AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_eye_of_cthun Struct Reference
Inheritance diagram for boss_eye_of_cthun:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_eye_of_cthun (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void DoAction (int32 action) override
 
void JustSummoned (Creature *summon) override
 
void ScheduleTask (bool onEngage=false)
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 DarkGlareTick
 
float DarkGlareAngle
 
bool ClockWise
 
uint32 _eyeTentacleCounter
 
ObjectGuid _beamTarget
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_eye_of_cthun()

boss_eye_of_cthun::boss_eye_of_cthun ( Creature creature)
inline
148 : BossAI(creature, DATA_CTHUN)
149 {
150 SetCombatMovement(false);
151 me->m_SightDistance = 90.f;
152 }
@ DATA_CTHUN
Definition: temple_of_ahnqiraj.h:36
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:540
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:469
float m_SightDistance
Definition: Creature.h:365

References Creature::m_SightDistance, ScriptedAI::me, and ScriptedAI::SetCombatMovement().

Member Function Documentation

◆ DamageTaken()

void boss_eye_of_cthun::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

333 {
334 //Only if it will kill
335 if (damage < me->GetHealth() || !me->GetHealth())
336 return;
337
338 //Fake death in phase 0 or 1 (green beam or dark glare phase)
340
341 //Remove Red coloration from c'thun
343
344 //Reset to normal emote state and prevent select and attack
346
347 //Remove Target field
348 me->SetTarget();
349
350 me->SetHealth(0);
351 damage = 0;
352
356
358 {
360 {
361 cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
362 }
363 }, 3s);
364 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_RED_COLORATION
Definition: boss_cthun.cpp:39
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition: EventProcessor.h:108
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
TaskScheduler scheduler
Definition: CreatureAI.h:76
InstanceScript *const instance
Definition: ScriptedCreature.h:474
Definition: Creature.h:46
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3441
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
EventProcessor m_Events
Definition: Unit.h:2108
uint32 GetHealth() const
Definition: Unit.h:1454
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855
void RemoveAllAuras()
Definition: Unit.cpp:5259
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99

References DATA_CTHUN, SPELL_RED_COLORATION, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ DoAction()

void boss_eye_of_cthun::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

203 {
204 if (action == ACTION_SPAWN_EYE_TENTACLES)
205 {
208
210 {
212 }
213 }
214 }
@ ACTION_SPAWN_EYE_TENTACLES
Definition: boss_cthun.cpp:86
@ MAX_TENTACLE_GROUPS
Definition: boss_cthun.cpp:103
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition: Object.cpp:2420
uint32 _eyeTentacleCounter
Definition: boss_cthun.cpp:372

References _eyeTentacleCounter, ACTION_SPAWN_EYE_TENTACLES, MAX_TENTACLE_GROUPS, ScriptedAI::me, and WorldObject::SummonCreatureGroup().

◆ JustDied()

void boss_eye_of_cthun::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

176 {
178 {
179 cthun->AI()->DoAction(ACTION_START_PHASE_TWO);
180 }
181 }
@ ACTION_START_PHASE_TWO
Definition: boss_cthun.cpp:88

References ACTION_START_PHASE_TWO, DATA_CTHUN, InstanceScript::GetCreature(), and BossAI::instance.

◆ JustEngagedWith()

void boss_eye_of_cthun::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

184 {
185 ScheduleTask(true);
187 _beamTarget = who->GetGUID();
188 }
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void ScheduleTask(bool onEngage=false)
Definition: boss_cthun.cpp:226
ObjectGuid _beamTarget
Definition: boss_cthun.cpp:373

References _beamTarget, Object::GetGUID(), BossAI::JustEngagedWith(), and ScheduleTask().

◆ JustSummoned()

void boss_eye_of_cthun::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

217 {
218 summons.Summon(summon);
219
221 {
222 cthun->AI()->JustSummoned(summon);
223 }
224 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:510

References DATA_CTHUN, InstanceScript::GetCreature(), BossAI::instance, SummonList::Summon(), and BossAI::summons.

◆ MoveInLineOfSight()

void boss_eye_of_cthun::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

191 {
192 if (who->GetTypeId() == TYPEID_PLAYER && !me->IsInCombat())
193 {
194 // Z checks are necessary here because AQ maps do funky stuff.
195 if (me->IsWithinLOSInMap(who) && me->IsWithinDist2d(who, 90.0f) && who->GetPositionZ() > 100.0f)
196 {
197 AttackStart(who);
198 }
199 }
200 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
TypeID GetTypeId() const
Definition: Object.h:121
bool IsWithinDist2d(float x, float y, float dist) const
Definition: Object.cpp:1305
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
float GetPositionZ() const
Definition: Position.h:119
bool IsInCombat() const
Definition: Unit.h:1702

References ScriptedAI::AttackStart(), Position::GetPositionZ(), Object::GetTypeId(), Unit::IsInCombat(), WorldObject::IsWithinDist2d(), WorldObject::IsWithinLOSInMap(), ScriptedAI::me, and TYPEID_PLAYER.

◆ Reset()

void boss_eye_of_cthun::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

155 {
156 //Dark Beam phase 35 seconds (each tick = 1 second, 35 ticks)
157 DarkGlareTick = 0;
158 DarkGlareAngle = 0;
159 ClockWise = false;
160
162
163 //Reset flags
165 me->SetVisible(true);
166
167 //to avoid having a following void zone
169 if (pPortal)
171
173 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ NPC_CTHUN_PORTAL
Definition: temple_of_ahnqiraj.h:56
void Reset() override
Definition: ScriptedCreature.h:496
void SetReactState(ReactStates st)
Definition: Creature.h:90
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
void SetVisible(bool x)
Definition: Unit.cpp:14220
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
bool ClockWise
Definition: boss_cthun.cpp:370
float DarkGlareAngle
Definition: boss_cthun.cpp:369
uint32 DarkGlareTick
Definition: boss_cthun.cpp:368

References _eyeTentacleCounter, ClockWise, DarkGlareAngle, DarkGlareTick, WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_CTHUN_PORTAL, REACT_PASSIVE, Unit::RemoveUnitFlag(), BossAI::Reset(), Creature::SetReactState(), Unit::SetVisible(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ ScheduleTask()

void boss_eye_of_cthun::ScheduleTask ( bool  onEngage = false)
inline
227 {
228 scheduler.
229 Schedule(3s, [this, onEngage](TaskContext task)
230 {
231 if (task.GetRepeatCounter() < 3 && onEngage)
232 {
233 if (Unit* target = ObjectAccessor::GetUnit(*me, _beamTarget))
234 {
235 DoCast(target, SPELL_GREEN_BEAM);
236 }
237
238 task.Repeat();
239 }
240 else
241 {
242 scheduler.Schedule(5s, [this](TaskContext task)
243 {
244 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
245 {
246 DoCast(target, SPELL_GREEN_BEAM);
247 DarkGlareAngle = me->GetAngle(target); //keep as the location dark glare will be at
248 }
249
251 task.Repeat(3s);
252 });
253 }
254
256 })
257 .Schedule(8s, [this](TaskContext task)
258 {
259 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
260 {
262 {
263 tentacle->AI()->AttackStart(target);
264 }
265 }
266
268 task.Repeat();
269 })
270 .Schedule(45s, [this](TaskContext task)
271 {
274 task.Repeat();
275 })
276 .Schedule(46s, [this](TaskContext /*task*/)
277 {
279
280 me->StopMoving();
284
285 //Freeze animation
287
288 scheduler.Schedule(1s, [this](TaskContext /*task*/)
289 {
290 //Select last target that had a beam cast on it
291 //Face our target
292
293 DarkGlareTick = 0;
294 ClockWise = RAND(true, false);
295
296 //Add red coloration to C'thun
298
299 me->StopMoving();
302
303 scheduler.Schedule(3s, [this](TaskContext tasker)
304 {
306 me->StopMoving();
307
308 float angle = ClockWise ? DarkGlareAngle + DarkGlareTick * float(M_PI) / 35 : DarkGlareAngle - DarkGlareTick * float(M_PI) / 35;
309 me->SetFacingTo(angle);
310 me->SetOrientation(angle);
311
313
315
316 if (tasker.GetRepeatCounter() >= 35)
317 {
323 ScheduleTask();
324 }
325 else
326 tasker.Repeat(1s);
327 });
328 });
329 });
330 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:30
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ SPELL_FREEZE_ANIM
Definition: boss_cthun.cpp:36
@ SPELL_GREEN_BEAM
Definition: boss_cthun.cpp:37
@ SPELL_DARK_GLARE
Definition: boss_cthun.cpp:38
@ GROUP_BEAM_PHASE
Definition: boss_cthun.cpp:93
@ NPC_CLAW_TENTACLE
Definition: temple_of_ahnqiraj.h:57
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
Definition: TaskScheduler.h:418
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
TaskContext & SetGroup(TaskScheduler::group_t const group)
Sets the event in the given group.
Definition: TaskScheduler.cpp:217
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition: TaskScheduler.cpp:229
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void SetOrientation(float orientation)
Definition: Position.h:112
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Unit.h:1302
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
void StopMoving()
Definition: Unit.cpp:16918
void DoAction(int32 action) override
Definition: boss_cthun.cpp:202

References DarkGlareAngle, UnitAI::DoCast(), Position::GetAngle(), TaskContext::GetRepeatCounter(), GROUP_BEAM_PHASE, ScriptedAI::me, TaskContext::Repeat(), TaskScheduler::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), TaskContext::SetGroup(), and SPELL_GREEN_BEAM.

Referenced by JustEngagedWith().

Member Data Documentation

◆ _beamTarget

ObjectGuid boss_eye_of_cthun::_beamTarget
private

Referenced by JustEngagedWith().

◆ _eyeTentacleCounter

uint32 boss_eye_of_cthun::_eyeTentacleCounter
private

Referenced by DoAction(), and Reset().

◆ ClockWise

bool boss_eye_of_cthun::ClockWise
private

Referenced by Reset().

◆ DarkGlareAngle

float boss_eye_of_cthun::DarkGlareAngle
private

Referenced by Reset(), and ScheduleTask().

◆ DarkGlareTick

uint32 boss_eye_of_cthun::DarkGlareTick
private

Referenced by Reset().