repeat(), SAY_AGGRO, and TaskScheduler::Schedule().

◆ Reset()

void boss_mor_grayhoof::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

86 {
89 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:33

References _phase, _scheduler, TaskScheduler::CancelAll(), and PHASE_HUMAN.

◆ UpdateAI()

void boss_mor_grayhoof::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

204 {
205 if (!UpdateVictim())
206 {
207 return;
208 }
209
210 _scheduler.Update(diff, [this]
211 {
213 });
214 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References _scheduler, UnitAI::DoMeleeAttackIfReady(), TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _phase

uint8 boss_mor_grayhoof::_phase
protected

Referenced by DamageTaken(), and Reset().

◆ _scheduler

TaskScheduler boss_mor_grayhoof::_scheduler
protected

◆ _sleepTargetGUID

ObjectGuid boss_mor_grayhoof::_sleepTargetGUID
protected

Referenced by CastRandomSpell().

◆ _sleepTargetThreat

float boss_mor_grayhoof::_sleepTargetThreat
protected